Thursday, August 6, 2026

EWG Club Night - A bit of Black Powder

Last night Richard ran a game of Black Powder (2nd Ed) with a game set during the American Civil War.  He had it set for 4 players, however only 2 of us showed up.


I played the Union, while Craig played the Confederates. A fairly basic scenario, with both sides attempting to capture the crossroads to secure their supply lines.

The forces started with Cavalry moving forward. Craig had the first action. There are several areas of rough ground which the forces needed to contend with.

The Confederates get to the crossroads first, & one of the Cavalry units dismounts as skirmishers while waiting for the infantry to arrive.


I charged another Cavalry unit on my left flank, forcing them to mount & withdraw, however I had a good command roll & managed to catch them.


Meanwhile my mounted unit rushing the crossroad were stopped by the skirmishers who were able to disorganize my unit (Craig & his darned rolling of 6's) This lasted a couple of turns. Again we still await the arrival of the infantry.


During all this, we had of course, several blunders occur, with units falling back. Eventually my Infantry made it to the crossroads to form a line. Many back & forth unit battles ensued, until one or the other withdrew as casualties mounted & break tests failed.


My dismounted Cavalry unit on the right flank, makes it into the walled rough going to start sniping on the Confederate flanks. You can also see the Cavalry units on my left flank continued a back & forth battle.


Things went downhill for the Confederates after my Cavalry on the right, mounted & charged out of the rough going into the flank of the Confederate Cavalry, causing them to withdraw, this set me in behind the Confederate Infantry lines.


After a vicious infantry charge against a disordered Confederate Infantry unit, & with a supporting infantry unit, his unit routed as it was unable to withdraw. This is where the battle was decided. A good game & even though it was just the 2 of us, we were able to work through the rules system.



Thanks to Richard for running it & take note, there will 'Always' be blunders! Thanks for visiting.


Saturday, July 25, 2026

Frostgrave - The Library & Book of Mordmon!

 This past Sunday we played our 6th campaign game, this time heading to a library wherein lay a tome containing 3 spells.


We had everyone present & this time due to the requirements of adding an underground portion, had a smaller table. This certainly lead to warband interaction a lot sooner than normal. 

We have also just added potential for players to be afflicted with mutations via the Grave Mutations supplement. Going forward, when players pick up a treasure, when rolling for a creature spawn, anyone who rolls a 1, has found a cursed treasure & that warband member will roll on the table after the current game to determine what affects they are afflicted with.

The Warbands

Chen's Warband

Craig's Warband

Dan's Warband

Kurt's Warband

Rolland's Warband

Terry's (My) Warband

So without further ado, here is the AAR;



































A great game, although the single stairway to below was frustrating to some. Oh well, they didn't build the vault for convenience. With the players determined to return to recover the tome, the reality remains, it can be gotten by only 1!

The players are also more aware that the wizard & or apprentices will be required to get past the test of the hands, as the sole figure that attempted it, suffered some damage & also had a great rock fall to block half the lower chamber.

Our next game is scheduled in a couple of weeks, & I have already started work on the scenario. Can't wait!

Thanks for taking the time to enjoy the AAR.