Thursday, March 6, 2025

Prep for Gobfest & a workbench update

We are now 3 weeks away from the Gaming on Board (Gobfest) convention. A horrible name I know. However this year something new has happened. We had one of their members approach our club about trying some miniature games at their event. So Bruce & I offered to host a couple of sessions each, just to see how it is received by the attendees.

I attended for my first time last year & enjoyed it, as it allowed me to try some boardgames I hadn't seen before.

I have offered to run Frostgrave for them & have just figured out the table layout I will use for it.

 


It will be 4 players, with pre-built Wizard bands of roughly 8 figures. I've also gotten my figures all set aside & ready to go. 

I've also gotten some more work done on the building commission for a local store. The first level of one building is completed

 


The stairs have been built  & added. I had to do some Youtube watching to get a good method to build these.

 


The upper floor has been built & painted, so just need to complete the second floor walls & roof for this one.


 I've also completed the lower walls of the second building, which will otherwise mimic the first in size & build. 

 


So thats about it for today. I will be sure to add a finished build photo with a figure for scale when completed. 

Wednesday, March 5, 2025

X-Wing at EWG

Last night, Craig brought out X-Wing for a game. It's been quite awhile since I played this & it was great to see it again on the table.


We had 4 guys out to play. Craig & Martin played the Rebels, while Dan & I were the Empire.

 


The scenario involved the Empire escorting 3 containers across the zone, while the Rebels were hoping to snag a couple to disrupt their plans. 

 


The Rebels chose to have the Millenium Falcon as being the ship that could gather the containers....so with that in mind, it became the target of the Empire forces...trying to slow it down & hinder its mobility, while the containers continue to cross the zone.

There was the loss of all the Empire force except for the last Tie Fighter which managed to delay the Falcon long enough for the containers to get away.

 Thanks Craig for a fun game, hopefully we will get more people out the next time you bring it! 

Sunday, February 23, 2025

Stargrave- The Last Prospector Scenario 5

 Today we had everyone out to participate in the next scenario of our Last Prospector Campaign. This was scenario 5 - The Last Station

 


As we had 5 players, I added 2 small additional rooms on the sides, which would otherwise act as the longer corridors, having a data loot token within.

 


The centre chamber containing a Physical Loot.

 


The corridors each contain a data loot. I upgraded the outer doors to have a TN16 lock. This proved to be simple enough for the crews.

 


Aroogah leads the first of his crew into the area. All the members without filter masks are wearing bulky breathing devices which cause them to suffer -1F against melee attacks.

 


Kurt's gang arrives. Due to the low gravity, this caused figures not within the station to only move in a straight line unless they contacted a verticle terrain.

 


As we were in a low gravity environment, I added some additional rules to grenades. Any grenade which landed where it was targeted would scatter 1d6" in a random direction. If the grenade scattered, it would scatter as normal with an additional 6"



As well smoke grenades would dissipate at a faster rate, thus each turn of smoke would increase by 2, rather than 1.

 


I also made up an unwanted attention table, specific for this scenario. I added additional troopers & included robot ruffians at higher rolls.

 


Force walls began springing up, channelling each others crews.

 


Kurt's Captain got caught by arriving pirates & was taken down quickly

 


Craigs crew made it into the central chamber first, however Chens gang had opened the doors from the corridor.


A quick scuffle ensued for the loot token, but was destroyed by a grenade blast. We have house-ruled loot tokens being within a blast template. They have Fight +0 Armor 16.

 


Chen's crew in the corridor...where's a flame template when you need one.

 


As all the crews withdrew, one of Craigs members was caught up by pirates & taken down.

 


Everyone was able to grab some loot, except for Kurt, who found himself dealing with force walls & pirates.

 

As Craig again won the investigation for this game, he has chosen that we play scenario 7 next. Stay tuned next month to see how that one works out! Thanks for visiting.

Thursday, February 20, 2025

Time for a Dumpster Dive!

Back in December I was working on getting some stl files for dumpsters & trash for my Zombicide games (as well as other apocalyptic settings). I did track down numerous ones either on Thingeverse or MyMiniFactory.

The ones I settled on to get printed & painted were these...

 


I wanted to try to emulate the ones on the boards, so needed ones that could open. I did find files of trash piles which are yet to be painted up.

