Monday, August 11, 2025

Paint Table Sunday

I was able to get a couple of hobby hours in on Sunday & made good prep progress on 2 of my Silver Bayonet Crews, getting their bases done & priming prep (black, grey, white for Contrast Paints), I also finished up another 4 of my LOTR Numenorean Warriors with Sword & Shield, getting me to 8 now finished.

 


Also got my Stationfall game punched & ready for when I run it a the club on the 2nd of Sept.  

 


I did manage to find the figure pack for it, so will need to get them primed for some winter painting! Yes I know I said winter, but then here we are almost halfway through August & this is Alberta! 

Friday, August 8, 2025

Moonstone!

About a year ago, I was chatting with Jason at Industrial Park Games while I was looking at an odd game system I saw on their shelves. It was called Moonstone & had some funky looking figures that reminded me of Terry Pratchett's Discworld. 

Now I know that there are Discworld figures out there, but that is not what this post is about. Jason asked if I've played it & I responded no, this is the first time I've seen it. He stated that it was a good system, so I figured I would give it a try.

 


Purchasing the 2 starter boxes that were there (& of course being a completionist I bought some of the expansion packs as well) & the rulebook, they have been since been sitting with my plethora of other things. Enter Courtney from Figuratively Speaking Miniatures who when I asked was quite happy to take on the commission.

 


So there would be 16 models for her to paint for me. These are resin multi-part models, which seem somewhat fragile, but she did an amazing job on them! I never mentioned the bases so had to do those myself. So as we see the models, remember, the kudo's on the awesome paintjobs are all Courtney!

 



First up we have from left to right Beaky Bobby, Vicious Syd, Doug The Flatulant & Grub. I believe these are Goblins. Each character has a stat card with whatever special abilities they are also endowed with....I think we can figure out what Doug The Flatulants ability is!

 



Next up is he Human faction consisting of Eric the Squire, Baron Von Fancyhat, Flintlock & Friar Flavious. Those were the 2 groups from the original 2 player starter.

The second 2 player starter was called Life & Death Struggle 

 



The undead faction consists of Serif, Negroli, Greymair (who has a piece of something hanging off him - sheesh) & Angerboda

 



For the Life faction (which had the Angry Jackalope added) consists of Jayda, Mr Toodles, Hoff & Jackalope. Speaking with Courtney it was decided to throw that one to her as she was painting the other one anyway.

So once again, thanks to Courtney for taking this on & getting me set up so that I can host a 4 player game (once I get through the rules)

Thanks for visiting. 

 


Thursday, August 7, 2025

Gangs of Rome at EWG

On Tuesday night, George brought out Gangs of Rome.

 


We had Chen & myself play, while George ran the game & managed to play 2 games. In the first scenario, it was just a matter of taking out the rival gang.

 


Each gang member can attempt 4 actions. The number of dice you roll for successes is based on your agility. So if your gang member only has a value of 5, he rolls 5 dice looking for success on 4+. Not a good idea to try to do 4 actions with that gang member. If you do get successes = to your number of actions attempted, you get fatigue which reduces your dice.

 


One of the interesting mechanics is that your gang members can move into a mob & emerge the following turn from any of the mobs on the table.

 


The mobs, if within 6" of any disturbances, will react is some way, either fleeing, doing nothing but watch, or get aggressive & attack the nearest gang member.

 



The gangs meet & after some tussling, one of the members falls. Similar to most games, the attacker rolls for successes & the defender rolls defence dice to try to mitigate any hits. Once the gang members Health drops to 0, they are taken out of action.

 


Tokens are also drawn that allow actions by the mobs, whether its simply moving, or attempting to get them to react it some way. The gang member below was taken down by an angry mob.

 


Chen was having a bad night for dice, as he was down to his last man. I had 3 members swarming him. You can see how well I did on my attack.

 


For our next game, we each had a Noble we were protecting. The goal was to take down the other factions Noble.

 


One of my gang members got stuck between 2 mobs. He was attacked by the aggressive mob & taken out.

 


Chen had better success with his dice on this game & took down my last gang member protecting the Noble, while the Noble began to move away.

 



My noble made a run for it, trying to get back into the main plaza, but Chen was able to catch him & stabbed him in the back.

 


My last 2 gang member were chasing Chen's noble, but he scurried past his last gang member. Unfortunately for Chen, the city constables were now all over the plaza due to the agitated mobs. As they pummeled Chens gang member, this was the result of his defence. His defence was 4 dice, but due to his shield he had a reroll.......I will let the image tell the tale.

 

Thanks for brining it out to the club George. Perhaps next time we will have more players to add to the mayhem.

Sunday, July 27, 2025

Shadows of Brimstone

 Today was our 3rd game of our Shadows of Brimstone Campaign. We only had 3 of the 5 players, but Darkstone waits for noone.

A Doctor from a small village had been snatched & we were hired to try to find him. Our search led us to 'The Tombs' cave network. We needed to find 3 clues, with the odds of finding the Dr alive lessened the longer we took. 

