Sunday, August 6, 2017

Frostgrave Campaign - Game 7

Today we played our 7th Campaign game of Frostgrave. This scenario, entitled 'The Worm Hunts' saw the bands pitted against Giant Worms.

It all started out as a normal treasure hunt...however unbeknownst to the warbands, something was stalking these ruins, beneath the ground.

During each creature phase, a die is rolled, adding +1 per treasure that has been picked up. On an 18-20, a Giant Worm rises near one of the treasure tokens, determined randomly. These worms are drawn to treasures as if they were opponents. They will spend an action eating a treasure if unengaged. Also the normal campaign rules for picking up treasures apply (rolling for creatures).

Each Giant Worm slain by a band earns 50xp on top of normal experience.

















We once again used the Ulterior Motive cards, however only 1 was attained with no-one entering a pit which contained gold, thus earning Craig some much needed gold crowns.

The Ulterior Motive cards in play were Emerald Eyes, Last Words, The Money Pit & Circle of Possession.

The aftermath of the battle was as follows;

Bob (Scott) - 380xp, 3 Treasures:  230GC, Potions - Demon in a Bottle, Strength, Healing, Elixer of Speed, Elixir of Life; Grimoire - Plague of Insects. Tom II - Slain.

Innovar (Craig) - 230xp, 1 Treasure: 40GC, Fate Stone. Clarisse, Shadow II - Miss Game, Delva - Slain

Ludwig (Chen) - 410xp, 2 Treasures: 70GC, Potions - Teleportation, Healing, +1 Shoot Bow.

Eben (Me) - 470xp, 2 Treasures: 80GC, Potions - Toughness, Healing, Scrolls - Plague of Insects, Banish, Elemental Hammer. Lorin - Miss Game
 

8 comments:

  1. Nice report Terry fantastically done as always

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    1. Thanks Simon, I think after the drubbing everyone took in the previous scenario, this was a welcome relief!

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  2. Replies
    1. Thanks Michael, I seem to be getting the gaming in, but alas, have not touched my brushes in some time.

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  3. Looks like tremendous fun. Bravo!

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    1. Thanks JP. I lack the narrative you've developed, but I continue to try to get more than just the kill shots in the AAR.

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  4. Your blogs are an inspiration to be sure. Your obvious love for this system is great to see.

    Peace

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    1. Thanks Brent, I understand your concern with the '20' but hey its supposed to be a fast play ruleset. We actually had 2 high die ties during the game where due to the tie, the spell was ineffective, however there was still the xp for casting it. The second was on a bow shot, where my reponse was, just be glad it wasn't in melee, or your archer would be out!

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