Sunday, July 20, 2025

EWG at RPG-a-thon

 This weekend saw our club run 4 games at the second weekend of RPG-a-thon .

On Saturday morning, Dave ran a game of Rangers of Shadows Deep. We managed to get 2 scenarios finished in the time alotted.

 



We actually had a dedicated table within the main hall where all the vendors had their products for sale. 

 


It should also be mentioned that there were quite a few vendors outside & kudo's to them for braving all the rain that fell Saturday. Authentic Dungeons also had a booth selling lots of LARP gear.

 


I ran my Pirates game in the afternoon. I had 2 players plus myself.

 


I decided to run a scenario where a Caravel carrying a treasure chest was making for its drop at the island tower. The Pirates, hearing of the were attempting to intercept the ship to take the treasure for themselves.

 


The island tower, which had 3 musketeers who also operated a bombard.

 


As the first cannon's fire, the shot is long. The rowboat at the rear is holding the crewmen who are below decks as well as the treasure, they needed somewhere to store them.

 

The ships are soon close enough for the Marines to begin their musketry.

 


As my Caravel was getting close to the island, a weather change caused a massive increase in wind adding 12" to movement, this caused my ship to run aground & due to the speed, both masts were shattered. Its a good thing I was so close to the island!

 


As another ship suffered the same fate, with a shattered mast, the last pirate ship was sinking, so the remainder of the crew attempted to swim to the caravel to battle over the treasure, the floundering crew drew the attention of Chomper who began moving towards the players. (You can see the 3 crew that managed to pass their swim test at the edge of the Caravel)

 


The game was pretty much over by this point, so we called it.

 Sunday had Richard run Pulp Alley Cthulhu. We ended up with a full table of 5 gangs searching for the Golden Goblet. 

 


As luck would have it, the Goblet was found at the first plot point. There were lots of Deep Ones arriving, causing all sorts of Horror on those who were engaged by them. We kept the rules used to a basic level as we had so many new players.

 


For the afternoon, I again pulled out the Pirates game. We had 4 players (including me) 

 


The scenario was the same as I ran at Mayday, there was a ship wrecked  amongst some rocks with treasure waiting to be grabbed by a deserving Pirate Captain. I added more rocks around the wreck to prevent any of the ships from being able to fit, thus players would need to use their rowboat to get to the wreck.

 


There was some long range cannon fire, but again they fell short.

 


The ships get close & begin dropping their rowboats. I kept my sloop to the outside, biding my time.

 


As the first rowboat touches the island with the wreck, Skeleton Pirates arise from the sand, to defend their treasure. There were also some Zombie Pirates as well.

 


By the time the game ended, the island was cleared of the Skeletal Crew, a lone Captain remained on the island with a chest he could not move by himself. As revenge, he shot all the crew within another rowboat attempting to get away with the second chest...so it drifted away crewless.

 


Most of the ships were down to barely enough crew to handle the ship, so cannon fire was greatly diminished. I think we had gotten through 12 turns & decided to call the game, as noone was getting a chest. Based on kills, yound David won the game.

I spoke with the organizer afterwards & he had recieved feedback that the games were enjoyed & I expect we will be getting invited back next year to host more games....so start planning for this next year club members! 

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