I also snagged a US Marshal for his Shotgun & went with Hardened Resolve to aid in healing our wounds & sanity.
Dan chose the Saloon girl & a wandering samurai.
We played the City of the Ancients scenario & were required to find a stable portal, collect 4 clues & defeat a boss monster.
As we started out
One of the actions available is scavenging. Our first scavenge was a bit more than we wanted as we got 3 successes.
We continued, the Saloon girl (who had a +2 movement due to items & ability) quickly advanced ahead
Where we were beset by a Night Fiend. Our dice started out quite horribly & it took several rounds before we could finish this guy.
2 tiles later we ran into a group of gas-mask wearing WW1 era troopers, obviously they were not from around these parts.
We successfully dealt with them & continued, only to run into a rock slide. This caused our group much grief & injury.
The stable portal is discovered! (Sorry for the poorly placed face on the magic mat)
We found ourselves in an icy world, where we discovered 2 pillars wanting to shoot frickin laser beams at us!
I suppose I should mention the Darkness track. Each turn we had to roll a number or higher to hold back the darkness. Failure made the tokens move down the track. Once the track was filled it was game over. By this stage we were getting quite close to having to make a run for it & then...
We ran into a band of Snake men, commanded by a Shaman. My Gunslinger was dropped in one round of attacks. The Saloon girl spent her action getting me back up, however I had to roll a grievous wound & managed to only get a concussion.
We did manage to beat the snake men, though it was a rough go & then decided to withdraw with what we had gained rather than attempt to push on. Dan has been doing the Town portion of the campaign at home & we are resolving any dice rolling through facebook.
Hopefully we get a couple more curious souls to join the campaign. Thanks Dan for bringing it out!