Saturday, October 26, 2024

Zomtober - Week 4!

As quick as that, we've come to the last weekend of Zomtober. 

 


As mentioned in the previous post, this week & month will end with an Abomination.

 


This is another of the original first edition Abominations,with many jagged pieces of metal jutting from its hulking form. 

 


I really think avoiding a hug from this fella is a good plan. So with the end of another Zomtober, I am now prepping stuff for a swapmeet occuring next weekend. Thanks for visiting.

Sunday, October 20, 2024

Zomtober - Week 3

October is flying by....already the end of week 3.

 


So here we have 2 more Fatties from the Original Zombicide core game completed. These gore-splattered shamblers, never travel alone...always having Walker tag-alongs.

 

Looking ahead, there is but 1 week remaining. With that in mind, it will be time for an Abomination! 

Saturday, October 19, 2024

Model Train Fall Swap Meet

Today was a day to deal with all things Model Train....things that were for sale at some excellent prices!

 


I always like to attend these events to see what I can find for my Zombie Apocalypse, Pulp, Gangsters games. Its also an opportunity to get terrain items, whether its trees, rocks, buildings, etc.

My first find of the day was this excellent 'large' airfield emergency tanker.


 As with most items, you can often haggle a bit, which I did for this one. Next up was some smaller vehicles which can be used for pulp or gangsters.

 


Then I saw a 1960's Police car, that had working doors & trunk.

 


A couple more larger trucks, I can already see the potential of graffiti on the white truck!

 


My last find was this Plasticville Hanger. The planes themselves don't suit the scale, so will shunted off to the garage sale box.

 


I managed to get a walkthru done in about 45 minutes. It was quite busy & another successful swapmeet in the books.

 

Friday, October 18, 2024

Zombicide Campaign Game 6 - The Big W

With the previous group failing to return to the camp. It was now left to Doug to carry on. He managed to cobble together another group with the assistance of Troy. They encountered Bill, El Cholo & the Carboard Tube Samurai.

 

Kinda fitting that its Doug as the image on this one...

As they entered the streets, they quickly opened the first door whilst all still in blue. Mostly walkers, with a Runner & Fattie. Shouldn't be too hard to handle.

 

As most of the group dealt with the building & collected the objectives, The Cardboard Tube Samurai headed off down the street to open another door.

 

With the first building cleared, it was back into the street to cause some melee mayhem!

 


The next building gets cleared as the zombies continue to arrive.

 


As the group made for the 2nd last building, they were into the orange level & things were heating up quick! Lots more runners were arriving!

 


As the Cardboard Tube Samurai raced to collect the final objective, Troy was taken down (however was rescued by Bill). Alas El Cholo only gets to make a cameo appearance as he fell & wasn't saved by games end.

 


This game went much quicker than expected. The groups ideas of opening building early while in the blue will generally mean fewer zombies. Guess we shall see how those ideas work in the next game! Thanks for playing.

Monday, October 14, 2024

Necromunda - The Campaign Begins!

We gathered at Elliot's place on Sunday. 4 of the 6 people in the campaign were able to attend (it is Thanksgiving Weekend here in Canada) as we launched the official first game of the campaign.

Just prior I had finished off 2 more figures for my gang.

 



For todays game I squared off against Elliot's Precinct BZ-77 'Crooked Cops' gang....more on that later. Our scenario was generated by a card deck - 'Open Hive War Deck' & this is what we pulled.

Scenario -  sounds a lot like a bug hunt to me! But we just had to have the most gang members to score.

 


Deployment - we rolled off & Elliot chose to go with the 'in your face' deployment where our gangs were 6" from each other.

 


Perils - Well this was interesting. We could all see one another through the bullet ridden walls. Shooting was still an issue. A part from the visual side of it, it didn't do much otherwise, as trying to score 6's to hit was a thing.

 


Loot - We both scored this one at the end.

