Today all 5 of our group played the Finale of the Last Prospector Campaign.
In the centre was a crypo pod within which was the Prospector.
Surrounding the Cyro-pod were 6 portals. Surrounding all of that was 4 pillars with an electrical force field of some sort, which prevented seeing through it. (See top photo)
Stage 1
Craig's crew quickly engaged a couple of cultists near their entry point.
My crew finding itself stuck in the open, popped a smoke grenade.
Chen deployed a Wall of Force to block the cultists.
Kurt was able to destroy one of the pillars....on turn 1!
With the pillar destroyed, the force wall drops.We then entered Stage 2. Craig didn't notice the Cultist behind the stack & got a rude awakening.
Suddenly one of the portals flared & a Guardian of Light emerged.
My crew continued to advance, dealing with several cultists.
This is around the end of turn 4. There was still a lot of cultists being mopped up. Several shots have been made against the portals, but none were disabled.
More Guardians of Light are emerging.
Dan's crew continue to slowly advance. They were being held up by several cultists.
One of my Engineers was able to unlock the Cryo-Pod while Dans crew was engaging one of the Guardians.
Stage 3
With the prospector released, I began to withdraw, hounded by Chen's grenades & firearms. My Engineer was eventually felled, but I was able to get my Pathfinder to the Prospector & with the use of Smoke, made my escape. As well the chamber began to cave in with rocks falling from above injuring crewmen.
The Prospector is saved!
With that, our Campaign has drawn to a close. Everyone enjoyed this scenario & we played it pretty much as written. The wildcard being the ability of someone being able to take down the pylon early in the game. Dan was able to deactivate one of the portals as well.
Thanks to everyone who played in the campaign & those who have followed along with our misadventures.
Now we are looking at launching a Frostgrave Campaign in January.














A fun looking game 👍
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