Sunday, October 1, 2023

Zomtober is HERE!

Well that came quick. Here we are at the start of October which also means a couple of other things...many call this Orktober & focus on Orcs, however I am still doing the Zomtober, focussing on Zombie Apocalypse type things.

 


So even though its the 1st day of October, this would also count as the first week of October....please, lets not do math!

So as I am working to complete the Original Core game of Zombicide, here are a couple of Fatties

 


Nothing fancy on their dresses as I am still working on my slap chop painting & trying to get that 'sweet spot' of base white. I was quite happy with how the dresses took the speed paints this time round.

 


So the next batch will also consist of some more Fatties...stay tuned! 

Tuesday, September 19, 2023

Racing towards Zomtober!

As October draws ever nearer, I am still focussed on getting the remainder of the core Zombicide zombies finished this year. Then I want to run a campaign (if I can find the players committed enough!)

With that in mind, I've completed another batch of Runners.


Seems I had 1 left from the previous batch who got missed, so he joined the undead femme fatale's of this heat.

 



Again I used a combination of speed/contrast & normal paints to complete them.

 


I am still not 100% happy with the slapchop I am doing & think its because I am not using enough white..something to work on. It's not too bad on the zombies as they have their muted undead flesh colour anyway.

 


Another thing I tried this round, is making some discarded (or dropped) cans of food.

 


I have a bunch of labels printed from when I was doing Objectives. I found I had some rounded rods of sprue from some figure line which fit the bill.

 


Granted I haven't gone so far as to make the tins hollow, that will take some thought & time, though it isn't impossible. 

 Off to play Thunder Alley this eve & Necromunda on Thursday, so its going to be a busy week. 

Sunday, September 10, 2023

The Adventurers Pyramid of Horus Characters

Today was spent finishing all the characters for the Adventurers Pyramid of Horus.

It was a good paint day & using a combination of Speed / Contrast & regular paints completed them all!

 


Here we have Chantal Sarti & David Gore

 



Maki Watanabe & Rasputin

 



Adbel Wahab & Jose Ardila

 



Lastly Delroy Chartier & Edgar Rice

 



With these finished, its just a matter of allowing the matte spray a good time to dry & then they will be packed up for return to their owner. 

Thursday, September 7, 2023

Zombicide Runners & a Return to The Adventurers!

What is that they say about the best laid plans? With September now here, my calendar is full with planned events.....& then Covid.

Well with the worst past I have been able to get some more painting done.

First up are another batch of Zombicide Runners (working to finish off the original core game runners & fatties so that I can launch a campaign)

 


Using mostly speed paints on these, I do find there are always bits that need the standard painting to finish them off.

 


I am finding that the Army Painter Dark Wood does a good job for dark skin.

Then I got an email from a gaming buddy who had just aquired a copy of The Adventurers Pyramid of Horus. He asked if I would paint his set up for him. He does love to bling up his games.

 


So far I've managed to paint the rocks, 

 


And the 3 Mummies. 

 



Next up will be the characters 

Wednesday, August 30, 2023

A Necromunda Invite!

I was invited recently to join an upcoming Necromunda Campaign. As this is one of those systems I've been collecting, I jumped at the chance.

Heading over to Elliot's we built my Genestealer Cult gang to prepare, then sat down to play a few turns.

 

Photo by Elliot

This past Sunday eve, we met up with all those who would be partaking in the campaign & had a open game to test our our gangs (3 of us haven't played before)

One of my gang members has the infiltrate skill which allows him to deploy last. Armed with a hand flamer, his role is to get things cooking.

 


Moving forward, he unleashed his flame, catching the Goliath Leader & one other within the blast. His leader caught on fire & spent several turns trying to put it out.

 


Of course being alone like that doesn't usually end well for the infiltrator. He got taken out be another hand flamer, which even his hazard suit couldn't protect him from.

 


The biggest challenge my gang had was punching through the high toughness of the Goliath's, my autoguns were just not up to snuff. However my Mining Laser was more than capable. (It would also have helped if I rolled a few 6's).

I believe our next game will introduce us all to vehicles, so looking forward to that!

Thanks again for the invite!

 

  

Sunday, August 13, 2023

Palette Lifts

With all the cargo stacks I've been painting up, I had these 2 palette lifts sitting at the side of the paint table, waiting for their turn.

