Continuing with our Stargrave Campaign, this past Sunday we travelled to the Overgrown Factory. I've seen other posts where players have gone with more of a jungle terrain, with remnants of walls & buildings to represent the factory. I opted to use the edge of the play area to represent the outer walls of the factory & the jungle now intruding & slowly reclaiming the ruins.
We had 5 player crews, & it was also our first play using the Side Hustle cards.
As is typical, where I find myself always short of time, I just got the base coats done on the Rampart Walls & the GW mining equipment. Once I complete the painting on those, they will recieve posts of their own.
One of the players had a side hustle that involved adding 4 Dedfurds to the board at the beginning of the game....an auspicious start for sure
The crew of the Incorrigible enters...& smoke begins to Pop!
Scotts crew engages a Dedfurd in Hand to Hand.....
Smoke clouds continued to blossom, as we had 2 warbots on the table (another arrived from a Side Hustle card), & the fact we were now getting within range of one-another.
I think my crew is quite concealed at this point
Craig's Side Hustle involved several Bounty Hunters trying to track down & remove his Captain...
Craigs Captain finds himself quickly becoming overwhelmed. Not only did he have Bounty Hunters, but then 2 Pirate Shock Troopers arrived near his crew. Many crew were taken down shortly after this.
We had our first Mind Gripper arrive as a random encounter. These little buggers are a real challenge & I think its safe to say, we hope to never have another show up in the future. Scott's crew spent most of the game trying to get away from it after losing the first member of his crew to it.
All in all, a great fun scenario. I liked the addition of the Side Hustle events, as it really changed up the game! Not sure they will work for every scenario - ie the Lava planet that culminates our Core Book Campaign. I will have to look at it more.
As always, thanks for taking the time to follow our campaign!
OWnderful looking game and a good call using the edge of the map as the factory walls. I thought through the netire game that the players were inside an abandoned, overgrown building. THe 'extra; bad guys make it all the bit deadlier and should maybe be used abit sparingly.
ReplyDeleteThanks Joe, we like the additional waves of random critters & the Unwanted Attention. It makes for an insane game, where you just never know what's going to arrive next to make your lives miserable!
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