Wednesday, November 20, 2013

Zombicide at EWG

Last night I ran Zombicide at the club. We had 3 others plus myself play the survivors. Chen, Bruce & newcomer Barry joined with me to brave the streets & slay zombies.

We again played the scenario City Blocks, where the survivors needed to grab the objectives, find water, bag of rice & canned food, then escape at the exit.


We decided to open the door to the biggest building complex first. Below is what this spawned. 3 Fatties & friends, as well as a couple other walkers. Things were not looking good & we've only had 1 survivor activate.


We quickly decided to draw the majority of the zombies in the building to the one end, where the closed door prevented their going further. Meanwhile Amy drew another group down the street. While a couple survivors dealt with the paltry spawns at the end of the street, they ensured they made the most noise. We also had a good opportunity for lots of searching in the small building, gaining our first objective and lots of weapons which included a Molotov.


We knew exactly how to utilize that Molotov, as we cleared the large building of all the remaining zombies in one fell Whoosh!


We continued our onslaught & came very close to having a perfect game...then our good fortunes changed as the Runners got an extra action and slew Ned. He was the only character to suffer a wound from the 8 survivors.


This was a definite successful run of the game as apart from Ned we had achieved all the objectives and escaped. The one Abomination that showed up was quickly flamed by another Molotov. Congrats to all who participated.

Saturday, November 16, 2013

More Super Dungeon Explore & the Obligatory Pirate

Finally finished a couple more of the Super Dungeon Explore figures I've been working on, as well as another Pirate.

First up is the Glimmerdusk Ranger.


Followed by Von Wilding


As I've said before, these have been fun to paint & they have interesting poses.



And lastly my obligatory Pirate. I continue work on these fella's as I progress thru the consignment.


Rather than try painting tattoos, I used some of the text from my old Tamiya decal sets to create one for his arm.


My next post will likely be after the EWG club night where I will again be running Zombicide.

Monday, November 11, 2013

3rd Annual Remembrance Day Gaming afternoon

Poppy - ''Lest we forget''


Let's be sure to start off this post right.

Lest we forget, today we paid homage to our fallen. The sounds of the pipes, the minute of silence & the remembering of friends who are no longer with us.












The afternoon found Scott & Chen come out to my place to spend the remainder of the day playing Zombicide.


As you can see, this was going to be a massive game. I used every tile from the Original game (with an extra set of tiles), Toxic Mall & Prison Break. I had 1 tile not appearing in this adventure.

The objective was simple, get to the Choppah! There were of course a couple of hitches. The first was that the only person able to fly the helicopter was last seen in the confines of the prison before all hell broke loose. The second of course was the Zombies.


Things started off well enough. We got to the first building, got inside & then...

A Zombie popped out of the manhole.


We continued searching the building. Meanwhile the swarms were starting to build.


We were lucky to have found a ready made Molotov & had it waiting for just the right moment. Things were getting messy in the building as we tried drawing as many Zombies as possible to the one end of the building.


We were seriously bogging down & then Whoosh! The Molotov cleared the room.


We then rushed into the next batch of walkers & then the worst thing possible happened...
 

All the Zombie Walkers got an extra activation....game over as we were decimated. If you count, there are 9 Walkers in the zone with us & that does not include the 2 Runners & Zombie Dog. 9 wounds on 5 characters.


We set up to play again, this time we removed several of the spawn sites. Of course this time around, the first building we checked was swarming with Zombies.


Raoul was having a bad day. He rarely succeeded in hitting his targets, & even when all he wanted to do was search, found a Zombie instead.


Which of course killed him.


He returned as a Zombivore (basically a zombie with his brains intact).
 

The others didn't fare much better. We ended up having no items to open doors, as they were lost with those who fell.

Ok, so 2 fails with the run to the chopper, so we had some Lasagna & returned to try the original scenario (with expansions)


Things were going well, though we got to the yellow danger level quite rapidly which in turn caused us grief
 

El Cholo was the first to fall, after having failed to finish off a zombie dog. It had 3 activations & El Cholo was no more.


