So as we are delving into the Forgotten Pacts sourcebook. Looking at the scenarios, the first named Major Demon is Ambronnax. The description mentions an Ape body with 2 pig heads.
Your right, there are no figures out there like that. So what is one to do?
Why ---Improvise!
I have quite a few of the Reaper Bones giant ape figures...so I poked around until I found this body. Off with the head!
Then it was scrambling around for some boar's heads...I first thought of the plastic GW ones, but they were huge & the tusks quite small. The I remembered an old set of metal RAFM boars I had for pulling a chariot.
A quick introduction with a razor saw provided me the bounty needed. Then it was just a quick blob of Green stuff to make the neck & provide the stable base to shove the heads into. And the result is what you see here!
Personally I am not a big modding guy. I am quite happy with standard figures, with perhaps some options to glue different arms & what-not onto a figure. I do hope that if Joe reads this, that he makes a deal with Nick to create these wonderous critters he comes up with, so us folks who love the game, can just buy them...
...however with that being said, I am pretty happy with how this guy turned out. Not sure how I will manage the next one, guess we will see.
Now I am working on the terrain for the ruined temples & to add to the insanity..it's ZOMTOBER!
Thanks for visiting!
I know, here we are, yet another site dedicated to gaming and gamers, Miniature painting and the wearing of funny hats. But like so many others, we will spend hours poring over the accomplishments of others....here are mine. Hope you enjoy the journey!
Monday, September 30, 2019
Thursday, September 26, 2019
Frostgrave - The Shrine of Prophecy
A couple Sundays ago, we launched a reboot of our Frostgrave Campaign with new Wizard warbands. This campaign will be focussed on the Forbidden Pacts scenarios for the most part.
We had 4 warbands take the field.
Roach the Warlock - Lvl:0 (Me)
Spengler the Sigilist - Lvl:0 (Chris)
Maximus the Summoner - Lvl:0 (Scott)
Barden the Summoner - Lvl:0 (Chen)
The Shrine of Prophecy:
Setup:
In the centre of the table lays the ruins of the shrine. Within are 2 archways, seeming devoid of doors. Outside are the rubbled remains of buildings.
Also outside the shrine are a couple of ruined carts, their contents strewn about. The bodies of slain soldiers can be seen, as well as blackened areas near them. The blackened areas are the greasy remains of slain demons which fought with the soldiers.
Within the ruins are a Wizard (Severus) & his Apprentice (Sven). They are all that remain of the band which fought the demon guardians. They have just completed the ritual learned from the prophecy to activate the portals, & are now waiting to pass through them.
Special Rules:
The Wizard & Apprentice have just learned that a Major Demon is about to break through the portals which bind them beyond this realm. They hare attempting to gather the items needed to keep it contained. Unfortunately these other warbands have stumbled into the area & will likely disrupt their plans. Until the portals activate, they will both try to cast fog spells to shield themselves from the other warbands. Once the portals activate their actions will be to enter them.
On turn 3 the portals activate, which allows both Severus & Sven to pass through them.
The portals will remain active until a demon spawns from each. They will then deactivate at the end of the creature phase. It will require another to solve the prophecy in order to re-activate them. Anyone who passes through 1 of the portals is removed from the game (keep track which portal they pass through).
Each turn a portal is active, roll a Summon Demon spell with a TN of 10.
Once the wizards get within the ruined walls of the shrine, they will see the remnants of a mural. Though mostly destroyed, there is still enough to gain insight that something terrible is soon to occur. After spending 2 actions deciphering the mural, a Will test TN 12 is required to learn how to activate the portals.
Also amongst the ruins are the remains of soldiers, & several piles of treasure.
Treasures & XP:
10xp for each corpse searched (requires 1 action). Each has 1d20 GC on them.
25xp for solving the prophecy & activating the portals.
50xp for each treasure recovered & removed.
25xp for a treasure in possession at game end, but which hasn't left the table.
Aftermath:
If the prophecy is deciphered (either in game or after) the wizards learn that time is of the essence & that they will need to split their band in order to allow time to gather the 2 amulets needed. (players will provide the GM with a roster as to which soldiers enter each portal).
If treasures have been gathered, at least 1 un-injured soldier must remain behind to guard the loot. Soldiers which are badly wounded must also be left behind (players can opt to replace badly wounded soldiers with new ones if they have the cash to do so)
So with all the preamble done, how did they do?
Barden - 170xp, 30GC, Potions - Iron Mind, Elixer of the Chameleon, Preservation (Sold)
Gruff killed; Karazan, Metalhead Badly Wounded
Spengler - 290xp, 128GC, Orb of Power (8), Grimoire - Reveal Death
Murray Badly Wounded
Maximus - 270xp, 120GC, Drinking Horn of Healing, Fate Stone
Roach - 310xp, 250GC, Grimoire - Glow, Summon Demon
Thanks for following our mis-adventures!
We had 4 warbands take the field.
Roach the Warlock - Lvl:0 (Me)
Spengler the Sigilist - Lvl:0 (Chris)
Maximus the Summoner - Lvl:0 (Scott)
Barden the Summoner - Lvl:0 (Chen)
The Shrine of Prophecy:
Setup:
In the centre of the table lays the ruins of the shrine. Within are 2 archways, seeming devoid of doors. Outside are the rubbled remains of buildings.
