Sunday, November 2, 2025

Stargrave The Last Prospector - The Final Showdown.

Today all 5 of our group played the Finale of the Last Prospector Campaign.

 


In the centre was a crypo pod within which was the Prospector.

 


Surrounding the Cyro-pod were 6 portals. Surrounding all of that was 4 pillars with an electrical force field of some sort, which prevented seeing through it. (See top photo)

 


Stage 1 

Craig's crew quickly engaged a couple of cultists near their entry point.

 


My crew finding itself stuck in the open, popped a smoke grenade.

 


Chen deployed a Wall of Force to block the cultists.

 

Kurt was able to destroy one of the pillars....on turn 1!

 


With the pillar destroyed, the force wall drops.We then entered Stage 2. Craig didn't notice the Cultist behind the stack & got a rude awakening.

 


Suddenly one of the portals flared & a Guardian of Light emerged.

 


My crew continued to advance, dealing with several cultists.

 


This is around the end of turn 4. There was still a lot of cultists being mopped up. Several shots have been made against the portals, but none were disabled.

 


More Guardians of Light are emerging.

 


Dan's crew continue to slowly advance. They were being held up by several cultists.

 


One of my Engineers was able to unlock the Cryo-Pod while Dans crew was engaging one of the Guardians.

 

Stage 3 

With the prospector released, I began to withdraw, hounded by Chen's grenades & firearms. My Engineer was eventually felled, but I was able to get my Pathfinder to the Prospector & with the use of Smoke, made my escape. As well the chamber began to cave in with rocks falling from above injuring crewmen.

The Prospector is saved!

 


With that, our Campaign has drawn to a close. Everyone enjoyed this scenario & we played it pretty much as written. The wildcard being the ability of someone being able to take down the pylon early in the game. Dan was able to deactivate one of the portals as well.

Thanks to everyone who played in the campaign & those who have followed along with our misadventures.

Now we are looking at launching a Frostgrave Campaign in January. 


Saturday, November 1, 2025

Stargrave - The Lost Prospector Finale Prep

Tomorrow is the big day! The Finale of our current Stargrave Campaign where we finally discover where the Lost Prospector is!

So reading through the scenario, I needed to get together some figures...The Guardians of Light have been handled, so onto the next challenge, 25 cultists.

Ummmmm....

Looking through my figures available & debating whether to start making a bunch of Northstar Miniature Cult Sci-fi guys I stumbled upon this box.

 


Now that would cover 5 guys, but they are stated to be Pirate Troopers, meaning carbines for all. Sure we could just say they all had carbines, but starting to build a bunch of Northstar figues is beginning to look likely.

Then while looking through Facebook, a local fellow was selling a pile of these exact figures. Quickly responding, I snagged his 50 figures which he had painted.

Sorting through them, I found the 25 I would need & after getting washers attached to the bases, primed them all for me to repaint.

And its been hectic (just finished them a couple hours ago).

 


Using mostly Contrast paints throughout, although I always find areas that just regular acrylics work best.

 


Just did a behind shot on the first 5 figures to show how they look.

 





At this point, the astute among you will note that I had actually painted up 26....well thats certainly better than being short! And here is the whole group of them.

 


As thats a wrap on todays post, I did get the table set up for tomorrows game, so here is a teaser.

 


To represent the energy wall, I grabbed some more of the glow sticks from the dollar store which I've used in another scenario. The 22" long ones come 4 to a pack. The shorter 8" are 12 to a pack. Each beam is using 1 of each length.

 


Thanks for following along, busy now with food prep for tomorrows game.

Sunday, October 26, 2025

Zomtober - Week 4

This post see's the end of Zomtober for 2025. I completed 2 more of the original Zombicide core game women.

 


Again using mostly Contrast Speed Paints.

 


With the addition of blood & gore.

 


The shot above showing the zombies shambling off to the storage box to be used when I start up another campaign. Thanks for following Zomtober for 2025. Will cya again next year!

Sunday, October 19, 2025

Zomtober Week 3

Bit of a slow week for getting anything painted as I've been getting as much stuff for winter painting prepped & primed as I can while we are still getting good weather. Of course this means finishing up outdoor projects too.

 


However I did get my meagre 1 zombie finished (sans Matte overspray)

 


Another of the original Zombicide zombies....they just keep on showing up!  

