Sunday, June 26, 2022

Core Space - Salvage Run

So I was finally....after getting the original Kickstarter back in.....a long time ago, I was finally able to play Core Space.  I had gotten the figures painted for 5 crews & then the Pandemic hit.

Kurt & I played a game of Salvage Run. After choosing our 3 member crews to hit the warehouse, we were out of the airlocks & spreading out on the hunt for loot!

We started on the opposite corners & I drew the first player turn.

 


I chose Arianna as my Captain, with Gak & Trigard to accompany her.

 


Kurt went with Sondar, Chit Chit'ah & Hunter (he had a jive for playing alien races)

 



With little resistance (well 1 single shot from Butler before he ran off) Chit gets to the first chest & tears it open.

 


Arianna with her extra mobility also scored a small crate.

 


Hunter explains to Butler that he is indeed taking whats inside the box.

Gak opens a larger container & finds a Rare Pistol.

A look at the items snagged from the crates thus far

 

The Purge begin to arrive...well a lone Harvester thus far.

As the Harvester moves past, Trigard makes a run for the ship

 


Gak exterminates the Purge Harvester.

 


Hunter also takes down a Harvester...all these Purge appearing means its time to get out of the Warehouse.

 


One of the NPC's falls to the Harvesters.

 


The Purge storm the warehouse, another NPC falls to a Devastator. By this time Arianna's team had made it back to the ship & Sondars were making good their own escape.

 


So a good first game. We struggled a bit with some of the icons for the various skills. The game plays quite quickly once you get into the groove. Some dislike the small allowance of gear a character can carry, but I think it adds to the game as you really need to think if its worth delving more to 'maybe' find something better, or be glad with what you've found & keeping your crew intact. Playing a single game, players are less likely to care about the characters.

After tally Kurt won with 37 AU to my 27.

 Hope to see this back at the table sooner than later as a campaign would be cool. Guess we shall see.

 Thanks for visiting. 

Wednesday, June 22, 2022

EWG - Dungeoneer: Tomb of the Lich Lord

Poking through my shelves for games that needed to see the table, I snagged my copy of Dungeoneer: Tomb of the Lich Lord, a dungeon crawler for 4 players.

 


The game uses a system, where players 'build' the dungeon as they play. Often seeing what other players need to complete their quests & ultimately placing the room cards they need as far from them as possible.

 


The game comes with 6 characters to choose from. For the first game I played the Darkling Rogue

 


As you complete quests (You need to complete 3 to win) your rewards are often gaining a level.

 

As players progress through the dungeon, they earn Glory (used by the player to play treasures & boon cards on themselves) & Peril points. (Peril is used by other players to make your life interesting, but not in a good way) 


 

The second way to win is by being the last player standing. This was how Chen won the first game. 

We then set it up again & Kurt managed to take the victory after Chen was taken down.

All in all a fun game, which was easy to learn & plays quick....perfect for a night at the club!
 

Sunday, June 12, 2022

EWG - When Darkness Comes

 Last Tuesday we had 5 of us out to the club & played When Darkness Comes.

 

 I will say the rules, out of the box, leave a lot to be desired. Luckily I had printed out a set of enhanced rules from boardgame geek prior to running the game.

We used the characters that came in the box to give the first scenario a try. The story gist, was that we were criminals who were being give an 'opportunity' to solve a mystery for a chance for freedom. With all of us armed with a cellphone (to communicate in game) & our various skills, we were off.

 


The game is a bit of an RPG-Lite game where your group works co-operatively to solve the scenario & as we discovered...You DO need to cooperate, or your done for!

 


Your character earns xp for performing various skills & can then expend the xp to re-roll a die, or roll an extra die, etc.

Characters can also 'support' or assist one another to improve the chances to succeed.

 

After trying the game at the club, I took a deeper dive into the rules & discovered we had done several things incorrectly. So I will give this a couple of solo tries before bringing it back out, to work through the odd mechanics.