Wednesday, April 5, 2017

Pulped in Pulp Alley

We descended on the club for another round of Pulp Alley. We were going to replay the scenario last played, where one faction (consisting of 2 groups) were to escort the Big Man across the table. The Plot points would either add or subtract movement depending who collected it.

I chose to play the trio of terror consisting of The Shadow, Hornet & Kato.


The table is set, the game is afoot!


Kato is deployed early & moves towards a plot point (the crates)


As the gangsters held the initiative, I had all my characters on board, before the onslaught of thugs. The Shadow is spotted & the bullets begin to fly!


On the opposite side of the table, the beat cops become engaged in fisticuffs.


The Hornet unlocked a plot point on the second turn. This gave the big man an extra 6" of movement.


As the police flooded the street on the opposite end, Kato forgoes snagging a plot point to lay the smack-down on Spats Mulligan


The brawl continues.


The second group of gangsters had a free hand of movement, with little opposition. However one of the shotgun armed cops engaged them.


Alas, the thugs managed to snag 2 plot points. The challenge turned out to be a bit of a joke & was easily overcome.


By turn 6, the police had failed the mission. Both the Hornet & Kato were down & out, leaving me with just the Shadow. Our after game discussion realized that allowing the second group of gangsters free reign to snag plot points was our undoing.

Until we meet again! Mwahahahaahhaha
 

11 comments:

  1. Another great encounter Terry, better luck next time.

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    1. Thanks Michael. We are certainly learning from our mistakes

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  2. That looks like such a game: such a shame the forces of Law and Order were defeated!

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    1. Well considering most of the 1 group of police are followers (they should wear red shirts), they don't last long when the bullets fly. I am sure we will play this again

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  3. That looks like such a game: such a shame the forces of Law and Order were defeated!

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    1. Eventually they will win, just got to stop failing those dice rolls.

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  4. Great AAR. I have been playing a lot of Pulp Alley with my game group and really enjoying so I was thinking of using it for my annual Doctor Who game at Cangames. However I find the game really bogs down and gets slow if you have more than 4 players so maybe not the best convention game.

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    1. Thanks Brian, I was thinking this is the perfect ruleset for Dr WHO. I will be in the game again this year. As long as you keep the players with only a few figures each, the followers will get knocked off quick. I would be curious to see the converted Dr stat's for Pulp Alley.

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