The changes I made the scenario were;
The Cultists defending the card had built up some rough cover to hide behind. As well they were armed with bows & I upgraded them to +2 Fight, +2 Shoot.
The treasures on the cart themselves were hidden beneath a tarp & were thus not visible until the tarp was removed. The tarp would require 2 actions to remove.
The ghoul pack reinforcements would be 1 per warband, thus our ghoul pack would be 5.
Lastly the 4 treasures inside the cart would automatically spawn a creature nearby when picked up.
So for today's scenario the warbands involved were as follows.
Eben (Terry)
Innovar (Craig)
Bob (Scott) - outfitted in different duds from normal
Malcron (Jonathan)
Ludwig (Chen)
So grab yourself a drink for I have a tale to tell.
So once the warbands returned to their camps, the pain & gain were as follows;
Ludwig - 485xp, 20gc, Fate Stone.
Bob - 510xp, 40gc, Magic Spectacles, Grimoire - Mind Control
Thrawn & Spot V - Miss Game, Timmy had a close call & lost all his items.
Innovar - 555xp, 440gc, Unbreakable Orb, Eyes of Umoto
Sharn - Dead, Belle - Miss Game, Bardley -1 Fight Permanent Injury.
Malcron - 260xp, 20gc, Quiver of Soul Seeking
Grayson, Slip - Dead, Reid - Miss Game
Eben - 650xp, 290gc, Scrolls - Bind Demon, Restore Life; Grimoire - Heal
Borke & Mange - Dead
This leaves us with 1 more scenario to finish this campaign, but you will have to wait until December for that to occur. Thanks for reading!
Great report Terry! And a fantastic looking table too 🙂
ReplyDeleteThanks Ivor! This seemed to be one of the longer games we had!
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