 


Alas I forgot to get a photo of the entire battlefield, but most of the action occured within this central chamber. We each had 3 intrigue cards as well. There is a lot of stuff happening in these games... Yep we were that close! I got the initiative & for my first action, the fellow on the left without the ready marker had just planted a bomb (one of the intrigue cards)

 


As Elliot activated his Captain for a group action, I hit him with a gang card which required him testing or going insane. His Captain then ran over to smoke one of his other characters. Meanwhile his Grenadier was launching explosives which were taking everyone down, but with an abundance of rolling 1's, left most figures prone, but little else. Elliot scored the first Critter VP.

 


Things continued, with his Captain breaking & running. He brought in one of his gangers to shoot point blank at my Juve. Again, the dice were not good -  a voice in my head kept saying "There Can Only be 1's". We each had a couple of guys out of ammo.

 


Elliot scored on the Critters again, leaving him 1 point from the win. The critter then got moved by me to a safe space where I scored a point. However Elliot also got to move the marker for the end & with him being the only figure near it, scored the final VP for the win.

Still need to update my gang from the after effects -  injuries, xp, etc. A couple takeaways from this first game. Elliot's gang has huge armor saves with his armor & shield. I was able to take out his Captain & 2 Champs by using my Wyrd powers & Web weapons. Having his Captain go insane in round 1 was a big help too.

Great game & it was a lot of fun. Now its time for Turkey!


Sunday, October 13, 2024

Zomtober - Week 2

Shuffling along we've now reached week 2 of Zomtober. 

 


So here we have another 3 Walkers to add to the horde.

 


Done with speedpaints for most of them, I opted for a little less gore on these ones compared to the others.

 


Sometimes less is more? Who can say, but they certainly aren't invited for Thanksgiving Dinner! 

Thursday, October 10, 2024

Necromunda - Nacht Ghules

Feverishly trying to get my gang painted before our campaign launches this Sunday, I got the 2 Delaque Nacht Ghules done.

 


For this pair I wanted to try something I've seen another person do to make his Pirates appear ghostly....basically using blacks over white.

 


As I tend to prep my figures these days for slapchop I thought this might work out well. Though as I went along, I did see I wasn't going to score the same effect, but did like what I was getting.

 


In effect, this class works in the shadows, striking from within them. So I went with a very muted dark (blackish) outfit which included their carapaces. I tried both the GW contrast, Black Legion & Black Templar. After looking at the results I believe the Black Legion does a better job for the effect I was after.

 


So I had to do a bit of light drybrush over the Black Templar one. Also I wanted some parts to 'stand out' & so they were painted normal. Quite happy with the final results & I really like the poses. Now to see if they are worth the credits!

Monday, October 7, 2024

Necromunda - Delaque Juves

After getting trounced in our pre-campaign game, it was back to the drawing board to build my gang. Pulling out some older figures I found these Delaque ones I had bought at a swapmeet. Another bout of Slapchop & here they are finished.

 


I am going to be using these as Juves most likely. 1000 credits sure goes quick & I needed some 'fodder' troops to help my numbers whilst not being overly expensive. 

 


I still have a couple more figures to complete before our first game, so you will need to stay tuned for those... 

Sunday, October 6, 2024

Zomtober! - It's still shuffling along!

One of the first annual events I took part in when I joined the bloggers is Zomtober. An event that would allow our shambling masses to have their own month in the spotlight.

 


Whether a survivor, terrain bit or zombies, all were welcome to participate. Alas over the past few years, the numbers of participants has waned. As I have bought into the Zombicide / Walking Dead / End of Days gaming systems, its allowed me a bit of a focus for October to get some more of them painted up.

So here is today's entry....a zombie cop. As I discussed in a previous year, it makes sense that those who serve & protect would be early casualties when the zombie outbreak was unleashed.


 

 So here we have this unfortunate. I believe this figure is from the Wizkids Horrorclix line. 

 


He will be a perfect candidate for the Aaaah! card in Zombicide when players are looting police cars.

Now to find a survivor! Thanks for stopping by. 

Friday, October 4, 2024

Fistful of Lead at EWG

On Tuesday night, Bruce ran a 4 player game of Gangsters.

