Thursday, March 5, 2026

Fistful of Robin Hood at EWG

Last night Bruce ran his modified Fistful of Lead system at the club. There were 6 of us playing, while Jonathan & Scott played a Command & Colours game.


The scenario was that Robin's Men were attempting to thwart the hanging of 'an innocent man' by the Sherriff. Up to the top right by the errant ruler, can be seen Locksley, Little John & Will Scarlett arriving. There was also a group of Robins men hidden within the crowd in front of the Gibbet.


My group, were 4 of the Merry Men led by Mordred. Mainly Archer types who arrived at the end of the table on one of the roads. All of Robins men would appear disguised as townsfolk unless 'detected' by the Sherriff's men. As it turned out, that happened immediately as Robin, Little John & Scarlet walked down the centre of the street.



With the alarm raised, the group hidden within the crowd began launching arrows at the gibbet guards. The Merry Men are denoted by the blue name tabs on their bases.



As my group was advancing, they were beset upon by one of the Sherriff's guards. Mordred was the quicker & was able to cause some damage to the guard.



And that guard was followed up by Sir Guy, the Sherriff & another guard riding down my band.



The battle at the gibbet was heating up, with Friar Tuck wading into melee with one of the guards.



My group was quickly mauled by the mounted Sherriff, though I had caused some damage to each.



The Hugh & Cry from the Gibbets was drawing the Sherriff's attention.



Leading to the Sherriff riding off to assist. This left my 1 lone man who was able to launch one last arrow before they rode out of range. Other guards had also arrived near the crowd & were wading through them, dispatching other Merry Men (controlled by Craig)



Little John finally got into the thick of things. Sir Guy leading the Sherriff's entourage is almost there.



With a brutal assault, Little John finished Roger Lancaster (The Gibbet Commander)



This was followed by the battering of Sir Guy, now also taken down. The bodies were seriously piling up from Will's insane rolls.



The Sherriff seeing his chance (& wanting to avoid Little John) rode at Locksley, but was unable to take him out, even with the support of one of the guards. 



At this point, as Little John had no opponents, it was decided that the wrongly accused was rescued & that Robin Hoods band, had carried the day!

Thanks Bruce for a fantastically fun game & to Will for turning the tide for Robins side with the killer dice rolls when they were needed most!


Shadows of Brimstone Campaign

Last Sunday we had our latest Shadows of Brimstone Campaign game. As we have cleared the eastern side of the map, it was time to head Westward. After visiting the nearest town (which was luckily large) we bought some gear & headed off to the Hellmouth Mine.


Our first chamber entered resulted in an attack!



In which we were swarmed by Hellbats.



The next chamber provided our first clue. Once we found the 2nd clue, it would reveal the portal to Other Worlds. Unfortunately we also had some Growing Dread & an Encounter.



We pushed further into the mines, but were becoming a bit spread out. Seems our Bandit was being reticent.



As we were waiting for the laggards to catch up, The Drunk looked down another passage just to see what was there.



Finding the 2nd clue, we discovered the portal.



We then found ourselves in the Belly of the Beast. 



We needed to find 2 further clues to engage the end creature for the scenario. Here was the first.



As we prepared to continue, we were ambushed by a Trederran Raiding Party. This group was a lot of trouble & they killed both our Rangehand & Hound. I was also near death after this fight.



As I had discovered the next corridor, I managed to level up & was able to fully heal & dispose of the stress. Well, we then discovered the Sphincter, which of course became the butt of our jokes.



It was the lair of the final critters.



As they rushed the party, we made the decision to beat a hasty retreat. This 'running away' required us to make injury rolls. I rolled a 66 which was the best you can roll & earned an additional permanent Grit!



Guess we will need to return with our absent member to bolster our group. May need a couple more NPC's to tag along too! Until next time!


Sunday, February 22, 2026

Change of plan leads to more Cultists!

Today was supposed to be our Frostgrave Campaign day, however with 3 of the players being unable to attend, I cancelled the game.

So, what to do? Well that was actually pretty easy to decide. Get more miniatures painted! As alluded to in my previous post on the Cultists, I am also going to use them in Verrotwood. So today I completed the others to have 4 cults.


I added in the previously painted figures for each of the cults.



As mentioned previously I am using their headwear as the way to show which cult they are members of. Then after the photos were uploaded, I noticed one snuck in from another cult, darned Crossbow guy!



There is a bow wielding green cap fella, who you saw in the post a week or so ago.



All were done with mostly speed / contrast paints. Now the crossbow guy is back with his proper cult!



