Friday, September 5, 2025

Nam 68 at EWG

 Tuesday night saw 4 of us play Nam 68, hosted by George.

 


I played the VC force. Bruce, Chen & Rudy ran the US fire teams, while George ran the game for us. He had determined the forces prior from the drawing of cards.

 


The US forces were doing a sweep of a village, looking for VC weapon caches. the red dice were the deployment distance for my VC troops. The Green dice were where the first fire-team of the US forces started.

 


I had 2 infiltrator's who replaced civilians which were wandering about the village when I activated them. The US player as an advanced action can 'challenge' a civilian to see if they are VC infiltrators. Below the advance US Fire-team searches a cache. The US player gains VP's for searching caches, of which there were 4 on the table.

 


One of my infiltrators popped up & threw his single grenade, which scattered off into the jungle. In the following turn, he was able to suppress one of the US troops. An interesting mechanic is that the active player rolls a d6 for basic actions, which are either move or suppress fire. They then recieve a chit with either a number 'advanced actions' or something special which remains hidden. The non-active player also is shown a chit like above which will provide 'hazards' they can play to counter the actions of the active player. Things like make them do a resolve test when they want to sprint, or an ammo-check after firing.

 


The US fire team was able to kill my infiltrator, but was then hit by 3 successful shots by a 3 man team of VC hidden in the jungle. The counters show the results of that fire, while the suppressed may wasn't affected.

 


I think we had the spirit of Scott attending, as the amount of 1's rolled was nuts. The remainder of the US forces are now on the table & pressing through the village. Another action the US can do as a Hazard is to get the villagers moving towards their edge of the table which will score them VP's.

 


My 2nd Infiltrator popped up & threw a very successful grenade. The grenades do both blast & shrapnel damage. One member of the US fireteam was killed & 2 others lightly wounded. The US player had played a hidden chit, that forced the VC to withdraw the following turn, which ended the battle.

 


Thanks George for bringing out the game & running it.

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