This past Sunday we played our 6th campaign game, this time heading to a library wherein lay a tome containing 3 spells.
We have also just added potential for players to be afflicted with mutations via the Grave Mutations supplement. Going forward, when players pick up a treasure, when rolling for a creature spawn, anyone who rolls a 1, has found a cursed treasure & that warband member will roll on the table after the current game to determine what affects they are afflicted with.
The Warbands
![]() |
| Chen's Warband |
![]() |
| Craig's Warband |
![]() |
| Dan's Warband |
![]() |
| Kurt's Warband |
![]() |
| Rolland's Warband |
![]() |
| Terry's (My) Warband |
So without further ado, here is the AAR;
A great game, although the single stairway to below was frustrating to some. Oh well, they didn't build the vault for convenience. With the players determined to return to recover the tome, the reality remains, it can be gotten by only 1!
The players are also more aware that the wizard & or apprentices will be required to get past the test of the hands, as the sole figure that attempted it, suffered some damage & also had a great rock fall to block half the lower chamber.
Our next game is scheduled in a couple of weeks, & I have already started work on the scenario. Can't wait!
Thanks for taking the time to enjoy the AAR.









































No comments:
Post a Comment