Monday, March 30, 2020

Frostgrave Barbarians Shiny & New

I've completed another 2 barbarians from the pile. The left one being plastic from the Barbarians Box set. The right hand, javelin wielding fellow is a metal figure from the Northstar Frostgrave Barbarian line.

Alas, as with most people, it seems a never ending struggle with Matt (Anti-Shine) sprays. These guys are still somewhat shiny...ugh! I find it dissapointing that companies don't stick with a proven formula. The continue to 'improve' their recipes...with the sad result that they fail.

So this leads me to ask fellow bloggers if they have a proven anti-shine product. With the current state of affairs, this may prove problematic to get, but there are a couple local stores that are still offering curbside assistance to get product.

Up next, I am almost finished a Female Barbarian Shaman/Mage. & of course many more barbarians!

Thanks for visiting.

Wednesday, March 25, 2020

Frostgrave - Barbarians...of course

I had hoped to have had these 2 done on Sunday, however I got the call to head into the office to grab the surface pro & monitors so I could set up to work from home. That pretty much ate my Sunday afternoon. 

However now that I am home, I am able to spend a bit of time during my lunch hour to get some paint on them.

Here are the next 2 barbarian figures for Frostgrave, from the Northstar Miniatures Plastic multi-part set

I built them as a Trap Expert & Man at Arms version. A Trap Expert you say? Well its plausible that someone will want to play a Barbarian band & lets face it, their hunters would need trap skills to snare & trap game.

So as we continue to Physical Distance ourselves, I have a great many more Barbarians to come.

Monday, March 9, 2020

Chaos Beasts Herdstone

This past Sunday's painting consisted of completing the Warhammer Chaos Beasts Herdstone.

This plastic kit was a fairly simple build, though I did have to do a bit of putty along the side seams.

There were a couple of small pieces I didn't add as I needed to have this ready for Sunday's game. I will likely add a bit of rusting to the chains to finish it off.

As is typical of GW products..there is a multitude of skulls, though I suppose with the theme, it does work. There are also numerous weapons laying about the base.

The firepit, consisting of burning skulls, I tried to use some yellow on the inside walls to show the glow.

 Lots of details on this kit, which took me my whole painting session to complete. 

With our next Campaign game this coming Sunday, I hope to get a few more Barbarians completed.

Tuesday, March 3, 2020

The Adventurers - Temple of Chac

For our club night, I brought out The Adventurers - Temple of Chac. Dan, Bob & I played.

Yes before we begin, I still need to paint this set up! So here is the Temple of Chac...very Indiana Jones & even has the huge rolling rock.

We start by entering the Wall Room. Each turn, 3 cards are flipped to see if the walls move inwards. At the same time, the rock will begin to roll on its course to eventually sealing the temple. In this first area, we can search for treasures in each of the 4 rows, as well as decipher a glyph for use later in the Lava Room. The glyphs deciphered will show those which are trapped.....the hard part is remembering what they are as you only get to look at it for 5 seconds.

So we got through that area easily enough, the boulder is beginning to roll.

Dan made the mistake of running back into the wall room to decipher a glyph, but was caught by the boulder. First death...

I then stepped on a trapped tile & plunged to my death in the lava!

Each player has in effect, 2 characters. Should the first die, the 2nd can enter once the boulder opens the secret way. Both Dan & I brought in our 2nd characters....however Dan stepped on another trapped tile. Meanwhile Bob was hugging the boulder corridor trying to pick the locks on wall vaults.

Bob ran across the old wood bridge, 2 of the boards shatter... Bob manages to get out. Thus ended game 1.

We set up for a 2nd game. Once again at the entrance. Of note is that each of the characters has a unique skill that can be used once during the game.

Woah! The walls enclosed much faster this time around!

I run ahead to reveal the lava room tiles.

We did quite well in the lava roo, until Dan stepped on a trap.

 Just our luck, with Dans return, he rolls enough for the boulder to take out both Bob & I. Oh did I mention, when you die, all your treasures are lost too.

 This round, we all had to hit the river to try to get ahead of the boulder....alas no such luck, we were all trapped inside.

OK third times the charm. Here we go again

Once again, Dan finds the trapped tile.

The boulder took a long time to get around, giving us all lots of opportunity to snag treasures & make for the exit.

Poor Bob, didn't quite make it. On the last turn the boulder crushed him...I think we could see his arm reaching for the exit from under the rock.

Thanks guys for coming out. This is a fun little game, that took us about half an hour to play a game.

Monday, March 2, 2020

Frostgrave - Barbarians

Seems I've used that subject before. As indeed I do have 3 more Barbarians painted up for use in Frostgrave.

However this round, I've got a Reaper Bones Conan figure, Northstar Plastic Barbarian Archer & a multi-part metal Ragnarok (Confrontation) miniature

I was a litte concerned with the Bones miniature, as there didn't seem to be a lot of definition. However once the Army Painter dip was applied, it helped immensly.

