Sunday, March 29, 2026

Thus ends another Rocky Mountain Retreat

I spent the last 4 days on a gaming sojourn known as The Rocky Mountain Retreat or RMR for short.

A bunch of dedicated gamers gather to play games, talk smack, eat good food & of course....drink. And apparently this was the 20th Anniversary weekend!


I started off well, taking photos of some of the games I played Thursday upon arrival.

Moon Colony Bloodbath



And our annual playing of Eldritch Horror! Which takes us late into the evening & eventually heading to bed.


On Friday morning, Brent brought out his copy of Zombicide White Death. This is one of the many Kickstarters I have, but haven't cracked to look through. (Still working on painting the 1st Zombicide figures) Models were quite nice & with all Zombicide games, has lots of miniatures!


On Friday afternoon I ran my Pirates Miniatures Game. Those who see this images will recognize the scenario I am running. Little do these pirates know they are all doomed!


Captain, we have fires both Fore & Aft!



As soon as the first rowboat touches the wreck island, Skeletons & Zombies rise from the sand!




On Saturday Brent ran the next scenario for our Rangers of Rocky Mtn Retreat Campaign (Rangers of Shadow Deep).


We managed to survive the ambush.


Saturday night I ran "The Thing!" Unfortunately I forgot to get photos of the ragtag band of players & the game. However let it be known that we WON! We got everyone onto the Emergency Chopper & left the sole infected member behind.

Thanks again to the hosts for the invite & I look forward to attending again next year!







Thursday, March 19, 2026

Space Station Zero - Campaign game 2

Last night Chen ran the second Space Station Zero club campaign game.

We had 5 of us out to play. 



In this scenario, we had entered a med-bay with 6 surgical bots gone mad. There were 3 control panels, which if we managed to get to them, could be used to deactivate the rogue bots.



Our crews lined up at the entry point & began shooting at the bots as they began to quickly descend on us.



It took my melee heavy team of 3 to take down the first surgical bot. Geralt, Ciri & Golem.



The other crew managed to bring another of the bots down. However more were homing in on us.



With Geralt having used his Point-to-point teleporter to get to one of the consoles, it was left to Ciri & Golem to take down another of the bots.



Young Newt & her shield droid rushed to aid their space dwarf companion (don't recall his character name), however were knocked to the ground by the bot (double 12's for Chen)



Which was then followed by the Dwarf dropping to the bot.



The center became a mosh-pit as everyone was getting stuck into melee.



However first one...



And then the other were taken down.



Searching around, we found another Med Bag as well as a Stabilizer (which proved useful to allow the dwarf to reroll his injury & avoided dying).


Thanks Chen for running it & will need to see where we head to next. Having some other crews join us wouldn't hurt <hint,hint>

Thursday, March 5, 2026

Fistful of Robin Hood at EWG

Last night Bruce ran his modified Fistful of Lead system at the club. There were 6 of us playing, while Jonathan & Scott played a Command & Colours game.


The scenario was that Robin's Men were attempting to thwart the hanging of 'an innocent man' by the Sherriff. Up to the top right by the errant ruler, can be seen Locksley, Little John & Will Scarlett arriving. There was also a group of Robins men hidden within the crowd in front of the Gibbet.


My group, were 4 of the Merry Men led by Mordred. Mainly Archer types who arrived at the end of the table on one of the roads. All of Robins men would appear disguised as townsfolk unless 'detected' by the Sherriff's men. As it turned out, that happened immediately as Robin, Little John & Scarlet walked down the centre of the street.



With the alarm raised, the group hidden within the crowd began launching arrows at the gibbet guards. The Merry Men are denoted by the blue name tabs on their bases.



As my group was advancing, they were beset upon by one of the Sherriff's guards. Mordred was the quicker & was able to cause some damage to the guard.



And that guard was followed up by Sir Guy, the Sherriff & another guard riding down my band.



The battle at the gibbet was heating up, with Friar Tuck wading into melee with one of the guards.



My group was quickly mauled by the mounted Sherriff, though I had caused some damage to each.



The Hugh & Cry from the Gibbets was drawing the Sherriff's attention.



Leading to the Sherriff riding off to assist. This left my 1 lone man who was able to launch one last arrow before they rode out of range. Other guards had also arrived near the crowd & were wading through them, dispatching other Merry Men (controlled by Craig)



Little John finally got into the thick of things. Sir Guy leading the Sherriff's entourage is almost there.



With a brutal assault, Little John finished Roger Lancaster (The Gibbet Commander)



This was followed by the battering of Sir Guy, now also taken down. The bodies were seriously piling up from Will's insane rolls.



The Sherriff seeing his chance (& wanting to avoid Little John) rode at Locksley, but was unable to take him out, even with the support of one of the guards. 



At this point, as Little John had no opponents, it was decided that the wrongly accused was rescued & that Robin Hoods band, had carried the day!

Thanks Bruce for a fantastically fun game & to Will for turning the tide for Robins side with the killer dice rolls when they were needed most!


Shadows of Brimstone Campaign

Last Sunday we had our latest Shadows of Brimstone Campaign game. As we have cleared the eastern side of the map, it was time to head Westward. After visiting the nearest town (which was luckily large) we bought some gear & headed off to the Hellmouth Mine.


Our first chamber entered resulted in an attack!



In which we were swarmed by Hellbats.



The next chamber provided our first clue. Once we found the 2nd clue, it would reveal the portal to Other Worlds. Unfortunately we also had some Growing Dread & an Encounter.



We pushed further into the mines, but were becoming a bit spread out. Seems our Bandit was being reticent.



As we were waiting for the laggards to catch up, The Drunk looked down another passage just to see what was there.



Finding the 2nd clue, we discovered the portal.



We then found ourselves in the Belly of the Beast. 



We needed to find 2 further clues to engage the end creature for the scenario. Here was the first.



As we prepared to continue, we were ambushed by a Trederran Raiding Party. This group was a lot of trouble & they killed both our Rangehand & Hound. I was also near death after this fight.



As I had discovered the next corridor, I managed to level up & was able to fully heal & dispose of the stress. Well, we then discovered the Sphincter, which of course became the butt of our jokes.



It was the lair of the final critters.



As they rushed the party, we made the decision to beat a hasty retreat. This 'running away' required us to make injury rolls. I rolled a 66 which was the best you can roll & earned an additional permanent Grit!



Guess we will need to return with our absent member to bolster our group. May need a couple more NPC's to tag along too! Until next time!


Sunday, February 22, 2026

Change of plan leads to more Cultists!

Today was supposed to be our Frostgrave Campaign day, however with 3 of the players being unable to attend, I cancelled the game.

So, what to do? Well that was actually pretty easy to decide. Get more miniatures painted! As alluded to in my previous post on the Cultists, I am also going to use them in Verrotwood. So today I completed the others to have 4 cults.


I added in the previously painted figures for each of the cults.



As mentioned previously I am using their headwear as the way to show which cult they are members of. Then after the photos were uploaded, I noticed one snuck in from another cult, darned Crossbow guy!



There is a bow wielding green cap fella, who you saw in the post a week or so ago.



All were done with mostly speed / contrast paints. Now the crossbow guy is back with his proper cult!



I have two more 4 member cults built & prepped for painting. These were all mainly built from the Frostgrave Cultists box & I've built them so that all the cults are equal with weapons. I believe its the rituals & spells they will have that will set them apart. Guess we will see once I get through the rules & maybe have 1 or 2 of the guys over to play through the rules before I bring it to the club.

Thanks for visiting!