Monday, March 19, 2018

Zombicide Black Plague

Continuing with the push to finish off the core box of Black Plague, here I have another 3 of the shamblers finished.

So just a short post as I am reading through the rules for Vengeance to run at the club tomorrow. Thanks for stopping by.

Monday, March 12, 2018

Frostgrave - Granite Golem

As I continue prepping for the Hunt For Golem mini-campaign, I've been sourcing some needed figures.

As I found some casualty figures in the previous post & have finished the remainder this past Sunday. I also wanted to find a unique figure to represent the Granite Golem. There are a lot of miniature manufacturers with lots of options.

However I had a buddy get me a couple figures of this guy, a prepainted Wizards of the Coast figure named Maug. I've seen some others who are Frostgrave players also use this guy.

So I got him based & painted up. Here is the final result. I opted for a metal collar, inscribed with runes, the various additional granite plates held together with metal bands.

 I am happy with the result.

As well here are the remaining victims of said Golem's rampage.

I've also got a couple more of the Zombicide Zombies done, this is relevant as I've been using the walker zombies as the Zombies in Frostgrave.

That leaves me with 11 more Zombies to complete the core game box...meanwhile Zombicide Green Horde is on its way, & I still have all the expansions of Black Plague yet to do!

It's all good though. Thanks for stopping by.

Monday, March 5, 2018

Frostgrave - Bring Out Yer Dead!

As I prepare for the guys to come out this Sunday for our next Frostgrave Campaign game. I needed to get some stuff painted before hand.

We will be doing "The Attack Site" from the Hunt for Golem. I needed a bunch of corpse markers to represent the wiped out warbands. 

Thus with a bit of digging & found a couple packs of casualty figures

These are the first batch completed (there are more on the paint table) & are from several ranges.

These 2 are old Mordheim metal casualty figures 

These next ones are Gripping Beast Pict casualties I believe. The pack consisted of 2 different figures.

The last 2 are Foundry I believe & are Viking casualties.

 As stated earlier, I have several more to finish up before Sunday.


On Saturday we had a games day, where several of us got together. Bruce once again brought out his Congo setup. As the weather was quite atrocious, we had a couple of the lads drop out, so we ended up with a 3 player game.

We randomly chose forces. I got the Traders (Slavers) led by the Emir.

The scenario was finding the ancient relic in the group of huts at the centre of the board. As well there were 4 plot points which when captured would provide a table corner that you needed to exit.

My forces advance. My Scouts made towards a bluff (which had a plot point on top of it) 

A group of soldiers makes towards a clump of jungle & another plot point (the fella standing inside the jungle)

The soldiers captured the plot point, but then I set upon him with my young warriors. Notice that I had previously played some stress on the soldiers & they were hurting in melee when I hit them

I was able to push them back & continued to follow up on them. These young warriors became a nuisance to Bruce.

As Bruce & I were going at it, Stephen approached the village unmolested. Then encountered the guardians.

Having finished off the first group of soldiers, the Young Warriors were making their way towards some Askari. By this point Bruce had set off an event making for a heavy downpour. All ranged weapons were limited to medium & suffered -2 dice. My young warriors couldn't have been happier!

With Stephen successfully snagging the treasure, the centre was becoming a busy place.

There was a great amount of melee. I had a unit of fanatics that were rolling D10's unless stressed. They initially mauled 2 of Stephens units before the opponents caught on & stressed them (thus reducing their dice types). Eventually they were gunned down by a ranged unit.

However, the Emir with his group did manage to capture the idol from Stephen's depleted unit & the game ended.

Thanks for the fun game Bruce!

Monday, February 19, 2018

Frostgrave Campaign Game 11 - The Temple

Yesterday we descended once more upon Felstad with our Motley Wizard bands, this time playing 'The Temple'. Of course I modified it slightly.

The Temple: A long ruined temple lays upon a raised part of the city. Within the rubbled centre there are 6 columns. Upon the top of each is a treasure.

These enchanted columns to a forgotten god protect the treasures upon them. they will need to be destroyed via melee to earn the treasures they hold. Once defeated, they crumble & the treasure becomes available for collection. Spells cast at the columns are ineffective.

Each column begins the game with +0 Fight. Should the column win a fight, it increases in power. With each success it gains +1 Fight becoming tougher & tougher as the martial energy is absorbed.

Each treasure collected earns an additional 20xp. As well if a wizard engages & defeats a column, he will earn +50xp.

We had 5 warbands involved in this scenario. It comes to mind that throughout the campaign, mentioning certain characters in the comic, can leave readers a bit confused as they may not know whom they belong too...thus I came up with what I hope is a solution. I picked up a whiteboard at the dollar store, which I will use to write the name of each character over their miniature. This I hope will alleviate any confusion going forward.

So here were the participants:

My warband led by Eben

Craig's depleted warband led by Innovar

Chen's warband led by Ludwig

Scott's warband led by Bob

Jonathan's warband led by Malcron (first showing time this campaign)

Of note is that I did not include characters where were absent from being badly wounded.

So onto the scenario!

All in all, this was a deadly scenario. We had several treasure hunters killed, as well as an apprentice losing some fingers. We had 2 Nullwave traps set off, which wiped all the active spells, thus making everyone reset their walls, fogs & wizard eyes. Eben was the only wizard to succeed with his Ulterior Motive - Fate Dial.

The aftermath yielded the following;

Innovar - 110xp, no treasures.

Bob - 550xp, no treasures. Trajan, Ted & Spot III killed

Ludwig - 700xp, 3 treasures - 265gc, Gloves of Casting, Potions: Healing, Teleportation. Silber, Jorge killed

Malcron - 200xp, 1 treasure - 50gc. Larry loses fingers, Jav badly wounded.

Eben - 530xp, 2 treasures - 70gc, Staff +1 Fight, Potions: Toughness, Explosive Cocktail, Invulnurbility. Orrin killed.

So this completed all of the scenarios from the core book. We will now be going through the Hunt For Golem campaign.

Thanks for reading.