 


For the hinges I used some filament which was then squashed with a heated putty knife to complete it & thus prevent it from sliding out.

 


There were also printable inserts to fill the dumpster, but as I was fudging around with mulitple prints to get a size I was good with, kinda left those aside for now.

 


I am quite happy with how they turned out & now need to get those trash piles painted up!

 


Now its time to get the table ready for the fella's on Sunday for our next Stargrave game!

Wednesday, February 19, 2025

Shadows of Brimstone at EWG

Dan brought out Shadows of Brimstone to the club last night. We had 4 of us delve into the old mines to rescue some townsfolk who had been spirited away by some cultist types.

 


We had a Nun (Dan), Prospector (Colin), Desparato (Chen) & Native Scout (Me).


 

Our first encounter was a swarm of rats with a rat nest. The rat nest had the potential to spawn more rats each turn until destroyed.

 


The rats were fast, but we managed to take them down & proceeded to take out the nest.

 


Alas I never took any photos of the major fight that occured in the following room. In that battle there were 2 Night Terrors, 3 Stranglers & 12 spider-like things. We did manage to survive, but had pretty much used all the healing items we had, so had to withdraw from the mine & were unable to rescue the captives.

Thanks Dan for bringing this out. Next up for the club is X-Wing on the 4th of March

Wednesday, February 5, 2025

Alien Fate of the Nostromo at EWG

Last night I ran Alien: Fate of the Nostromo at the club. We had a full game of 5 players, with an extra person lurking who got to join in for our second play of the game. So overall a good turnout with 8 club members in attendance.

 


I've run this before & its a great club game, as it plays fairly quickly (depending how fast the players lose their morale to the rampaging Xeno). We also used the Ash optional rule, which pretty much ties up one of the characters to keep Ash from causing issues.

 


Our first game didn't last long, we lost lots of morale quickly & had only accomplished 2 of the 6 objectives we had.

 


Chen had to leave, so Jonathan jumped in for the second game. Now that the players had a better grasp of the abilities of the various crew members, we were more strategic with movement of the Xeno.

 


As well, much more gear was built. Flashlights & the incinerators, followed my motion detectors to clear the concealed tokens.

 


We had managed to clear 4 of the 6 objectives before a band chain of events occured. The Xeno moved onto me in the image below & I had to flee into one of the rooms with the concealed token. It revealed the Alien again, which caused us to lose 7 morale in 1 turn....thats where everything went sideways

 


All in all, a great game & everyone who played had a good time. I am sure this will find other evenings at the club in the future.  Our next club night will have Dan running Shadows of Brimstone, so stay tuned for that!

Sunday, February 2, 2025

LOTR Numenorean Swordsmen

 Well I will start by hoping that Evan is sitting down when he see's this. After purchasing the GW LOTR system when it was released way back in 2001, its been stashed with all the other LOTR items that followed in my crawlspace.


Now the interest was certainly there to get them started, but other systems & life in general & perhaps a bit of laziness on my part never actually got them to the paint table. Time passed, with many swap meets seeing me snag more figures as during the lull of the system, people seemed to be unloading it. So I bought more....again stashed.

Well this year I have decided it was time to start painting them! So lets go back to the original stuff first The Fellowship of the Ring Starter set, with 2nd age Men of Numenor & Elves with some Moria Goblins.


As I looked through my pristine copy (still on sprue) I figured I would dig out all the loose figures to start & then maybe can sell my new set further down the road. I am pretty sure I will have enough figures to make a force.

With prep done it was time to start on my first 12 Men of Numenor. (They originally called them Men of Gondor I believe). I watched a couple of Youtube videos of people painting these & enjoyed this one the most from Mini-Earth.

So I managed to complete 4 of them today & have pretty much figured out which colours I am using where.


I didn't go with quite the same colours as Mini-Earth, but am happy with how they turned out.


So looking at the rules, there is mention of having Officers within the troops, so I started with painting a yellow dot on the 'officer' figure, but then wanted to define them on the figure themselves. So I decided that the Officer would have golden wings on the helm vs just the Gold edging seen on the common troops.


So here they are on a ruined tower display just for something a bit fancier.