 


The first room revealed our first clue and an exit into some canyon passages.

 


We chose to follow the passages & found our 2nd clue...and another gate to the Blasted Lands! Still nothing requiring us to fight, we did dodge an ambush within the chamber with some lucky Grit endorsed dice rolls.

 


Passing through the gate we found ourselves entering the rusted remains of a freighter, alas we were unable to get to the cargo pods as we failed to get the lift to operate.

 


As we left the freighter wreck we found another chamber which revealed the last of the needed clues.....& 3 Sand Crabs!

 


It was quite a battle as the defence on them hampered our ability to land effective damage, so with a bit of focus, we took them down one at a time & managed to not have anyone go down.

 


We rescued the Dr & continued on to find a Wasteland Barter Town. After 2 days of attempts to accomplish something & failing to, we departed.

 


Until next time....

 


Thursday, July 24, 2025

In Too Deep at EWG

 On Tuesday night, we had 3 guys out to play In Too Deep. The concept of the game is that your members of a secret organization tapping into the cyber implants of Syndicate Criminals. The goal is to take down the syndicate (which requires players to sort of work together). Meanwhile the players themselves are scoring their own points by completing story quests & side quests which gains them evidence as well as corruption.

 


The city is deployed randomly, the Criminals are randomly selected from a group, thus allowing for multiple replays.

 


The Story missions & side quests are in effect, the criminals going about their nefarious tasks while monitored & 'nudged' by the player operatives.

 


As the players gain further control of the criminals, they can gain access to using their special abilities, or even get more actions

 


The first couple of turns, as with most games, were a bit of a struggle, but we were soon moving through our turns fairly quickly. Thanks to those who came out to play!

Sunday, July 20, 2025

EWG at RPG-a-thon

 This weekend saw our club run 4 games at the second weekend of RPG-a-thon .

On Saturday morning, Dave ran a game of Rangers of Shadows Deep. We managed to get 2 scenarios finished in the time alotted.

 



We actually had a dedicated table within the main hall where all the vendors had their products for sale. 

 


It should also be mentioned that there were quite a few vendors outside & kudo's to them for braving all the rain that fell Saturday. Authentic Dungeons also had a booth selling lots of LARP gear.

 


I ran my Pirates game in the afternoon. I had 2 players plus myself.

 


I decided to run a scenario where a Caravel carrying a treasure chest was making for its drop at the island tower. The Pirates, hearing of the were attempting to intercept the ship to take the treasure for themselves.

 


The island tower, which had 3 musketeers who also operated a bombard.

 


As the first cannon's fire, the shot is long. The rowboat at the rear is holding the crewmen who are below decks as well as the treasure, they needed somewhere to store them.

 

The ships are soon close enough for the Marines to begin their musketry.

 


As my Caravel was getting close to the island, a weather change caused a massive increase in wind adding 12" to movement, this caused my ship to run aground & due to the speed, both masts were shattered. Its a good thing I was so close to the island!

 


As another ship suffered the same fate, with a shattered mast, the last pirate ship was sinking, so the remainder of the crew attempted to swim to the caravel to battle over the treasure, the floundering crew drew the attention of Chomper who began moving towards the players. (You can see the 3 crew that managed to pass their swim test at the edge of the Caravel)

 


The game was pretty much over by this point, so we called it.

 Sunday had Richard run Pulp Alley Cthulhu. We ended up with a full table of 5 gangs searching for the Golden Goblet. 

 


As luck would have it, the Goblet was found at the first plot point. There were lots of Deep Ones arriving, causing all sorts of Horror on those who were engaged by them. We kept the rules used to a basic level as we had so many new players.

 


For the afternoon, I again pulled out the Pirates game. We had 4 players (including me) 

 


The scenario was the same as I ran at Mayday, there was a ship wrecked  amongst some rocks with treasure waiting to be grabbed by a deserving Pirate Captain. I added more rocks around the wreck to prevent any of the ships from being able to fit, thus players would need to use their rowboat to get to the wreck.

 


There was some long range cannon fire, but again they fell short.

 


The ships get close & begin dropping their rowboats. I kept my sloop to the outside, biding my time.

 


As the first rowboat touches the island with the wreck, Skeleton Pirates arise from the sand, to defend their treasure. There were also some Zombie Pirates as well.

 


By the time the game ended, the island was cleared of the Skeletal Crew, a lone Captain remained on the island with a chest he could not move by himself. As revenge, he shot all the crew within another rowboat attempting to get away with the second chest...so it drifted away crewless.

 


Most of the ships were down to barely enough crew to handle the ship, so cannon fire was greatly diminished. I think we had gotten through 12 turns & decided to call the game, as noone was getting a chest. Based on kills, yound David won the game.

I spoke with the organizer afterwards & he had recieved feedback that the games were enjoyed & I expect we will be getting invited back next year to host more games....so start planning for this next year club members!