Saturday, March 16, 2019

Frostgrave Campaign - The Book of Mordmon

Last Sunday was our 3rd campaign game. The scenario was based on 'The Library' from the original book. I modified it quite similar to the last time I ran it, with a vault below ground needing a spellcaster to both open a door & grab the tome. To mix it up I called it "The Book of Mordmon"



We again had 5 bands involved, our 6th player still dealing with personal matters at home.

The Warbands:

Yhegda the Witch (Me)


Zarozina the Summoner (Andrew)


Bilgax the Necromancer (Chris)


Severus the Enchanter (Scott)


Herryk the Enchanter (Chen)

 
  The Scenario:
Mordmon's book is kept in an enchanted vault beneath what are now the ruins of one of Felstad's Libraries. The book itself contains 2 random spells & The Book of the Beastmaster.

In order to get to the book there are tests which are alluded to in the clue the wizards find (see AAR). 

The first is the Test of Will. In a chamber at the bottom of the stairs, there is a single door upon which 2 hand prints are imbedded. A spellcaster must place their hands on them & beat a TN of 15. Failure will inflict 1 pt of damage, however multiple attemps can be made costing 1 action each.

The second is the Guardian - a Book Worm. When the book is taken from the altar (again only a spellcaster can do so - anyone else trying takes 1 pt of damage) a Giant Worm erupts from the ground behind the altar. If unengaged it will always move towards the book.

Once picked up, the book can be handed off to another player. It is treated as a treasure.

Catacombs - There are 4 passages leading to the interior vault. These lead to the sewers beneath Felstad as well as to the Breeding Pits. They are also the best option to escape with the book as likely other warbands will be rushind down the stairs behind you. However these catacombs are also home to Giant Slugs. When the door is opened this activates the 4 catacombs as spawn points for potential wandering creatures. However any activation will be a Giant Slug to a maximum of 3.

Giant Slug - M:5 F:+2 S:+3 A:11 W:0 Hits: 15
     I've been slimed! - The slug will spit slime up to 10" as a shooting attack. If the target loses the fight, they will be stuck fast & unable to move for d6 actions. While so stuck all dice rolls are at -2.

The Game:








































 So with attempts to get the book having failed (it's now in the belly of a Giant Worm) the warbands returned to their bases.

After Game:

Zarozina - 120xp, 50gc, 2 potions - Healing, Speed
  Dwayne (Killed), Inric & Henry (Miss Game), Varnick (Close Call - lose all items)

Bilgax - 100gc, Grimoire - Plane Walk
  Bilgax (Niggling Injury), Sochee (Missing Eye), Chacha (Killed)

Herryk - 320xp, 20gc (Werewolf Bounty)

Severus - 330xp, 30gc, Potions - Toughness (x2), Healing
  Sextus (Miss Game)

Yhegda - 280xp, 65gc, Drinking Horn of Healing
  Gladstone (Killed)

Also the store in Bordertown now has the following for sale

Grimoires - Fast Act (500gc), Furious Quill (500gc), Brew Potion (500gc), Bone Dart (500gc), Bind Demon (500gc)

Potions - Strength (50gc), Demon in a Bottle (200gc), Teleportation (100gc)

So after the game we discussed some things & I will likely modify a few of the scenario elements based on our conversations.

Thanks for following our campaign!

Wednesday, March 6, 2019

Gangsters & I HATE to say this...

Tuesday night was our first club night of the month & Bruce brought out Gangsters. For this night he used the Chain Reaction rules..modified by himself.



It was set up as a 4 player game, however Dan showed up & I split my cops force with him.


Each faction had their own hidden agenda's. Below the police move towards the suspected booze shipment. Everyone was mounted in either the police car or MC except for 1 beat cop.


Some funky dudes in Jet packs arrived & began firing at one of the gangster factions. However Chen (The Gangster) was rolling high tonight.


Chen eventually won through & jumped back in the car, to chase after the departing flatbed loaded with whisky.


Unfortunately that was the last photo I took, things got quick, with the whisky laden truck making it off the table edge, even though it was skidding all over the place while taking gunfire from the police.

As I said in the title....I HATE to say this...but another Kickstarter has arrived!


This was the first 'Kickstarter' only game...well time will tell if this claim was true with convention season coming up. The shipment came in 2 boxes.


And this box was HUGE! The core box was in 1 large box, with my add-ons in the 2nd. How huge? Well maybe not OGRE huge, but here is the core box behind the Mythic Battles Pantheon core box.


As with all Kickstarters, there were add-ons & expansions;

3 additional tribes




An expansion


As well as some 3d terrain in the form of sundered trees (8 of these in the box)


And Huts (again, 8 per box)


If I recall correctly there was a set of plastic rocks, but I chose not to get them.

So now its time to get the new shiny put away & return to getting those Star Wars figures painted & the Frostgrave game set up for this Sunday.

Thanks for stopping by!