Wednesday, February 27, 2019

Frostgrave - Grave Concern

This past Sunday we had our 2nd game in our current campaign. The warbands have now reached the outer walls of Felstad, however something nefarious is occuring & the wizards are forced to react....mainly due to greed!

We had 5 warbands pitted against one another  as well as an NPC Necromancer who was currently in the process of building an undead army to marchn into Felstad.

Scenario: Grave Concern

Continuing towards Felstad, you finally see the walls in the distance. Deciding to be cautious, you move around to a less obvious entrance to the city. A small cemetary lies just off the track leading to a lesser gate, which has been sundered. As well a portion of the wall has been crumbled & will allow easier access to the city within.

As you draw closer you hear chanting & see an eldritch glow emanating from within the cemetary. A wizard & several others move about placing treasure chests atop writhing piles of bones. The treasures are torn apart, their contents being drawn within the bone pile. As you watch, a glowing sword vanishes into a pile...moments later a skeleton emerges & takes its place beside others of its ilk. It would appear an army is being formed.

You can see further treasures strewn about the base of a small mausoleum in the centre of the cemetary.

Scenario Notes:

Some long lost power is being used by a Necromancer to create a small army of undead, as his previous attempt into Felstad met with losing nearly all of his warband. He along with his apprentice & 4 death cultists armed with bows,are all that remain. 
The treasures are being consumed within 4 bone piles. As treasure is consumed, either a skeleton or zombie emerges. However this magic drains the power of the bone pile (in effect it loses 1 hitpoint with each warrior emerging).

The 4 chests atop the piles will have a fixed value (basically the treasure dice roll) which begins at 20 & is reduced by 1 each creature phase as a warrior emerges.

The bone piles can be destroyed. They have a Fight of 0, Armour 12, Hits 20 to start. Each creature phase the bone pile loses 1 hit as a creature emerges.

If all the bone piles are destroyed, the Necromancer & his Apprentice will attempt to flee into the Mausoleum. A secret exit is located beneath the central tomb.

The warbands which took part this game were;

Yhegda the Witch

Herryk the Enchanter

Zarozina the Summoner

Bilgax the Necromancer

Severus the Enchanter

Now on with the story...


 So it was a bloody battle for some. The Necromancer was a force to be reckoned with. It took the players some time to figure out that smashing the bone piles would stop the grind. However the Necromancer was slain, so he won't be coming back to hound the warbands in a future scenario.

The aftermath was as follows;

Herryk (Chen) 620xp, 200gc, Gloves of Strength, Grimoires - Leap, Blinding Light, Elemental Ball. Karazan (Miss Game)

Bilgax (Chris) 265xp. Listerine & Bobo (Killed)

Zarozina (Andrew) 360xp, 445gc, Magic Bow (+1 Shoot). Dunloc & Spike (Killed)

Severus (Scott) 420xp, 60gc, Grimoire - Steal Health. Silvanus & Sextilius (Killed); Seneca, Sergius & Secundus (Miss Game)

Yhegda (Terry) 480xp, 190gc, Robes of Arrow Turning, Grimoire - Spell Eater. Kroh (Miss Game)

The Magic Store back on Bordertown now has Grimoires of Fast Act, Furious Quill & Brew Potion for sale.


  1. Great looking game Terry! Fab presentation too :)

    1. Thanks Ivor! Was a bloody game for some. We have 1 further wizard who needs to make his band known. Potentially a further one will arrive in June when he is back in the area.

  2. Replies
    1. Thanks Michael! I believe the comic story is much improved over my first attempt with the software!