 


One day they will be all finished, but that is not this day (as you will see next Sunday) 

Sunday, October 12, 2025

Zomtober Week 2

Here we are at week 2 of Zomtober. 

 


This week, I have Watts.Interesting that his card states he starts with a Fire Axe, yet they've modelled him with a spiked bat.

 


Mainly painted with Contrast/Speed Paints. Woops! Looks like he has the Occulus critter from Alien Earth in his normal form....will need to touch that up.

 


And their rear view.

 


I have some 1st Ed Zombies on the table, but may do some terrain for next week. Guess you will need to come back to see eh!

Monday, October 6, 2025

Stargrave - Guardians of Light

As we close in on the big Last Prospector Finale, I have been busy trying to source figures to represent the Guardians of Light. I posted on the Stargrave Facebook group for ideas & had several folks step up with what they did.

With those ideas in mind I started looking at what figures I could source locally. The main requirements being, they had to be clear/transluscent & generally man-shaped. My final solution was...  

Shadows from Nolzur's Marvelous Miniatures! 

 


Fitting the requirements of bieng both clear & man-shaped made it easy. I did apply a quick coat of contrast yellow paint. Then did a bit of opaque light yellow on the fingers (they are supposed to be electrically charged or some-such). Then another bit of yellow Imperial Fist contrast over the fingers.


 So quick & easy in the end. It was just a bit of a bugger finding the figures. The store I got them from luckily had 3 packs. I expect if we get to having 6 of these on the table, the crews will really be in trouble... but thats another post!

As always, thanks for visiting. 


Sunday, October 5, 2025

Zomtober 2025! You Probably thought I Forgot!

And just like that, we are into another October, which means Zomtober for me! Yes I know many partake of Orctober, which is all well & good. 

 


I am happy to continue with Zomtober, as it provides me an opportunity to get more Zombicide figures out & painted. 

For the first week, here we have Chaz, with both normal & Zombivore versions.

 


I have to admit the sculpt on this isn't as good as I had thought, & what is it with me getting hairs in my photos?(The offending hair has now been removed) Seems its becoming a common occurance. Will need to do a good cleaning of the paint table!

 


I have another character coming up next week!

  

Thursday, September 18, 2025

Muskets & Tomahawks at EWG

On Tuesday night, Richard brought out a game of Muskets & Tomahawks. Pitting a force of British & French in a meeting engagement.

 

The French Native Allies & British Militia start firing on one another.


Chen & Bruce played the British, while Rudy & I played the French.

 

The French Natives engage in hand to hand with The Militia. It didn't end well for the Militia.

Initially both forces got their units on the board & the game started off with mostly flank engagements.

 

The French Naval Troops engage some British Highlanders.

Rudy had some extremely good rolls which obliterated the British Grenadiers. Taking volley shots with formed units is a good way to disrupt morale & ignores terrain. So if your good at rolling 1's & 0's on a d10 it will serve you well.

The British withdrew having met their 50% loss. I don't believe the French lost any units by games end.

Thanks Richard for hosting! 

Wednesday, September 17, 2025

Shadows of Brimstone

On Sunday we played another game of Shadows of Brimstone. This time we headed North from the tombs, passing through a village where we picked up & dropped off characters who either were or were not present to play. 


 We also hired a soiled dove NPC who could soothe sanity or heal 1 point each turn. She was a commodity that was good to have along.  

We had stopped at a Mission which was having trouble with Ghost Warriors constantly attacking. With the offering of rewards, we set out to deal with this threat. The mission was to enter a canyon in some badlands & search out 2 mines where they ghost warriors were said to reside in. 

 


We then encounterd a Dark Stone Hyrdra.

 


It had a slashing tail attack which made having more than a single figure adjacent in danger of suffering wounds every turn.

 


We found the first mine after entering an area that had bad air & caused poison attacks to anyone on the tile. I had to roll for poison every turn for the rest of the game while waiting for it to dissipate.

 


We were then swarmed by Zombies, but were able to take them down fairly quickly.

 


As we continued, we did eventually find the last Mine, but in the ensuing battle, lost both our Soiled Dove &  Ranch Hand to the Ghost Warriors.

 


The mission was a success & we made our way back to the mission where we ended the day. Hopefully we will have our full complement next game. Thanks Dan for hosting.