Sunday, November 11, 2018

Remembrance Day & Annual Gaming Afternoon

As we do every year on this 11th Day, of the 11th Month, at 11am, we pause & remember those who gave the ultimate sacrifice to allow the freedoms we have today. This year was especially momentous as it was the 100th anniversary of the end of the 1st World War & the signing of the Armistice.

We will remember them.

As well on this day, I spend the second half of it gaming with friends. This year Bruce took on having the event at his place on his fairly new gaming table. It's the first opportunity I had to play on it.

He opted to run a game of Pony Wars, using the Men Who Would Be Kings rules. It was similar to his 55 Days at Peking scenario in that there were 30 turns. The players ran various units of US Calvary or Infantry trying to secure & save numerous homesteaders.

Units were randomly chosen, & I got the 2nd US Army Infantry Bn. We rolled our special trait. I got Terrible Planner, which did not bode well if I tried using Volley Fire.

As well as trying to rescue the homesteaders, there were various other 'units' that would appear throughout the game. Things such as the Stage Coach.

With the pass being held by some natives, the Cavalry skirted them to avoid the ambush.

If our units sustained losses, we could return to the fort & replenish, then ride back out, as is being done below.

Another of the events was the railroad trying to get the railhead to the town. Success with these various 'units' would provide us more victory points, however having them lost, as what happened to the rail workers, meant penalties.

Bruce has enough extra cards for units, that not every game will have every event/unit show up. This allows for a new experience every game. Things would also be randomly distributed as to where it enters & must leave (generated by a dice roll).

Fun game & a good afternoon spent among friends. Thanks Bruce for hosting this annual event!

Friday, November 9, 2018

Frostgrave - Loot the Cart!

This past Sunday we had our 17th game of our Frostgrave Campaign. This time we played the 'Loot the Cart' scenario, which again as we were playing with 5 warbands, I had to modify.

The changes I made the scenario were;

The Cultists defending the card had built up some rough cover to hide behind. As well they were armed with bows & I upgraded them to +2 Fight, +2 Shoot.

The treasures on the cart themselves were hidden beneath a tarp & were thus not visible until the tarp was removed. The tarp would require 2 actions to remove. 

The ghoul pack reinforcements would be 1 per warband, thus our ghoul pack would be 5.

Lastly the 4 treasures inside the cart would automatically spawn a creature nearby when picked up.

So for today's scenario the warbands involved were as follows.

Eben (Terry)

Innovar (Craig)

Bob (Scott) - outfitted in different duds from normal

Malcron (Jonathan)

Ludwig (Chen)

So grab yourself a drink for I have a tale to tell. 

So once the warbands returned to their camps, the pain & gain were as follows;

Ludwig - 485xp, 20gc, Fate Stone.

Bob - 510xp, 40gc, Magic Spectacles, Grimoire - Mind Control
  Thrawn & Spot V - Miss Game, Timmy had a close call & lost all his items.

Innovar - 555xp, 440gc, Unbreakable Orb, Eyes of Umoto
  Sharn - Dead, Belle - Miss Game, Bardley -1 Fight Permanent Injury.

Malcron - 260xp, 20gc, Quiver of Soul Seeking
  Grayson, Slip - Dead, Reid - Miss Game

Eben - 650xp, 290gc, Scrolls - Bind Demon, Restore Life; Grimoire - Heal
  Borke & Mange - Dead

This leaves us with 1 more scenario to finish this campaign, but you will have to wait until December for that to occur.  Thanks for reading!