Thursday, October 22, 2026

What a Tanker at EWG


George ran a game of What a Tanker using his 10mm WW2 vehicles on the 14th of Oct.


We had a good showing with 9 guys out. The images I have below are a mix of the ones taken by Jonathan & myself.


We played The Charge at Prokhorovka. The image below shows the view from the German positions.



The German Briefing

July 12, 1943. Operation Citadel has hit a wall of fire. Your small armored 

detachment has dug in along a critical railway embankment south of Prokhorovka. 

The air is thick with wind-blown ash and dirt. Out east, the steppe is shaking; 

the Soviet vanguard is charging your positions at full throttle. Your high-velocity 

cannon hold the range advantage, but if their swarms cross no-man's-land, your 

defenses will be overwhelmed. Hold the line.

VICTORY PARAMETERS

* Major Victory: Prevent the Soviets from exiting more than 1 tank off the 

  Western board edge by the end of Round 6.

* Minor Victory: Prevent the Soviets from exiting more than 3 tanks off the edge.

DEPLOYMENT & FORCE ASSIGNMENTS

Deploy anywhere on or behind the Embankment (within 45 cm of the West edge). 

All German vehicles start the match Stationary, Loaded, and Unbuttoned.



The Soviet Briefing

Comrades, the Motherland demands an aggressive sacrifice. The fascist heavy armor 

has dug onto a commanding railway embankment. Trading shots with them at long 

distance is execution by firing squad; their superior optics will punch through 

our steel. We must use the wind-blown dust clouds and farmsteads to shield our 

approach, gun our engines, and slam into them at point-blank range where our 

76mm shells can bite. Advance as a single wave!


VICTORY PARAMETERS

* Major Victory: Exit 4 or more surviving T-34s off the Western board edge 

  (behind the German embankment) before the end of Round 6.

* Minor Victory: Exit 2 or 3 tanks off the Western edge, or completely destroy 

  both German Tigers.


DEPLOYMENT & RECYCLE POOL

Your forces begin the game off-board. On Turn 1, spend exactly one Move (1) die 

per tank to cross onto the table edge from any location along the East board edge.




The Soviet tanks advance


The initial German shooting was abysmal. Any hits that did land, did minor damage to the T-34's. Craig managed to get his T-34 past the German line on the right flank.



Other T-34's make it to the line, however at this point, the Germans began getting flank shots on them.


Not sure what the duck was about - Thought maybe the commander was a lucky duck or something. Turns out it was just to help the player who was commanding multiple tanks.



The Germans finally get a kill. That's pretty close for comfort though.


We then had a T-34 commander who was determined to ram the Pzr IV




The Mark IV survived the ram & backed off.


More T-34's were brewing up. By this time, the game was drawn to a close due to having the pack up before the store closed. With the Soviets only getting a single tank off the end of the table, it was determined to be a German Major Victory.



This was the first time playing for many of us. Thanks George from bringing it out.


Sunday, October 18, 2026

Zomtober - Week 3

Another hectic weekend with a Swap Meet & the guys then coming over today for our latest Frostgrave Campaign game. Stay tuned for the AAR of that one.


However I was able to get this weeks figures completed with some bonus Zombie related items.

This week we have 3 more of the plastic 28mm Mantic Zombies. These are multi-part figures.

Torso, Legs, Arms & head are all swappable as you put them together.


As an added bonus I also completed the remaining trash cans for my Zombicide Campaign launch at the club this Wednesday.


I 3d printed these some time back to add more eye candy to the game.



These will be placed to cover any of the printed trashcans seen on the gaming tiles


And provided another opportunity to use some of the graffiti decals I have. 



 I have another few Mantic Zombies for next week.


Thanks for visiting.

Sunday, October 11, 2026

Zomtober Week 2

A busy weekend here in Canada with Thanksgiving festivities ongoing. We are actually having our Turkey Dinner today. So with all that, I managed to get 2 more Zombies finished for Week 2


These 28mm plastic Mantic Zombies are something that has been sitting about for quite a while. 


