We started off with the intro scenario & it was basically a human armoured force against the Martians.
The Martians move quick! They easily covered half the table in 1 turn. They also blasted 2 of my tanks before they could even move. Here 2 Assault Tripods loom over a ruined building.
The Martian Scout Tripod scurries forward. Behind can be seen 2 Grenadier Tripods, whose launchers can reach out to 50". I think you can see where this is going. The Scout has a targetter which lights up enemy units for the Grenadiers.
After losing a couple tanks, we finally felled a Tripod.
The Armor lumbers forward to fire, then withdraws back behind the hill.
The Scout manages to get a sweep attack from its heat ray on these Steamer III tanks. I think one was destroyed from this attack.
Another Assault Tripod is felled.
The Scout tripod moves close to the routing armoured unit & destroys it.
The Martians win the first round.
We then set up & played the Outskirts scenario. This saw the addition of the blip markers which changes things up a bit for the humans, as the Tripods are not quite sure what they are aiming at.
Once again the Scout Tripod moves forward, if they get to within 6" of a blip, it is spotted.
A unit of Steamer II's moves down the road.
This ended in a human victory, but it was very close & could easily have gone to the Martians.
We played the same scenario again, this time I finally got to put some Infantry on the table.
And just as quickly got to remove them as they were hit by the Grenadiers using Black Dust.
Things were going well for the Humans, when the destruction of a Grenadier Tripod ended with a Catastrophic explosion which destroyed the second nearby.
So the day was a success, it allowed us to see some things & how the game played. A game is generally only 6 turns long, but the ranges & movement make battles happen quickly & we never did get to 6 turns.
I have a few more units to complete before the next Club night on the 5th of August where Scott & I will host this game.