We started the Thaw of the Lich Lord campaign book as our next grouping of scenarios & started with 'Total Eclipse'
Again the warbands present & their members are as follows;
We played the scenario pretty much straight from the book, however I added that upon the total eclipse (turn 5) we would at that point switch over to the Thaw of the Lich Lord creature tables. Of note, any rolls that revealed either the Ghoul King or Lich Lord would be re-rolled.
I also added in the use of Ulterior Motives for this scenario, as initially the warbands are merely scrounging until the eclipse changes things.
I will now allow the AAR to tell the tale...
3 out of the 5 Ulterior Motives were successful (It Shall Be Mine, Sould Drain, & Ancient Ancestor). The after game revealed the following;
Ulrich (Chris) - 100xp, no treasures. Reggy, Ricken, Sear, Slug (all badly wounded, missing next game)
Bob (Scott) - 520xp, 4 treasures - 40gc, Ring of Will, Staff of Power (1), Boots of Speed, Gloves of Strength.
Ludwig (Chen) - 890xp, 3 treasures - 340gc, Staff (+1Fight), Grimoires - Banish, Mud
Innovar (Craig) - 350xp, 3 treasures - 260gc, Grimoire - Call Storm, Magic Candle of Summoning, Cloak of Protection (+1). Marion killed, Townsend badly wounded (miss game)
Eben (Me) - 515xp, 6 treasures - 430gc, Grimoire - Bone Dart(2), Enchant Armor, Circle of Protection; Scrolls - Miraculous Cure, Transpose, Invisibility; Potions - Elixer of Speed, Teleportation
Unfortunately Ulrich took the brunt of the pain having so many badly wounded troops. Our next campaign game will be in October as September is a busy time for all with Fallcon, the Edmonton Expo, etc. Plus I have quite a bit more terrain bits to work on for the ice floes.
As always, thanks for taking the time to visit the blog.