When glued together they have quite the animated poses, either lunging forward, or arms flailing wide.


A very short post, as I am needed to carve the turkey. Have a great long weekend everyone & Happy Thanksgiving to my fellow Canucks.

Sunday, October 4, 2026

Zomtober 2026! Week 1

 And just like that its time for....


As I was trying to figure out what miniatures I wanted to do for this month's festivities, I was digging through my many miniature bins & came up with these oldies from the early 1980's

These Citadel pre-slotta figures were originally part of the Fantasy Tribes ranges of figs, where you could buy the same figure with variant heads, etc. You can learn more about them from this fantastic source of old-school miniatures Lost Minis Wiki


These metal miniatures, whilst amazing in their time, likely don't hold up well with todays standards & will certainly be smaller than today's 28mm standards.


I had the good fortune of having RAFM located in my home town, so every time I was home on leave, would visit the factory & buy about $100 in miniatures to take back for use in our D&D games.


You can see an example of the variant heads on the 2 wildy swinging zombies. One of them has an eyeball hanging out of the socket.



You will see them randomly appear in my Frostgrave & similar system games going forward.

I am working on some of the Mantic Zombies for next week.

Thanks for visiting.

Saturday, October 3, 2026

Frostgrave - The Worms Haunt

 Last Sunday was our 8th Campaign Game. This time we played my variant version of The Worm Hunts to handle our 6 warbands. Sadly a giant worm can get critted with a roll of 20 & slain in pretty much a single blow, which in a way seems sad. It lessens the fear of them in a way.

So I made a variant which I call 'The Worms Haunt'


We had 6 warbands (everyone made it). The warbands are below for each player.

Chen's Warband

Craig's Warband

Dan's Warband

Kurt's Warband

Rolland's Warband

Terry's (My) Warband

Here is my writeup of the scenario (its just written in pen atm).

" As your warband scours the ruins, they come upon an area that's been heavily destroyed. While your gang spots the gleam of gold, they also spy some large holes throughout the area, as if something has erupted from the ground."

This area is home to a Worm Warren. At the start there are 4 burrow holes present.

During each creature phase, roll to determine where the random creature will arrive. If a value is rolled on the d20 that exceeds the entry locations (There were 8) + Burrow Holes (4 at start), a Giant Worm will explode from the ground adjacent to a random treasure (there were 12 & each is numbered). This could also include a treasure that is being carried.

A new burrow hole is added at the location the worm emerges.

If the number rolled is higher than 8, but <= to the number of burrow holes, a Young Worm emerges at a random burrow hole. 

If the value is 1 to 8, roll for the random creatures as normal.

As the last treasure on the table is picked up, the Giant Worm Matron will arrive as above.

Experience: Roll for treasure as normal after the game.

Bonus points that can exceed the 300 limit

+20 xp for killing a young worm

+50 xp for killing a Giant Worm

+75 xp for killing the Giant Worm Matron

Young Worm M7, F+3, S+0, A10, W+4, H12 Burrowing

Giant Worm Matron M8, F+5, S+0, A12, W+5, H40 Burrowing, Large

So how did it go? Here is the AAR

































Killed: Zargon, Selene

Badly Wounded: Qin, Maggie, Bolg, Grognard.

In our campaign, we have a random creature arriving at the end of every turn. Even with the odds weighted to have worms appearing, the rolls kept being 8 or less for the first 4 turns at least.

We still roll to see if something is guarding treasures as well when they are picked up & that roll improves the odds of something every treasure that is picked up.

I was originally just going to use figure bases to represent the burrow holes, but then went with cardboard, painted to look like holes with a smattering of sand glued around the edges, a much better option!

We also used a 3'x3' table this time around as we often found that the 4'x4' didn't allow players to get into the centre to snag treasure & then get off the board with it. I think the players approved of the smaller setup, but of course this is scenario dependent. We did mix it up a lot faster, which is a positive.

Overall I think the scenario was a success. Feel free to use it in your own multi-player campaigns if you wish.

As always, thanks for visiting & taking the time to read.