Saturday, March 16, 2019

Frostgrave Campaign - The Book of Mordmon

Last Sunday was our 3rd campaign game. The scenario was based on 'The Library' from the original book. I modified it quite similar to the last time I ran it, with a vault below ground needing a spellcaster to both open a door & grab the tome. To mix it up I called it "The Book of Mordmon"



We again had 5 bands involved, our 6th player still dealing with personal matters at home.

The Warbands:

Yhegda the Witch (Me)


Zarozina the Summoner (Andrew)


Bilgax the Necromancer (Chris)


Severus the Enchanter (Scott)


Herryk the Enchanter (Chen)

 
  The Scenario:
Mordmon's book is kept in an enchanted vault beneath what are now the ruins of one of Felstad's Libraries. The book itself contains 2 random spells & The Book of the Beastmaster.

In order to get to the book there are tests which are alluded to in the clue the wizards find (see AAR). 

The first is the Test of Will. In a chamber at the bottom of the stairs, there is a single door upon which 2 hand prints are imbedded. A spellcaster must place their hands on them & beat a TN of 15. Failure will inflict 1 pt of damage, however multiple attemps can be made costing 1 action each.

The second is the Guardian - a Book Worm. When the book is taken from the altar (again only a spellcaster can do so - anyone else trying takes 1 pt of damage) a Giant Worm erupts from the ground behind the altar. If unengaged it will always move towards the book.

Once picked up, the book can be handed off to another player. It is treated as a treasure.

Catacombs - There are 4 passages leading to the interior vault. These lead to the sewers beneath Felstad as well as to the Breeding Pits. They are also the best option to escape with the book as likely other warbands will be rushind down the stairs behind you. However these catacombs are also home to Giant Slugs. When the door is opened this activates the 4 catacombs as spawn points for potential wandering creatures. However any activation will be a Giant Slug to a maximum of 3.

Giant Slug - M:5 F:+2 S:+3 A:11 W:0 Hits: 15
     I've been slimed! - The slug will spit slime up to 10" as a shooting attack. If the target loses the fight, they will be stuck fast & unable to move for d6 actions. While so stuck all dice rolls are at -2.

The Game:








































 So with attempts to get the book having failed (it's now in the belly of a Giant Worm) the warbands returned to their bases.

After Game:

Zarozina - 120xp, 50gc, 2 potions - Healing, Speed
  Dwayne (Killed), Inric & Henry (Miss Game), Varnick (Close Call - lose all items)

Bilgax - 100gc, Grimoire - Plane Walk
  Bilgax (Niggling Injury), Sochee (Missing Eye), Chacha (Killed)

Herryk - 320xp, 20gc (Werewolf Bounty)

Severus - 330xp, 30gc, Potions - Toughness (x2), Healing
  Sextus (Miss Game)

Yhegda - 280xp, 65gc, Drinking Horn of Healing
  Gladstone (Killed)

Also the store in Bordertown now has the following for sale

Grimoires - Fast Act (500gc), Furious Quill (500gc), Brew Potion (500gc), Bone Dart (500gc), Bind Demon (500gc)

Potions - Strength (50gc), Demon in a Bottle (200gc), Teleportation (100gc)

So after the game we discussed some things & I will likely modify a few of the scenario elements based on our conversations.

Thanks for following our campaign!

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