 


These are 3d printed figures from Lv427 & I believe came with the Hangar set as additional pieces

 


I added some paper warning signage & onto the screen, followed by some old model kit decals for the numbering.

 


After that it was time for some weathering & now I call these done. 

 


Thanks for stopping by! 

Monday, July 31, 2023

Precious Cargo

I was able to finish off some more cargo piles during my Sunday Hobby time. These are some of the remnants from my previous painting frenzy to use in my Stargrave games.

 


All are 3d print models by Lv427 & I believe were part of thier Hanger set.

 


I still have a couple more piles & a couple of Hand Palette Jacks to finish. 

Monday, July 17, 2023

Mordheim & some scatter repaints

Better late, than never, here are some photos from our last Road to Mordheim Game - The West Gate.

 

This saw the warbands pitted against a corrupted oak - filled with wyrdstone, which blocked entry into Mordheim's West Gate.


Added to that were a random number of twisted dryads.


It took quite awhile for my beastman warband to take the tree down, but it was toppled (but not slain) just as my warband failed its route test...leaving the field to the dwarf treasure hunters (who sadly for them, left empty handed).

 

Doug had brought out his gaming table which several of the guys played on.



After returning home, & sorting through my terrain, I decided that some of my scatter needed a repaint, as they were previously done with a quick paintjob.

 


These were some small resin carts & 3 barricades (also resin) which I cannot recall where they had come from. However after some contrast paint & a bit of drybrushing, they are now good-to-go.

 


I added some scrap bits of cheescloth to a couple of the barricades to add more oomph!
 

Thursday, July 6, 2023

Soldiers of Napoleon at EWG

 Bruce brought out his Napeolonics to introduce us to Soldiers of Napeoleon. We played  the struggle for La Haye Sainte in the center of the Waterloo battlefield.

 


Andy & I played the British whilst Chen & Daniel played the French.

The game uses cards which provide the players 3 options when played. They can use the value at the top to determine the number of actions they can take, the centre effect/event, or the bottom which will allow rally attempts (which will provide VP's to the opponent)

 


The plodding advance by the French on the Farm. 

Of note is that the distance a commander is from the unit they wish to activate determines the number of actions that cost will incur. An example being, if within 10cm = 1 action, >10 - 20cm = 2 actions, etc.

The leaderless group of troops in the farm required me to send my brigade commander to lead them, otherwise they wouldn't do anything.

 


The British Heavy Calvary arrives to push back the French infantry assault. Oddly, Chen never moved his French Cavalry & they sat on the start line throughout the game. To be fair, apart from the 1 unit of troops that quickly died in the farm, I didn't do much with the troops on my flank either.

 


Meanwhile Daniel, had swept away the militia skirmishers that were a screening force & had managed to begin to breach the defence line of the other militia quality troops defending.

The British Rifles held up a staunch resistance in the pit, but were about to fall back when the game ended.

 

The British managed to eke out a victory, as the game is won by total VP's which can be garnered by completing Objectives, winning battles, winning the initiative, etc. We did manage 4VP's just from early initiative wins in the battle.

There were a couple of rules that need some tweaking, but I think the game went well for a first time trying it. Thanks Bruce for bringing it out to the club!


Sunday, July 2, 2023

A Little Bit Chaotic!

 With it being the Canada Day Weekend here, and my then needing to stay available to assist with Wildfire monitoring for the company I work for, its been a stay-at-home, weekend.

However that also provided me an opportunity to get a bunch of figures painted.

First up was finishing off the remaining 5 Chaos Hounds I had previously built & were sniffing around the paint table since.


With this batch I went for darker hindquarters on them.


Again this was mainly 'speed painted' furs.


Then finished up using normal painting.

 


Then it was onto a batch of figures I needed to complete for the next Mordheim game. 

I had this box of plastic Sylvaneath...though I will still call them treekin or dryads.


They were multipart, having to glue each head, arms & back branches, which allowed for a wide variety & created 16 of them from the box.


Again, they were speed painted with Army Painter Dark Wood.


 I then used a speed paint followed by lighter regular paint edging on the skirts.


I opted to use a parchment colour for their mouths, thinking on the light colours found within real trees.

 


Now I look forward to the game next weekend to culminate our Road to Mordheim campaign. 

Thanks for visiting