Tuesday, September 24, 2024

It's lookin like its gonna be a Bug Hunt!

The fellows will be coming out for our last Q37 scenario on Sunday. In preparation, I have been busy trying to get some much needed miniatures printed & painted. Chen has also been busy printing & assisted with the Queen Bug for it.

First up the eggs..... I took a look at Thingeverse & found several versions, but decided on the ones from Hive Delta on MyMiniFactory. These came as a clump as well as singles.

So first the closed egg. A small sampling of them. Chen has also printed out a bunch & painted his too, so it should be quite the nest!


Of course once they open....well that's when the fun begins! Once painted, I wanted to try the UHU glue trick for making slime! It worked quite well!

 


Then the little buggers escape & leave behind the empty shell casing

 

With the eggs done, it was onto the little sophets that emerge. I again went to MyMiniFactory for some various alien 'bug' models I had gotten on a sale. I got these from Puppet Wars miniatures. I opted to not put them as a group but as single critters. I painted them with contrast paints & tried to do a bit of green acid on their teeth. I may go back & do some of the slime effects after the game this weekend to make them pop a bit more.

 


This leads to the final figure for todays post. The Bug Queen. Chen & I were chatting about what to use...sure there are Tyranid figs, but a big one is a lot of moolah! We then chatted about the old Starship Trooper Bugs. That was when Chen reminded me that one of our other fellow gamers had done a bunch of Starship Trooper bugs & Chen had one. So he gave me the unpainted model.

 


This model is quite big, you will see that from my game AAR. Again using strictly Contrast/Speed paints. I haven't gotten any of the finer details done...I will leave that for Chen to finish off.

Now its time to get the Royal Guard Bugs done, though I may just use my sun dropped painted Nemesis ones I picked out to use due to time constraints.

So that ends the post for today. Thanks for visiting!

 

Thursday, September 19, 2024

Zombicide Campaign Game 5 : Drive-By Shooting

It was time for our next game in our clubs Zombicide Campaign. This was our 5th game... We had 6 players show up, so I sat out & just ran the scenario.

 


Things started off well, the group had Amy move to the first door & crack it open. The few zombies on the other side were quickly dealt with, however there was also an early 'sewer' card drawn which had some walkers arrive.

 


The group has taken the wise decision to open doors to the large buildings early, to minimize what will show up whilst they are all in the blue. These long buildings would also serve to channel arriving spawns.

 


The group continues to clear out the first rooms of the large buildings.

 


The group then split, entering both buildings to get the objectives.

 


Meanwhile the zombies continue to build, arriving at the 3 spawn points at the other end of the board.

 


With both the large buildings cleared, the group decides their next move...do we open the door now? Wait.....what if....Oh there's an Abomination, who has the Molotov? The group did open the door & rushed into the street amidst a group of runners.

 


The group pushes into one of the smaller buildings, collecting the 2nd last objective...we are getting close! I think this is about the moment Wanda had gotten to the red!

 


The group rushes across the street when all hell breaks loose. Several weapons break & some runners get an extra action. The wounds build!

 


As Dave, Wanda & Josh get into the building & snag the last Objective. Amy, Phil & Ned fall to the swarm of zombies.

 


Alas, the 3 inside also succumb to the hordes....what a finish!

 


So where does that leave us? The parameters for the Campaign were that it would continue as long as the original survivors are in the game & that at least one of them must go on every mission. We had Dave step in for this scenario, which left Doug at the camp with Troy.

Thus I will be adding a few extra 'survivors' to get the group to 6 members again. Now its all up to Doug to carry on!

Thanks to everyone for coming out! It was nice to see more people out. 

Sunday, September 8, 2024

New Necromunda Campaign Prep!

As the summer begins to wind down, though with the temps you wouldn't know it, we are now getting ready to launch our next Necromunda Campaign.

This time around, I have managed to paint up my gang, & not having to rely on Elliot's figures. Thanks much for their use! So I have decided to give the Delaque a try.



I kind of went with the color palettes of what I could see on the box art, although mine were done mainly with Contrast Paints.

I have found two new favoured colours from the GW Contrast Range -  Garaghak's Sewer & Ratling Grime! I opted to use Ratling Grime mainly on the figures I was going to use as Leader/Champions.



And went with the Garaghak Sewer for the dusters of the Ghost's (Gangers). I think the guy with the Long Rifle is meant to be a Champion...DOH!



I built the figures straight from the instructions & unfortunately lost an arm, which I still haven't found, so one of the figures (the guy with the stiletto's) is absent.



They went together well & for the gangers you get 2 of the same pose with options for various weapons. I have another box which I may use to create some alternate ones as my gang evolves. I also have some older metal Delague figures which I am beginning to paint up. 

Looking forward to the new Campaign!