Last night at the club Bruce brought out his Gangster's using the Chain Reaction 2.0 Rules which he then modified to use d10's.
We had 5 guys join into the insanity that is Gangsters. Bruce uses Christmas Village buildings to represent the various sites. What better time of year for Gangsters to Give & Receive!
Each player controls a gang or plays the blue-coats. As well everyone has objectives to try to attain, whilst trying to deny everyone else theirs.
The Gang members each have various stats & what is rolled on a d10 determines who can activate that turn. If you roll high you will move first, but only with a few of your members, roll low & everyone goes, but whose left standing by then?
I had 2 objectives for my group, rob the bank & then stash the goods, as well as escort a truck of beer to the 'Soda Shop'.
The first turns usually involve trying to regroup your gang members who start scattered throughout the city.
By turn 4 there was no shooting whatsoever, so with the crack of a back-firing vehicle, hell broke loose.
The gang below has just decimated some coppers from behind. The then strode up & slew the stunned police.
As Bruce will be running this at Fallcon, I won't give anymore details of what I saw from other factions. I did get one of my guys in the beer vehicle & was then shot so the vehicle careened down the road continuing on its way. Its just to the bottom left & swerved before slamming into the police.
The Policed didn't escape unscathed however as the vehicle smashed into the police station & rolled.
I did manage to catch one gang in the open, however only killed one, the others kept getting stunned. He then managed to get up & hammered me while I was in cover, killing 3 of my guys....what the hell? Lucky dice no doubt.
As it turned out, the player who was the police, though knocked out first, did win the game thru objectives. I am sure this will inspire Wargamer Girl.
Love the Xmas buildings dude! Looks a nice skirmish game.
ReplyDeleteThanks Bob, yes there was a lot of Mayhem to be had.
Delete