Today,4 of us played the Mine Mayhem scenario of the Lost Prospector.
Atop the platform, there were 2 tunnel entrances per side. Stairs/Ladders were located in each corner. As an adjustment I stated that the plaform was 4" high, so that those leaping/falling would indeed take damage. As I didn't have a tracked Excavator, we used this wheeled one. One of the adjustments was using a D8 +2" for movment & direction (determined by the point of the d8.
As well, if the Excavator struck one of the side platforms, it would cave in one of the tunnels on that side. As well, it would automatically turn 180 degrees & move the D8+2" next turn
Another adjustment was..what do the miners do? We decided that they would move to unlock loot & then attempt to get away with it. Also their main goal was to escape & they would fight back against anyone shooting at them.
Dan's gang.
Craig's gang.
Chen's gang.
Another thing I changed, was that any item struck by the Excavator is destroyed & removed from the table.
I also made rules for Walls of Force. Should the Excavator slam into one, it would stop & the rules for it stopping would apply, but it would weaken the shield by 5 points. Thus the first time it was struck, it would only need a 15+ to destroy, 2 Hits > 10+, 3 Hits > 5+. We only had 2 Walls of Force, which were never impacted by the Excavator.
Both Dan's & my Captains clambered atop the Excavator. The following turn, Dan took out my Captain. He was then struck by numerous hits by my gang & got knocked off.
The Excavator continued to wreak havoc on my crew,
first hitting my Sniper...
I eventually managed to get one of my Engineers on the Excavator & unlocked the loot token. My MG armed trooper for slammed, but survived.
With that, the gangs drifted away up the tunnels & back to their ships. Now we prepare for our final scenario of the campaign. Thanks for those who came out.