Monday, February 24, 2020

Descent - Zachareth

I was reminded that I had an errant figure hidden somewhere for my friend Brent that needed painting. After receiving a query from him, I looked about the table & found he had tumbled off the space I use to sit miniatures to dry while painting & was behind the wooden block.

As I will be getting a chance to game with Brent soon, I figured I best get this guy finished, so this was my Sunday paint table project.

Not sure what this guys powers are, but with the glowing glyphs on his arm, I am betting arcane magic is apart of them.

So what's next for the painting queue? Well I am waiting for some warmer weather to prime some of the 3D sewer pieces I've printed, & I have lots more Barbarians to get painted up prior to our next Frostgrave campaign game. Stay tuned for those.

Sunday, February 23, 2020

Frostgrave - The Beast Within

We played our 5th campaign game last Sunday. As I hadn't been able to get many of the barbarians painted up, I opted for a homegrown scenario titled "The Beast Within"

This scenario would see the wizards facing a Demon made flesh, which if not stopped will have potential consequences afterwards.

There were 5 warbands  descending onto the ritual circle.

The Beast Within

Having prevented the entrance of Ambronnax into the mortal realm, the bands have been busy rebuilding their forces. During this time, rumours begin to surface of increased sightings of gnolls & barbarians. The tales begin to show a pattern & point to a gathering at an old stone circle outside Felstad.

Scouts return with confirmation that a ritual is occuring & that there seem to be piles of treasure as well.

The wizards arrive just as the ritual is eerie green glow from the menhirs shooting into what appears to be a crone atop the platform.

Table Set-up
At the centre of the area sits an old ritual dias, upon which the crone stands. There are 5 menhirs spaced around it. The remainder of the board consists of small wood copses & marshy streams. The woods block LOS unless entered. Figures within can be seen, but recieve a cover bonus of +1. As well, if they are not at the edge, they will also get a +1 intervening cover. This will also affect any shooting out by them too.

Although the Moon is bright, visibility is limited to 20" due to the deep shadows from the woods.

The crone has just completed the ritual, allowing the soul of "The Beast" to manifest itself within her. However for further manifestation, she must die to allow the transformation to occur. When the crone is taken out, she will transform into the next stage, emerging as first a werewolf, & then "The Beast"

Once "The Beast" manifests, it will begin making its way from the area, however the bloodlust will cause it to engage anything within charge distance.

Crone - M:6 F:+3 S:0 A:10 W:+4 H:15 She knows the following spells at base casting cost - Dispel, Curse, Bone Dart, Mind Control, Control Animal, Summon Demon, Glow

Werewolf -  standard stats

"The Beast" Major Demon M:8 F:+6 S:0 A:15 W:+8 H:25 It has the following abilities; Large, Demonic Strength (+2 Dam), Armoured Hide (+1 Arm), Fast (+2 Move), Uncontrollable, Immune to Critical Hits, Vampiric (Recover 2 hits when causes damage)

Also present are 4 Death Cultist Archers, a bear, 2 wolves, & 4 gnolls. Roll on chart to determine types. The guardians will act as follows. The archers will remain in cover & shoot at approaching attackers. The gnolls will also stay in cover & charge out once opponents are in range. The Bear & Wolves will charge whatever comes in range or shoots.

When the beast emerges roll a die to determine which exit point the beast will make for to escape.

Treasure & Experience
Collect Treasure 50/25xp if taken off board or held at game end.
Slay the Crone 50xp
Slay the Werewolf 50xp
Slay the Beast 100xp

Post game: If the beast escapes, it will hunt throughout the wilds between Felstad & Border Town.
Players must state which soldier is returning to border town to recruit or sell items. Player then rolls a d20. On a roll of 1, the beast has slain the soldier(s)
As well another roll is made for the return trip. This may indeed cause a player to lose all those soldiers just hired, with the added loss of the gold.

So how did the game go? I will let the AAR tell the tale

For the aftermath, the warbands made away with the following

Maximus (Scott) - 380gc, 2 treasures (still waiting for him to let me know what they were) Maxentius Badly wounded (Misses Game)

Barden (Chen) - 435xp, 2 treasures - 40gc, Grimoire - Elemental Shield, Ring of Restoration
Hans, Pippin Badly Wounded (Miss Game)

Spengler (Chris) - 225xp 1 Treasure - 20gc, Grimoire - Power Word
Vinz Badly Wounded (Miss Game)

Tellia (Craig) - 380xp, 1 treasure - 120gc, Grimoire - Wall
Blutella Killed; Xeph Badly Wounded (Miss Game)

Roach (Me) - 285xp, 1 treasure - 20gc, Crossbow +2 Damage

So I think by this time your drinks are either empty or cold, so thats it for today. Thanks for visiting!


Monday, February 17, 2020

Frostgrave Barbarians

This morning I sprayed the matte overspray on the 3 barbarians I was able to complete this during this weekends painting session.

All are Northstar Miniatures, the 2 on the left are from the plastic box set, whilst the right hand fellow is the metal Thief figure.

Otherwise its been a busy weekend of gaming, as we played our Frostgrave campaign game on Sunday & today I was over at Bruce's to play some Congo Gulch (his western themed variant of the Congo game).

I will be working on the Frostgrave AAR during this week.

Wednesday, February 5, 2020

AK47 & some more Temple Ruin Terrain

Last night Bruce brought out a game of AK-47 Republic. 

Sides were chosen & we began the off table setup. Locations are randomized by dice roll. Players then dedicate their forces amongst the objectives. Where the actual table battle is fought is determined by the largest points of forces.

As expected, Tin City was to be the main battle. However the other units 'fight', the victors of which may become reinforcements at some point. However each space away from the main battle needs to be travelled to arrive.

Oh did I mention there as 35 minutes in the battle determined each turn by rolling a d6 & watching time tick away.

The defenders opted to place all 3 of the objective markers within the town, which they also dumped all their infantry. Tyler had our first 2 attacking units to make the initial assault. 

The troop qualities vary from Militia to Professional, with all the expected modifiers. The defenders did get their tanks (seen north of the river) & a long drawn out tank battle ensued throughout the remainder of the game.

Our reinforcements eventually arrived, but by then it was too late to get into the city & capture the objectives. We just didn't have enough time. The defenders won by 8 points.

I've also not posted much in the way of painting, however I have been busy building the first set of Death Ray Design dungeons (which there are still quite a bit of sheets to complete). I also cracked open the large GW Temple of Sigmar set to work on. I had hoped to have had it done in time for the last Frostgrave game, but didn't get it completed.

First piece is identical to the previous one I build, however this time I opted to place a single plinth at each end. You will see why momentarily. 

I kept the same paintscheme, having been quite satisfied with the first one.

The centrepiece being this large 2 piece temple base. With the iconography of the meteor & Sigmar, this will also be great for Mordheim!

I still have the pillars, braziers & some other varied bits to finish, but I did get the Gryphon statues done! What nice pieces!

They are multi-part & I needed to do a bit of filling on the backs of them.

As shown on the box, they sit atop the smaller temple base like so...

I am still working on the Deathray Design stuff, & with our weather generally moving to above 0's, can look forward to getting at least the first set completed, so its ready for spraying when the temp rises! Thanks for visiting