Sunday, October 25, 2026

Zombicide at EWG

I was ready to launch the EWG Zombicide Campaign at the club. Starting with the Day 0 scenario. The campaign will use the original 6 survivors.


I had 3 others out, plus myself. This would be better to have 6 players, each taking control of 1 survivor. Either way, it was easy enough that Chen & I each took a 2nd character.

As the scenario above states, this occurs just as the Zombie Apocalypse starts. Each of the survivors is going about their day.


Wanda is at the diner, cleaning up from the early morning breakfeast rush.


Ned is ranting to himself as he digs around in his pockets for the key to his prepper stash. Alas he forgot the key.


Phil is once again arresting Josh for more Graffiti, he just never learns.


Amy is doing some calisthenics before heading off to class.


Doug is already starting his day at the office.


Hearing gunshots & screams approaching, Phil & Josh head down the street. Phil stops to grab some gear from the police car.


Amy & Wanda manage to get with the other living survivors. Josh & Ned have gotten into the vault.


The first Fatty arrives with his entourage.


The group hangs out at the intersection, keeping the zombie numbers under control. Still no sign of Doug.


As the zombies continue to arrive, Doug found himself stuck inside his office building. He had to wait for his chance, but spent his time searching.


By this time, the survivors are no longer hearing distant gunfire, just the growing moans of arriving zombies.


The swarms have arrived, time for some close in combat to deal with the undead.


Oh Crap!... that was a painful reminder about allowing them to get to close.


Eventually Doug did make it to the others & they cleared the building.



Alas our time at the store was winding down & we had to wrap the game up, so were unable to finish it. I may need to think about running this at my place when we have more time available. Guess we will see.

Saturday, October 24, 2026

Zomtober Week 4

 Here we are at week 4 of Zomtober!


For this weeks entry, I have the remaining 3 Mantic Plastic Zombies that I had put together.



As Halloween falls on the last day of the month, I will see if I can squeeze in one last entry, though I wouldn't hold my breath....the zombies certainly don't.

Enjoy your weekends!

Thursday, October 22, 2026

What a Tanker at EWG


George ran a game of What a Tanker using his 10mm WW2 vehicles on the 14th of Oct.


We had a good showing with 9 guys out. The images I have below are a mix of the ones taken by Jonathan & myself.


We played The Charge at Prokhorovka. The image below shows the view from the German positions.



The German Briefing

July 12, 1943. Operation Citadel has hit a wall of fire. Your small armored 

detachment has dug in along a critical railway embankment south of Prokhorovka. 

The air is thick with wind-blown ash and dirt. Out east, the steppe is shaking; 

the Soviet vanguard is charging your positions at full throttle. Your high-velocity 

cannon hold the range advantage, but if their swarms cross no-man's-land, your 

defenses will be overwhelmed. Hold the line.

VICTORY PARAMETERS

* Major Victory: Prevent the Soviets from exiting more than 1 tank off the 

  Western board edge by the end of Round 6.

* Minor Victory: Prevent the Soviets from exiting more than 3 tanks off the edge.

DEPLOYMENT & FORCE ASSIGNMENTS

Deploy anywhere on or behind the Embankment (within 45 cm of the West edge). 

All German vehicles start the match Stationary, Loaded, and Unbuttoned.



The Soviet Briefing

Comrades, the Motherland demands an aggressive sacrifice. The fascist heavy armor 

has dug onto a commanding railway embankment. Trading shots with them at long 

distance is execution by firing squad; their superior optics will punch through 

our steel. We must use the wind-blown dust clouds and farmsteads to shield our 

approach, gun our engines, and slam into them at point-blank range where our 

76mm shells can bite. Advance as a single wave!


VICTORY PARAMETERS

* Major Victory: Exit 4 or more surviving T-34s off the Western board edge 

  (behind the German embankment) before the end of Round 6.

* Minor Victory: Exit 2 or 3 tanks off the Western edge, or completely destroy 

  both German Tigers.


DEPLOYMENT & RECYCLE POOL

Your forces begin the game off-board. On Turn 1, spend exactly one Move (1) die 

per tank to cross onto the table edge from any location along the East board edge.




The Soviet tanks advance


The initial German shooting was abysmal. Any hits that did land, did minor damage to the T-34's. Craig managed to get his T-34 past the German line on the right flank.



Other T-34's make it to the line, however at this point, the Germans began getting flank shots on them.


Not sure what the duck was about - Thought maybe the commander was a lucky duck or something. Turns out it was just to help the player who was commanding multiple tanks.



The Germans finally get a kill. That's pretty close for comfort though.


We then had a T-34 commander who was determined to ram the Pzr IV




The Mark IV survived the ram & backed off.


More T-34's were brewing up. By this time, the game was drawn to a close due to having the pack up before the store closed. With the Soviets only getting a single tank off the end of the table, it was determined to be a German Major Victory.



This was the first time playing for many of us. Thanks George from bringing it out.


Sunday, October 18, 2026

Zomtober - Week 3

Another hectic weekend with a Swap Meet & the guys then coming over today for our latest Frostgrave Campaign game. Stay tuned for the AAR of that one.


However I was able to get this weeks figures completed with some bonus Zombie related items.

This week we have 3 more of the plastic 28mm Mantic Zombies. These are multi-part figures.

Torso, Legs, Arms & head are all swappable as you put them together.


As an added bonus I also completed the remaining trash cans for my Zombicide Campaign launch at the club this Wednesday.


I 3d printed these some time back to add more eye candy to the game.



These will be placed to cover any of the printed trashcans seen on the gaming tiles


And provided another opportunity to use some of the graffiti decals I have. 



 I have another few Mantic Zombies for next week.


Thanks for visiting.

Sunday, October 11, 2026

Zomtober Week 2

A busy weekend here in Canada with Thanksgiving festivities ongoing. We are actually having our Turkey Dinner today. So with all that, I managed to get 2 more Zombies finished for Week 2


These 28mm plastic Mantic Zombies are something that has been sitting about for quite a while. 


When glued together they have quite the animated poses, either lunging forward, or arms flailing wide.


A very short post, as I am needed to carve the turkey. Have a great long weekend everyone & Happy Thanksgiving to my fellow Canucks.

Sunday, October 4, 2026

Zomtober 2026! Week 1

 And just like that its time for....


As I was trying to figure out what miniatures I wanted to do for this month's festivities, I was digging through my many miniature bins & came up with these oldies from the early 1980's

These Citadel pre-slotta figures were originally part of the Fantasy Tribes ranges of figs, where you could buy the same figure with variant heads, etc. You can learn more about them from this fantastic source of old-school miniatures Lost Minis Wiki


These metal miniatures, whilst amazing in their time, likely don't hold up well with todays standards & will certainly be smaller than today's 28mm standards.


I had the good fortune of having RAFM located in my home town, so every time I was home on leave, would visit the factory & buy about $100 in miniatures to take back for use in our D&D games.


You can see an example of the variant heads on the 2 wildy swinging zombies. One of them has an eyeball hanging out of the socket.



You will see them randomly appear in my Frostgrave & similar system games going forward.

I am working on some of the Mantic Zombies for next week.

Thanks for visiting.