Sunday, October 13, 2024

Zomtober - Week 2

Shuffling along we've now reached week 2 of Zomtober. 

 


So here we have another 3 Walkers to add to the horde.

 


Done with speedpaints for most of them, I opted for a little less gore on these ones compared to the others.

 


Sometimes less is more? Who can say, but they certainly aren't invited for Thanksgiving Dinner! 

Thursday, October 10, 2024

Necromunda - Nacht Ghules

Feverishly trying to get my gang painted before our campaign launches this Sunday, I got the 2 Delaque Nacht Ghules done.

 


For this pair I wanted to try something I've seen another person do to make his Pirates appear ghostly....basically using blacks over white.

 


As I tend to prep my figures these days for slapchop I thought this might work out well. Though as I went along, I did see I wasn't going to score the same effect, but did like what I was getting.

 


In effect, this class works in the shadows, striking from within them. So I went with a very muted dark (blackish) outfit which included their carapaces. I tried both the GW contrast, Black Legion & Black Templar. After looking at the results I believe the Black Legion does a better job for the effect I was after.

 


So I had to do a bit of light drybrush over the Black Templar one. Also I wanted some parts to 'stand out' & so they were painted normal. Quite happy with the final results & I really like the poses. Now to see if they are worth the credits!

Monday, October 7, 2024

Necromunda - Delaque Juves

After getting trounced in our pre-campaign game, it was back to the drawing board to build my gang. Pulling out some older figures I found these Delaque ones I had bought at a swapmeet. Another bout of Slapchop & here they are finished.

 


I am going to be using these as Juves most likely. 1000 credits sure goes quick & I needed some 'fodder' troops to help my numbers whilst not being overly expensive. 

 


I still have a couple more figures to complete before our first game, so you will need to stay tuned for those... 

Sunday, October 6, 2024

Zomtober! - It's still shuffling along!

One of the first annual events I took part in when I joined the bloggers is Zomtober. An event that would allow our shambling masses to have their own month in the spotlight.

 


Whether a survivor, terrain bit or zombies, all were welcome to participate. Alas over the past few years, the numbers of participants has waned. As I have bought into the Zombicide / Walking Dead / End of Days gaming systems, its allowed me a bit of a focus for October to get some more of them painted up.

So here is today's entry....a zombie cop. As I discussed in a previous year, it makes sense that those who serve & protect would be early casualties when the zombie outbreak was unleashed.


 

 So here we have this unfortunate. I believe this figure is from the Wizkids Horrorclix line. 

 


He will be a perfect candidate for the Aaaah! card in Zombicide when players are looting police cars.

Now to find a survivor! Thanks for stopping by. 

Friday, October 4, 2024

Fistful of Lead at EWG

On Tuesday night, Bruce ran a 4 player game of Gangsters.

 


Using the Fistful of Lead Rules, he had 4 factions vying for control of a still hidden within one of the buildings.

 


The factions were, Crooked Cops (what can I say....they were crooked!), City Gang (who owned the still & knew where it was), FBI (who wanted to destroy the still) & opposing neighborhood gang (who hoped to take over the illicit still)

I played the opposing gang, my gang arrived in the yellow tarped truck.

 


Having dropped off a couple gang members to scope the first two buildings, I continued into the alleyway. The sounds of gunfire could be heard further up the road... It seems the Crooked Cops were shootin up the town, targetting anyone who they could see.

 


The street was becoming a bloodbath. The local gang duking it out with the crooked cops.

 


One of the cops ran in front of my truck (while most of my gang was sitting inside) I immediately jumped out & with a hail of bullets caused him to fall with a wound. Just my luck one of my pistolmen thought it was wise not to have any bullets in his pistol....sheesh, you just can't hire good goons!

 


Meanwhile the FBI drove down the street & one jumped out & began taking potshots at my gang. My driver stepped on the gas & attempted to run him over, but he was able to jump inside the vehicle.

 


It was about this point where the game ended. Several variables modify the diceroll. Alas, the towns owning gang kept the still hidden & safe. Not sure how well he would have held it, as he was down to a couple of guys.

Thanks Bruce for hosting this fun game!

Tuesday, October 1, 2024

Stargrave - The Throne Room!

Sunday saw our battered crews make it to the final chamber, wherein lay the queen & her Royal Guards. 

 


Eggs were strewn about the cavern & amongst the dilapadated buildings. 

 


Within the central ruin a massive bulging body pulsed. Blocking egress to the centre, 4 Royal Guard bugs stand in the entryways.

 


The scenario generally followed the book for setup.

Special Rules: Again mainly as per the scenario as written.

1) Crews were required to exit off the far corner, which extended to the first spawn marker on each side.

2) If a weapon jams twice (1-3) it would no longer have any ammo for the remainder of the scenario.

3) The queen could not be targetted until the Royal Guard bug was killed.

4) Air is misty & humid. Visibility limited to 16"

5) Anytime a loot token is unlocked, all blips move 5" towards the unlocked token. Roll for any blips that entered LOS.

6) If any attack was made on an egg & was a success, but did not destroy the egg, it would open & during the following creature face have a Maggot emerge & charge the nearest figure.

