After some conversations with Chen, he agreed to run a Space Station Zero campaign at the club.
He generated some crews for the 5 of us that chose to take part in the campaign. We had 2 crews - Monster Hunters (Richard & Craig) while Colin, Will & I took a Merchant Crew.
With characters split amongst the players, we entered an Abandoned Docking Bay Access Port (Challenge 1) which connects the general Docking Bay Zero safe area to the unexplored areas beyond. These bays are broken down, barely lit & full of dangers!
As my camera battery was dead at launch, I asked Colin if he would grab some photos to use for this post. Alas we didn't get a photo of the full table layout.
Obstacles & Enemies for the game were pre-rolled by Chen (which makes it easier for him to bring whats needed). Our challenges were...
A Poison Chemical Gas Leak. 3 leaks were occuring causing every activating character to roll a Life Save or suffer damage based on fails. We had to get characters at each location to turn off the leaks.
Our 2nd challenge were some Ancient Sentries consisting of robotic guards, their weapons non functioning, so they were armed with their hands or weapon remnants to swing in battle.
Several crewmen suffering the effects of the poison gas..
The shambling sentries did manage to get into melee with some of the crewmen.
As for the Captain of the Merchant crew, he was taken down by a sentry, but survived, missing the next scenario. One of our Engineers wasn't so lucky & died from the poison gas.
So we move towards the next Challenge, but I won't spoil it now. How long will the campaign go? My guess is until we lose everyone, so the question is, are we up for the challenge?
Thanks Chen for running this, it played quite quickly once everyone got the mechanics down. Thanks Colin for snagging the photos.






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