Also outside the shrine are a couple of ruined carts, their contents strewn about. The bodies of slain soldiers can be seen, as well as blackened areas near them. The blackened areas are the greasy remains of slain demons which fought with the soldiers.
Within the ruins are a Wizard (Severus) & his Apprentice (Sven). They are all that remain of the band which fought the demon guardians. They have just completed the ritual learned from the prophecy to activate the portals, & are now waiting to pass through them.
Special Rules:
The Wizard & Apprentice have just learned that a Major Demon is about to break through the portals which bind them beyond this realm. They hare attempting to gather the items needed to keep it contained. Unfortunately these other warbands have stumbled into the area & will likely disrupt their plans. Until the portals activate, they will both try to cast fog spells to shield themselves from the other warbands. Once the portals activate their actions will be to enter them.
On turn 3 the portals activate, which allows both Severus & Sven to pass through them.
The portals will remain active until a demon spawns from each. They will then deactivate at the end of the creature phase. It will require another to solve the prophecy in order to re-activate them. Anyone who passes through 1 of the portals is removed from the game (keep track which portal they pass through).
Each turn a portal is active, roll a Summon Demon spell with a TN of 10.
Once the wizards get within the ruined walls of the shrine, they will see the remnants of a mural. Though mostly destroyed, there is still enough to gain insight that something terrible is soon to occur. After spending 2 actions deciphering the mural, a Will test TN 12 is required to learn how to activate the portals.
Also amongst the ruins are the remains of soldiers, & several piles of treasure.
Treasures & XP:
10xp for each corpse searched (requires 1 action). Each has 1d20 GC on them.
25xp for solving the prophecy & activating the portals.
50xp for each treasure recovered & removed.
25xp for a treasure in possession at game end, but which hasn't left the table.
Aftermath:
If the prophecy is deciphered (either in game or after) the wizards learn that time is of the essence & that they will need to split their band in order to allow time to gather the 2 amulets needed. (players will provide the GM with a roster as to which soldiers enter each portal).
If treasures have been gathered, at least 1 un-injured soldier must remain behind to guard the loot. Soldiers which are badly wounded must also be left behind (players can opt to replace badly wounded soldiers with new ones if they have the cash to do so)
So with all the preamble done, how did they do?
Barden - 170xp, 30GC, Potions - Iron Mind, Elixer of the Chameleon, Preservation (Sold)
Gruff killed; Karazan, Metalhead Badly Wounded
Spengler - 290xp, 128GC, Orb of Power (8), Grimoire - Reveal Death
Murray Badly Wounded
Maximus - 270xp, 120GC, Drinking Horn of Healing, Fate Stone
Roach - 310xp, 250GC, Grimoire - Glow, Summon Demon
Thanks for following our mis-adventures!
Saturday, September 14, 2019
Model Train Show
Today, my wife & I spent some time at the Model Train Show in Sherwood Park. Just another of the events that fill my September & make it so amusingly hectic!
But certainly not in a bad way, I just get very excited for this stuff!
Seeing how far this hobby has progressed is amazing. LEDs have allowed for flashing lights on vehicles, & buildings to be lit up.
This fellow I am always impressed to see. He has the most amazingly detailed diorama's I've seen.
This year I noticed he has begun working in N guage as seen in the image below.
In most cases, he scratch builds all the tools & bits you see.
Then of course, there are the visits to the vendors, where I am always on the hunt for 1/43 scale things for Pulp / Apocalypse gaming.
This year I managed to snag 4 vehicles
As well as a couple more O guage train cars.
I then spotted a Grader
And lastly a Cessna at 1/43 scale. Now what scenarios could I use that for? Mwahahaha! Sorry, there are 8 of you, but only 4 will fit!
The last item I found, was at the Gibbons Townwide garage sale last weekend. It was in one of those 'FREE' boxes that are found at most of the sales. It even came already dirty!
Thus ended this years Model Train Show.
The guys are over tomorrow to restart our Frostgrave Campaign, so now its off to bed to prepare for that! Thanks for stopping by.
But certainly not in a bad way, I just get very excited for this stuff!
Seeing how far this hobby has progressed is amazing. LEDs have allowed for flashing lights on vehicles, & buildings to be lit up.
This fellow I am always impressed to see. He has the most amazingly detailed diorama's I've seen.
This year I noticed he has begun working in N guage as seen in the image below.
In most cases, he scratch builds all the tools & bits you see.
Then of course, there are the visits to the vendors, where I am always on the hunt for 1/43 scale things for Pulp / Apocalypse gaming.
This year I managed to snag 4 vehicles
As well as a couple more O guage train cars.
I then spotted a Grader
And lastly a Cessna at 1/43 scale. Now what scenarios could I use that for? Mwahahaha! Sorry, there are 8 of you, but only 4 will fit!
The last item I found, was at the Gibbons Townwide garage sale last weekend. It was in one of those 'FREE' boxes that are found at most of the sales. It even came already dirty!
Thus ended this years Model Train Show.
The guys are over tomorrow to restart our Frostgrave Campaign, so now its off to bed to prepare for that! Thanks for stopping by.