 


Using the Fistful of Lead Rules, he had 4 factions vying for control of a still hidden within one of the buildings.

 


The factions were, Crooked Cops (what can I say....they were crooked!), City Gang (who owned the still & knew where it was), FBI (who wanted to destroy the still) & opposing neighborhood gang (who hoped to take over the illicit still)

I played the opposing gang, my gang arrived in the yellow tarped truck.

 


Having dropped off a couple gang members to scope the first two buildings, I continued into the alleyway. The sounds of gunfire could be heard further up the road... It seems the Crooked Cops were shootin up the town, targetting anyone who they could see.

 


The street was becoming a bloodbath. The local gang duking it out with the crooked cops.

 


One of the cops ran in front of my truck (while most of my gang was sitting inside) I immediately jumped out & with a hail of bullets caused him to fall with a wound. Just my luck one of my pistolmen thought it was wise not to have any bullets in his pistol....sheesh, you just can't hire good goons!

 


Meanwhile the FBI drove down the street & one jumped out & began taking potshots at my gang. My driver stepped on the gas & attempted to run him over, but he was able to jump inside the vehicle.

 


It was about this point where the game ended. Several variables modify the diceroll. Alas, the towns owning gang kept the still hidden & safe. Not sure how well he would have held it, as he was down to a couple of guys.

Thanks Bruce for hosting this fun game!

Tuesday, October 1, 2024

Stargrave - The Throne Room!

Sunday saw our battered crews make it to the final chamber, wherein lay the queen & her Royal Guards. 

 


Eggs were strewn about the cavern & amongst the dilapadated buildings. 

 


Within the central ruin a massive bulging body pulsed. Blocking egress to the centre, 4 Royal Guard bugs stand in the entryways.

 


The scenario generally followed the book for setup.

Special Rules: Again mainly as per the scenario as written.

1) Crews were required to exit off the far corner, which extended to the first spawn marker on each side.

2) If a weapon jams twice (1-3) it would no longer have any ammo for the remainder of the scenario.

3) The queen could not be targetted until the Royal Guard bug was killed.

4) Air is misty & humid. Visibility limited to 16"

5) Anytime a loot token is unlocked, all blips move 5" towards the unlocked token. Roll for any blips that entered LOS.

6) If any attack was made on an egg & was a success, but did not destroy the egg, it would open & during the following creature face have a Maggot emerge & charge the nearest figure.

The stats of the maggots were those of the Drones in the book.

 

So how did we fare? Dans crew just ran past the first egg. His crew did however have to deal with a spitting attack from it.

 


Kurt had his crew open up on the first egg, failing to destroy it, it opened & something began to emerge!

 


Chen's crew found themselves in the same situation, an emerging creature.

 


I had my crew follow Dan's plan & just move past the eggs hoping to dodge the acid spit.

 


One or Chens runners is engaged by the maggot

 


Another maggot emerged against Kurts crew & took down his grenade launcher.

 


They are everywhere!!!! (Maybe stop shooting at the eggs?)

 


The crews get close to the central creatures, which while vigilant, have yet to attack. With the crews formed up & ready with the firing line....

 


Masses of weaponry unleash killing both the Royal Guard bug & the Queen. The bugs become frenzied!

 


With the queen dead & the physical loot plundered, its time to get away, however Worker & Warrior bugs continue to swarm into the chamber

 


Chen's Captain found himself alone, with several blip spawns near him. Although affected by toxin, he was able to make it away.

 


My crew making towards the exit area.

 


3 of my crew watched one of Dans crew stumble along with a physical loot. Shortly after he was taken out & the loot token was free to snag, which I did, sending those crewmen to collect it.

 


Alas my first mate Squee was swarmed by 3 warrior bugs....he didn't last long.

 


The crews got away, bloodied & in some instances with fewer members. My crew managed to get the 2 physical loot as well as 2 data loot. The First mate had a full recovery.

The ships took off, leaving this planet...likely or rather hoping, they never return!

Until next time...