Today I finished up with the Platoon Sgt & Boys-AT Rifle team. In fact the glue isn't even dried on the bases yet 😀
First we have the Platoon Sgt. This is a metal miniature from 1st Corps, which counting the original chevrons was merely a Corporal, but he got a field promotion & an additional painted chevron.
Next is the Boys-AT Rifle team. Again these are from 1st Corps which has a fairly extensive range of figures for the BEF.
Here is an image of the Platoon HQ. Of note, is the Boys-AT Rifle needs 2 members from a section to deploy it as it comes without crew.
Next we have the Infantry Platoon
And finally a photo of the completed BEF force thus far.
So what's next? Well I will begin working my way down the support lists. I've already selected out a Medic & Adjutant figure. Thanks for visiting.
Looking good, Terry!
ReplyDeleteThanks Will...now we just need to get back to being able to game face to face again.
DeleteYou and me both! Every week brings us closer to Game Day :)
DeleteWow Terry! Those look great! Well done on getting them painted up.
ReplyDeleteThanks Dai, still lots more to paint, but the core group is done!
DeleteGreat looking platoon, Terry. :)
ReplyDeleteThanks Tamsin & welcome to my blog!
DeleteNice work on the BEF particularly like the sergeant
ReplyDeletecheers John
Thanks John!
DeleteWOnderful to see the whole platoon, plus supports finished and in a group shot!.
ReplyDeleteNow all you need is the medic and adjustant as stated, and maybe a couple of stretcher beaers, a logistic dump with orderlies, HQ runners, Intel officer and assiatant, a gunnery officer plus observer etc. etc. - I've always found that a project is never really finished.
Your right Joe, for every bayonet on the front, there are 3 others behind supporting. I will be going down the list starting with list 1. I've also got several troops of the various tanks sitting near the paint table. Wanted to be sure I had a troop strength of each for some larger games...then there are the several other squads that can be cobbled together.
Delete