The Confrontation miniature is from this box set. So you can expect to see the others make their appearance too!

So that's it for all I got painted during my Sunday paint session. As can be guessed, there will be more Barbarians coming, as well as a terrain piece I want to use in our next Campaign scenario!

Monday, February 24, 2020

Descent - Zachareth

I was reminded that I had an errant figure hidden somewhere for my friend Brent that needed painting. After receiving a query from him, I looked about the table & found he had tumbled off the space I use to sit miniatures to dry while painting & was behind the wooden block.

As I will be getting a chance to game with Brent soon, I figured I best get this guy finished, so this was my Sunday paint table project.

Not sure what this guys powers are, but with the glowing glyphs on his arm, I am betting arcane magic is apart of them.

So what's next for the painting queue? Well I am waiting for some warmer weather to prime some of the 3D sewer pieces I've printed, & I have lots more Barbarians to get painted up prior to our next Frostgrave campaign game. Stay tuned for those.

Sunday, February 23, 2020

Frostgrave - The Beast Within

We played our 5th campaign game last Sunday. As I hadn't been able to get many of the barbarians painted up, I opted for a homegrown scenario titled "The Beast Within"

This scenario would see the wizards facing a Demon made flesh, which if not stopped will have potential consequences afterwards.

There were 5 warbands  descending onto the ritual circle.

The Beast Within

Having prevented the entrance of Ambronnax into the mortal realm, the bands have been busy rebuilding their forces. During this time, rumours begin to surface of increased sightings of gnolls & barbarians. The tales begin to show a pattern & point to a gathering at an old stone circle outside Felstad.

Scouts return with confirmation that a ritual is occuring & that there seem to be piles of treasure as well.

The wizards arrive just as the ritual is eerie green glow from the menhirs shooting into what appears to be a crone atop the platform.

Table Set-up
At the centre of the area sits an old ritual dias, upon which the crone stands. There are 5 menhirs spaced around it. The remainder of the board consists of small wood copses & marshy streams. The woods block LOS unless entered. Figures within can be seen, but recieve a cover bonus of +1. As well, if they are not at the edge, they will also get a +1 intervening cover. This will also affect any shooting out by them too.

Although the Moon is bright, visibility is limited to 20" due to the deep shadows from the woods.

The crone has just completed the ritual, allowing the soul of "The Beast" to manifest itself within her. However for further manifestation, she must die to allow the transformation to occur. When the crone is taken out, she will transform into the next stage, emerging as first a werewolf, & then "The Beast"

Once "The Beast" manifests, it will begin making its way from the area, however the bloodlust will cause it to engage anything within charge distance.

Crone - M:6 F:+3 S:0 A:10 W:+4 H:15 She knows the following spells at base casting cost - Dispel, Curse, Bone Dart, Mind Control, Control Animal, Summon Demon, Glow

Werewolf -  standard stats

"The Beast" Major Demon M:8 F:+6 S:0 A:15 W:+8 H:25 It has the following abilities; Large, Demonic Strength (+2 Dam), Armoured Hide (+1 Arm), Fast (+2 Move), Uncontrollable, Immune to Critical Hits, Vampiric (Recover 2 hits when causes damage)

Also present are 4 Death Cultist Archers, a bear, 2 wolves, & 4 gnolls. Roll on chart to determine types. The guardians will act as follows. The archers will remain in cover & shoot at approaching attackers. The gnolls will also stay in cover & charge out once opponents are in range. The Bear & Wolves will charge whatever comes in range or shoots.

When the beast emerges roll a die to determine which exit point the beast will make for to escape.

Treasure & Experience
Collect Treasure 50/25xp if taken off board or held at game end.
Slay the Crone 50xp
Slay the Werewolf 50xp
Slay the Beast 100xp

Post game: If the beast escapes, it will hunt throughout the wilds between Felstad & Border Town.
Players must state which soldier is returning to border town to recruit or sell items. Player then rolls a d20. On a roll of 1, the beast has slain the soldier(s)
As well another roll is made for the return trip. This may indeed cause a player to lose all those soldiers just hired, with the added loss of the gold.

So how did the game go? I will let the AAR tell the tale

For the aftermath, the warbands made away with the following

Maximus (Scott) - 380gc, 2 treasures (still waiting for him to let me know what they were) Maxentius Badly wounded (Misses Game)

Barden (Chen) - 435xp, 2 treasures - 40gc, Grimoire - Elemental Shield, Ring of Restoration
Hans, Pippin Badly Wounded (Miss Game)

Spengler (Chris) - 225xp 1 Treasure - 20gc, Grimoire - Power Word
Vinz Badly Wounded (Miss Game)

Tellia (Craig) - 380xp, 1 treasure - 120gc, Grimoire - Wall
Blutella Killed; Xeph Badly Wounded (Miss Game)

Roach (Me) - 285xp, 1 treasure - 20gc, Crossbow +2 Damage

So I think by this time your drinks are either empty or cold, so thats it for today. Thanks for visiting!