Sunday, May 5, 2013

Mayday Games Convention

Another very successful Mayday convention. We added a new Warmachine tournament thanks to Kevin so that gave us 3 tourneys happening now. This also pretty much fills our venue (we even had to get more tables!)


This also meant we had to set up games in the Social Room (our usual club haunt).


So what about the auction!?! We had the full run of the hall so utilized the hallway for our auction this year. What makes our convention differ from Fallcon is that we are more miniatures oriented vs. board games. That's not to say we don't play board games, just look at that first table in the auction!


There were several of us bloggers who took lots of photos, so I will leave the majority of it to them. I will of course focus on the games I played in or ran.

Up first was G.A.S.L.I.G.H.T. Sean & his son Liam came up from Calgary to host this game. This game also filled up very quickly!. In this scenario, all the players played small forces working together to take out the Spice Pirate stronghold.


Sean & his son played the forces of the Spice Pirates....& more...


I chose to play the Camel Corps under the command of 'Black Jack' McCracken (call me Phil) & his trusty Indian sidekick Lal Singh.


A shot of the objective.


Pat was on my flank with his Blue Turban Sikhs & Gatling Gun.


The Camel Corps wiped out a foot unit before it could come to grips, then were charged by the Spice Pirates Camel troops. A huge melee ensued.


It was bloody & when done, Lal discovered he had received a field promotion. They were to continue & were engaged by another swarm of foot troops, which ended the brave charge of the Camel Corps.


Meanwhile our forces Steam Tank drove into the Forbidden Oasis.....there's a reason it was forbidden. A dinosaur emerged & attacked the steam tank. I believe our forces had dino-burgers after the battle.


On the other side of the field, Pat's Blue Turban Sikhs entered the area near the monolith & spawned a Giant Spider. His leader made short work of the spider.


I had left the table after this point (to go look over auction goodies) but I believe our forces did manage to eke out a victory, though when I wandered past a bit later our forces were very much smaller than when we started.

The afternoon timeslot I spent playing War Rockets. In this scenario, a Crashed Xenethian base ship drew the attention of scavenging Pirates. A force of Xenethian ships were enroute to destroy the scum.


The ships surrounding the downed vessel were all grounded at the start of the game. Each turn they would collect 1 cargo up to their capacity ( ie: a tier 2 ship could carry 2 cargo). Then had to lift off & escape off the far edge of the table. They had several small overwatch fleets defending the site.


I played the Xenethian relief force. Though very agile, they discs are not very hardy & I lost 2 very quickly. Things were looking bad right off the get go. I did however recover & was able to destroy several of his ships in return.


The chase ensued & I was able to destroy the tier 4 ship before it could escape. They managed to get off 4 cargo. (Scott said that after 2 previous playtests this was also the amount they were able to get). We replayed the game again & tried some new tactics. Namely using 2 of the cargo gatherers to help defend & then once all the ships had 2 cargo made a run for it. This did indeed work & we got away from the Xenethian tier 3 & 4 ships before they could get close.


For the evening game, I brought out my Pirates! In this scenario, there were 2 merchant Caravels, each carrying a locked chest of treasure. Their goal was to sail off the far end of the table. They turned their dials on the chests so they did not know what it contained. We would only discover that once the ship got off the table.


The Pirates of course heard of this fleet, so were sailing to attempt to get the gold for themselves.  The game of course was cutthroat from the beginning as 1 of the pirates unloaded a broadside at his neighbor...he was short on both shots!.


The Pirates sniped away at one-another as they sailed towards the merchants.


One of the merchants got too close to the rocks & ran aground. He was stuck there for 3 turns. He was engaged by one of the pirates, but came out well ahead as he started picking off Pirate Crew, which totally nullified it being able to do anything but sail.

The other merchant ship found itself sailing into the wind with damaged sails. It was able to maintain its position but was unable to make any headway. The pirate ship closest to the bottom of the image had a damaged rudder causing it to sail straight ahead for 2 turns. This pretty much took him out of the battle, as by the time he was able to come about, the game was nearing its end.


The merchant scored a devastating blow against one of the pirates, sundering its mast & with the other damage, it was quickly sinking.


The pirate crew abandoned ship & started making towards the merchant, but were shot down to a man by the Marines & Officers of the merchant vessel.


The game ended with 1 Merchant having sailed beyond range of capture & had a chest of 300gold. One pirate ship was sunk, another abandoned & the second Merchant's chest being a trap!

Thanks to Jonathan for handling all the Mayday Registration/Website/Schedule. To Bob for handling the Auction & to Scott & Justin to ensuring we had snacks & coffee.

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