tag:blogger.com,1999:blog-7019954647192195240.post1503781253549747480..comments2024-03-21T07:04:54.555-07:00Comments on Miniature Mayhem: Zombicide Campaign - Chapter 3Terry Silverthornhttp://www.blogger.com/profile/02873668652853883440noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7019954647192195240.post-51769062024735300652015-09-17T11:43:50.740-07:002015-09-17T11:43:50.740-07:00Thanks Michael, they seem to take up a bit more sp...Thanks Michael, they seem to take up a bit more space than their cardboard variants, but yes they look good on the board. As I require the players to use a gas to get them running, we didn't see any driving around the board. The 1 gas card found, was quickly turned into a molotov to deal with that A-Bomb.Terry Silverthornhttps://www.blogger.com/profile/02873668652853883440noreply@blogger.comtag:blogger.com,1999:blog-7019954647192195240.post-88020707344792208672015-09-17T10:58:24.155-07:002015-09-17T10:58:24.155-07:00Oh my goodness! This it a much more intense level...Oh my goodness! This it a much more intense level than we have reached yet, but looks awesome. Seeing the cars on the board has definitely given me the incentive to try something similar. Michael Awdryhttps://www.blogger.com/profile/07049982879661559305noreply@blogger.comtag:blogger.com,1999:blog-7019954647192195240.post-69601623699256250022015-09-16T21:46:21.896-07:002015-09-16T21:46:21.896-07:00Thanks for the input Scott. I hear your thoughts, ...Thanks for the input Scott. I hear your thoughts, but on the other side of the coin, the survivors opted to spend a turn or 2 just searching for stuff, most did have full inventory. The scenario was to grab the objectives & get out. This is where the survivors need to remember the goal. There are cards that provide walkers extra actions, etc. As to barricading, those do come as a skill down the road, or an ability provided in scenarios. At this point Zombies will pile up until one of those extra action cards pops. Another thing that may have been their downfall was a sense of invincibility on the part of survivors, feeling every zone was a cakewalk to clear, & in most cases that would be correct, its only when those extra action cards popped that wounds were received. Thanks for the input & I am sure there will be more discussion!Terry Silverthornhttps://www.blogger.com/profile/02873668652853883440noreply@blogger.comtag:blogger.com,1999:blog-7019954647192195240.post-19340581819981568092015-09-16T21:30:27.469-07:002015-09-16T21:30:27.469-07:00Hey Terry, for point one, I wouldn't have them...Hey Terry, for point one, I wouldn't have them get a free move when they run out. If they run out, they simply have too many on the board at that point and they're in trouble and giving the zombies another action I think just makes it worse. If they run out it can give them a breather knowing there's no more of a certain type coming. There was so many on the board that I think when I started watching the game, it was essentially over even though you guys went for at least another 3-4 turns. When there's that many on the board the players can't feasibly kill enough of them and move around. It's bad you can't go back into a cleared building and barricade the entranceway.<br />Scott Mhttps://www.blogger.com/profile/02830679452041348121noreply@blogger.com