This scenario is set within one of the many gardens within Felstad. The warband's arrive to see the Golem destroying statues. Because of the magic leaking from the golem, all the statues have the potential to animate (1 in 6) each time the golem gets within 6" of them. Roll for this at the beginning of the golems phase.
This leaked magic also would allow a wizard casting control construct to animate one of them.
For this scenario, the wizards have come to study the Golem & thus are not here to destroy it. If it is destroyed, the wizards band who caused it's destruction will receive no experience whatsoever for this game.
Treasure is placed as usual (3 treasures per warband).
Other experience can be gained one time each as follows;
10xp if a member of the wizards band comes within 10" of the golem.
10xp if any member of the wizards band engages the golem in combat.
50xp if the wizard gets within 6" of the golem
10xp if the wizard or apprentice successfully cast a non-damaging spell on the golem.
The warbands were as follows;
Here is the battle report...
Thus we avoided killing the golem. As the warband's returned to their bases, this is what they earned from treasures taken
Bob (Scott) - 430xp, 1 treasure - 240GC, Dagger +1Dam, Grimoire - Bone Dart
Theodore & Spot IV killed, Todd miss game.
Innovar (Craig) - 340xp, 2 treasures - 170GC, Potions - Healing x2, Toughness; Grimoire's - Control Undead, Illusory Soldier. Shadow III & Asan miss game.
Ludwig (Chen) - 560xp, 2 treasures - 110GC, Potions - Strength, Healing, Invulnurbility x2, Elixer of Speed; +2Dam Hand Weapon.
Eben (Me) - 510xp, 4 treasures - 387GC, Scrolls - Fast Act, Strength, Banish; Grimoires - Wizard Eye, Destructive Sphere, Beauty
Stay tuned for our next Foray into Felstad.