I also have the buildings I am working on for the store in progress as well as the dumpsters for Zombicide, so they will likely be getting a view soon. So thats it for today's post. Thanks for visiting & I hope you don't get sick of seeing more of these fellows appearing in the weeks ahead!

Thursday, January 23, 2025

Battlefront Valkyrie at the EWG

On Tuesday Dan brought out a demo run of Battlefront Valkyrie, a game designed for 3d printed space ship combat from Fat Dragon Games.

 


We had 4 of us at the table, with Jonathan & I playing the Kurgan, whilst Dan & Richard handled the human ships.

 


Each ship has its own 'board' to monitor its health & power. The better your engines, the more reserve power cubes you will have to use on the various boxes/abilities at the bottom. Shields are also based on the strength of the engines, as once your ship begins to take damage, the shields become less effective.

 


The combat is fairly straightforward. Roll a number of dice based on the weapon, with an added or subtracted die for close/long range. Hits occur on 4-6. The defending ship then rolls dice = to their shields, blocking hits on a 5 or 6.

 


The value on the dice rolled to hit also determine the hit type Hull 4-5 or Engine 6. The defenders shield rolls always reduce hull hits first.

 


The fun thing we discovered rather painfully was that when a ship pops, it causes a multi-inch explosion template that hits any other ships within it for damage. As several of the ships were quite battered, this caused a chain reaction where we saw numerous ships exploding.

 


Overall the first play of this game went well & everyone involved enjoyed it. The rules are fairly simple & easy to grasp. Looking forward to seeing more ships make it to the table for some larger battles! Thanks Dan for bringing this out!

Sunday, January 19, 2025

Stargrave - Welcome Down to Cratertown!

 Today we dived into our 3rd scenario of the Lost Prospector Campaign. This time is was scenario #4 Welcome Down to Cratertown (but why does Bartertown keep ringing in my head?)


Cratertown is the largest Freeholders settlement in the system. Built within a crater, it is only reachable by ramps carved out from above to enter into the community. All spacecaft must be landed on the surface above due to space restrictions within the crater.

 


The settlers have rigged up a rudimentary atmospheric processing system to recycle oxygen & an airshield to hold the oxygen within the crater. Hopefully someone here has some info on the whereabouts of the Prospector.


 Alas, the crews arrive just in time to find a Molly raid in progress.

The crews emerge from the tunnel ramps.

Craigs gang arrives


The Molly Surfer Boys arrive & begin to strafe the crews.


Unfortunately for them, with all the return fire, it was bound to happen. A Critical destroys the Grav Sled!

 

Dans gang did a bit of damage to the one who strafed his gang.


With the crew spreadout, the push into the town continues. One of the things I added to the scenario, is that whenever a crew took down a Surfer, a Freelander would emerge & join their crew for the remainder of the game.


The streets sure are quiet. The Freelanders have locked down the town, this required anyone wishing to go within a building to unlock the doors (TN13)


Another Molly crashes & burns. This happened to about 5 of them, getting taken down by criticals.


The battle continues with the gangs gathering loot.


Dans crew snags another physical loot!


Things got heated between Chen's & my crews. Lots of Smoke & Walls of Force. I was able to get a wall of force into the ramp entrance, blocking Chen from using it. He spent most of the remainder of the game trying to shoot his way through it


Reese my Chiseler had been wounded & held out against Craig's gang for several turns before succumbing to an attack by both his Captain & First Mate. Reese succumbed to his numerous wounds...

So all got away with some loot, the Molly raid was repelled, however with most of the gangs using their supportive Freeholders as cannon fodder against rival gangs, most did not get any gains in faction with them. Craig again earned the most investigation & has chosed scenario 5 for the next game.

Some end notes we discussed for this scenario when we play it again is to have the surfer boys initially deploy at the center of the table, where the primary loot token is located. They would then fan out from there. I had set the game up where if anyone rolled a 1 for initiative, another surfer boy would arrive. Based on a suggestion by Craig, I think we would have the Mollys arrive using the Unwanted Attention rules. However whenever Shock Troops were rolled, they would instead arrive as Surfer Boys. Any foot troops for the raid would emerge down the ramps. This would likely cause the players to have a bit more hustle with gathering & getting away.


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