I have two more 4 member cults built & prepped for painting. These were all mainly built from the Frostgrave Cultists box & I've built them so that all the cults are equal with weapons. I believe its the rituals & spells they will have that will set them apart. Guess we will see once I get through the rules & maybe have 1 or 2 of the guys over to play through the rules before I bring it to the club.

Thanks for visiting!

Thursday, February 19, 2026

Valkyrie at EWG

Last night Dan brought out his Valkyrie Space Combat game. It was a small gathering as only Dan, Chen & myself were there to start. Evan showed up later & joined me with the Terran forces.

The scenario was that the Terran Repair Station in the Middle of Nowhere was picking up strange sensor blips approaching.  After hails went unanswered, nearby ships were mustered to deploy & await further developments.



Soon, spacecraft of unknown origin appeared & continued to move towards the station. Further communication attempts continued to be met with silence.



Commander Solo Han of the Terran Fleet ordered the fleet into action & began deploying drones as they advanced. Yes, the Terrans shot first!



One of the Terran Frigates was evaporated before the rest of the fleet got within nominal range & began to cause damage to the alien fleet. One of the Alien Frigates below attempts to get past the Terrans.



With Dan's half of the alien fleet diminished, it was time to focus on Chen, who was having a hard time getting any hits through on the lone Terran Frigate that faced them for the first couple of turns. However with the destruction of Dan's Heavy ship, I was able to swing my Heavy Cruiser to support the flank.



The forces of both sides were pretty beat up & as the Alien force was unable to destroy the Station, it was a Terran victory.

Thanks Dan for bringing out this new alien force & scaring the crap out of me with their odd weapons!


Monday, February 16, 2026

Frostgrave Cultists

For our next campaign game next Sunday, I needed to get some Cultists painted up for use with our guest Wizard.

These are all from the original Frostgrave Cultist box.



Although there are only 4 painted up, there are lots more prepped for painting.



As well, I have a bunch of the Frostgrave Cultists 2 set being built.

I will also be using them for Verrotwood & will be using their coloured caps to determine which of the cults they are members of. I will start with getting 4 cults painted to run at the club. 

That's all for today.



Sunday, February 15, 2026

Swamps of Doom - Walkways

Continuing on with the Dungeons & Lasers Swamps of Doom box, I completed the wood walkways.



Wide enough for a single figure to cross, these will allow figures to cross the likely very muddy open water areas of the swamps.



The darkish green smudges on the board represents slimy algae. 

Up next is the cultists. Thanks for visiting.




 

Sunday, February 8, 2026

Necromunda Campaign - our past couple of games.

We have had 2 fairly quick meet-ups to play our Necromunda campaign, but I am only now getting the photos up. So its a two-fer for today.

The game a couple weekends ago, I was playing Chris, which for this current Desolation Campaign is the most equal I can get. Chris was defending his base with a loot container. He starts with a few sentries.


Of course he controls the sentry who walks over & sound the alarm. His payment was taking a rocket hit...& dying. You can see the loot 'objective' beside him.


Once the alarm sounds, the Malstrain 'terrors' begin to arrive & you guessed it. Right by my troops. Not only that, but its a Malstrain Genestealer. Nasty bit of work, as I have one within my gang, who is also in the photo.



And down goes my Dustrunner.



Rather than deal with the Malstrain, I took my own up the ladder heading towards the loot token....besides, why not drag the other one in my wake!



Then another Malstrain Spawn pops & you guessed it, another Malstrain Genestealer in my area. Appreciate my gang was only near 2 of the 6 spawn points. Down goes my Brood Scum.



With a bit of luck finally happening, I was able to Dodge a shotgun blast, guess having all those extra arms is handy when you need to swing out of the way.



Chris did win the scenario, as I was down to a single figure at the end & decided that it was time to go.

Today's scenario was Escape the Zone, its the last game in the first of the 3 zones in the Campaign & we were all in it together. The map would move at the end of each round & you really didn't want to be in the area that vanishes. As I only have the 2 Helmatite riders, the rest of my gang were deployed as Infiltrators



Elliot, in a great bout of derring-do managed to wreck his vehicle as 1 of the first actions of the game, it rolled twice, bursting into a flaming heap. The riders aboard were thrown ahead. Guess its time to walk lads!



One of Elliot's fellas, charged my Coalescence & took it out of action. Seems to be a common thread.



Some Malstrain Tyramites arrived & started to attack Elliot's gang. 



We only managed to get 2 turns done in 4 hours & called it. Tallying up the remaining troops, Chris won with the most figures remaining.