The stats of the maggots were those of the Drones in the book.

 

So how did we fare? Dans crew just ran past the first egg. His crew did however have to deal with a spitting attack from it.

 


Kurt had his crew open up on the first egg, failing to destroy it, it opened & something began to emerge!

 


Chen's crew found themselves in the same situation, an emerging creature.

 


I had my crew follow Dan's plan & just move past the eggs hoping to dodge the acid spit.

 


One or Chens runners is engaged by the maggot

 


Another maggot emerged against Kurts crew & took down his grenade launcher.

 


They are everywhere!!!! (Maybe stop shooting at the eggs?)

 


The crews get close to the central creatures, which while vigilant, have yet to attack. With the crews formed up & ready with the firing line....

 


Masses of weaponry unleash killing both the Royal Guard bug & the Queen. The bugs become frenzied!

 


With the queen dead & the physical loot plundered, its time to get away, however Worker & Warrior bugs continue to swarm into the chamber

 


Chen's Captain found himself alone, with several blip spawns near him. Although affected by toxin, he was able to make it away.

 


My crew making towards the exit area.

 


3 of my crew watched one of Dans crew stumble along with a physical loot. Shortly after he was taken out & the loot token was free to snag, which I did, sending those crewmen to collect it.

 


Alas my first mate Squee was swarmed by 3 warrior bugs....he didn't last long.

 


The crews got away, bloodied & in some instances with fewer members. My crew managed to get the 2 physical loot as well as 2 data loot. The First mate had a full recovery.

The ships took off, leaving this planet...likely or rather hoping, they never return!

Until next time...

 

Tuesday, September 24, 2024

It's lookin like its gonna be a Bug Hunt!

The fellows will be coming out for our last Q37 scenario on Sunday. In preparation, I have been busy trying to get some much needed miniatures printed & painted. Chen has also been busy printing & assisted with the Queen Bug for it.

First up the eggs..... I took a look at Thingeverse & found several versions, but decided on the ones from Hive Delta on MyMiniFactory. These came as a clump as well as singles.

So first the closed egg. A small sampling of them. Chen has also printed out a bunch & painted his too, so it should be quite the nest!


Of course once they open....well that's when the fun begins! Once painted, I wanted to try the UHU glue trick for making slime! It worked quite well!

 


Then the little buggers escape & leave behind the empty shell casing

 

With the eggs done, it was onto the little sophets that emerge. I again went to MyMiniFactory for some various alien 'bug' models I had gotten on a sale. I got these from Puppet Wars miniatures. I opted to not put them as a group but as single critters. I painted them with contrast paints & tried to do a bit of green acid on their teeth. I may go back & do some of the slime effects after the game this weekend to make them pop a bit more.

 


This leads to the final figure for todays post. The Bug Queen. Chen & I were chatting about what to use...sure there are Tyranid figs, but a big one is a lot of moolah! We then chatted about the old Starship Trooper Bugs. That was when Chen reminded me that one of our other fellow gamers had done a bunch of Starship Trooper bugs & Chen had one. So he gave me the unpainted model.

 


This model is quite big, you will see that from my game AAR. Again using strictly Contrast/Speed paints. I haven't gotten any of the finer details done...I will leave that for Chen to finish off.

Now its time to get the Royal Guard Bugs done, though I may just use my sun dropped painted Nemesis ones I picked out to use due to time constraints.

So that ends the post for today. Thanks for visiting!

 

Thursday, September 19, 2024

Zombicide Campaign Game 5 : Drive-By Shooting

It was time for our next game in our clubs Zombicide Campaign. This was our 5th game... We had 6 players show up, so I sat out & just ran the scenario.

 


Things started off well, the group had Amy move to the first door & crack it open. The few zombies on the other side were quickly dealt with, however there was also an early 'sewer' card drawn which had some walkers arrive.

 


The group has taken the wise decision to open doors to the large buildings early, to minimize what will show up whilst they are all in the blue. These long buildings would also serve to channel arriving spawns.

 


The group continues to clear out the first rooms of the large buildings.

 


The group then split, entering both buildings to get the objectives.

 


Meanwhile the zombies continue to build, arriving at the 3 spawn points at the other end of the board.

 


With both the large buildings cleared, the group decides their next move...do we open the door now? Wait.....what if....Oh there's an Abomination, who has the Molotov? The group did open the door & rushed into the street amidst a group of runners.

 


The group pushes into one of the smaller buildings, collecting the 2nd last objective...we are getting close! I think this is about the moment Wanda had gotten to the red!

 


The group rushes across the street when all hell breaks loose. Several weapons break & some runners get an extra action. The wounds build!

 


As Dave, Wanda & Josh get into the building & snag the last Objective. Amy, Phil & Ned fall to the swarm of zombies.

 


Alas, the 3 inside also succumb to the hordes....what a finish!

 


So where does that leave us? The parameters for the Campaign were that it would continue as long as the original survivors are in the game & that at least one of them must go on every mission. We had Dave step in for this scenario, which left Doug at the camp with Troy.

Thus I will be adding a few extra 'survivors' to get the group to 6 members again. Now its all up to Doug to carry on!

Thanks to everyone for coming out! It was nice to see more people out.