Meanwhile we had an abomination appear. Here Phil gets a first hand look before jetting out of the building. Noone could harm this thing, so the best we could manage was to stay away from it.


Raoul was determined to maintain his record of least reliable character, as these 3 runners took him down.


We ended up again getting overwhelmed & were finished off by a card giving the zombies an extra activation.

Thus ended the day of gaming. I will likely bring this game back to the club for some more plays & hope to have more people give this game a try.

 

Wednesday, November 6, 2013

Flying Colors at EWG

Last night at the club, Bruce brought out his Sailing ships to do battle. I don't recall the actual battle we refought, but his ships were looking great!


Kevin & I played the British against Dave & Scott who were the outrageous French. Below is an image of our starting positions.


After a couple of initial long range volleys, with nary any damage, both sides quickly closed the distance & the broadsides began to tell. The white smoke shows which broadsides had fired in the turn.


The British lost their smaller vessel & had a couple more crippled with little or no rigging left.


The French were also feeling the burn, as several of their vessels were reduced to class 6's & 7's. Bruce had printed off some ship sheets, which allowed most of the counters to remain off the map, which we all readily agreed was a wise choice.

An interesting game which I hope to see at the club again, as it was the first time for many of us to have an opportunity to play....now we need to pressure Bruce into holding a Battle of Trafalgar....just kidding!

Monday, October 28, 2013

Super Dungeon Explore - Sapper

Another consignment figure was finished today.

Here we have the Star Guild Sapper -  Dwarf Hero.


Another fun figure to paint, and he is wielding one mean looking mallet.



I have 2 more Dungeon Explore figures on the table, as well as some more pirates.

Sunday, October 27, 2013

Zomtober - the end is nigh

Well as Zomtober draws to a close (ie: last weekend for entries to this hosted event) I have finished my last on time YAY! It just took me this log to post it as I was painting other stuff today while this sat waiting for its photo op.

Again this is one of the Zombicide Walkers.


I appreciate his base looks a little 'off' due to my adding washers to them, so they can stand in my magnetized boxes. This also gives them weight so they don't topple as easy. I think I have pretty much decided I will add washers to all my 28mm figures now.


Thanks to Pulpcitizen for running this event, sometimes a little nudge is all it takes to get paint to brush. Also thanks to Michael for previewing this event  & thus getting me involved.

All the Zombicide miniatures will be painted in due course...must stay on the Pirates!... though I may keep slipping one in every couple of weeks.

So now my mind is feverishly trying to decide what I want to do for my Nov 11th Gaming afternoon. As I myself am a veteran I will be looking down the road to theme my annual (this is the 3rd?) venue on a historical theme. A day like this also allows the playing of a game that takes more than a couple of hours.

I have heard SAGA mentioned, but that's something we could easily do at the club. Part of me wants to run a massive Zombicide game this round as I now have all the expansions & it would allow the trying out of the Zombivores, and other new rules.

Perhaps a 'Get to da Choppa' gauntlet run from one end of the table to the other with Zombie spawns all the way!

Wednesday, October 23, 2013

Zombtober just got a whole lot scarier

I arrived home to find a box on the dining table....lo & behold it was my Zombicide Season 2 Kickstarter!


Now I know this is not everything that's coming for this game. There were some special characters I also ordered that were created by others that they offered too...they will be coming likely late spring.

But onto the goodies!

Prison Break with Prison Outbreak Pack A (extra Zombies), because we all know we can never have enough.


Also Toxic City Mall with Set #2 of Survivors & Zombivores


Of course no-one should travel without mans best friend...same goes for Zombies.


Lastly 4 of the extra characters... Dakota (Pamela Anderson), Rick (Jason Statham), Adriana & Lea


Staying the course of completing my Pirates just got a whole lot tougher.