On Tuesday Dan brought out a demo run of Battlefront Valkyrie, a game designed for 3d printed space ship combat from Fat Dragon Games.
We had 4 of us at the table, with Jonathan & I playing the Kurgan, whilst Dan & Richard handled the human ships.
Each ship has its own 'board' to monitor its health & power. The better your engines, the more reserve power cubes you will have to use on the various boxes/abilities at the bottom. Shields are also based on the strength of the engines, as once your ship begins to take damage, the shields become less effective.
The combat is fairly straightforward. Roll a number of dice based on the weapon, with an added or subtracted die for close/long range. Hits occur on 4-6. The defending ship then rolls dice = to their shields, blocking hits on a 5 or 6.
The value on the dice rolled to hit also determine the hit type Hull 4-5 or Engine 6. The defenders shield rolls always reduce hull hits first.
The fun thing we discovered rather painfully was that when a ship pops, it causes a multi-inch explosion template that hits any other ships within it for damage. As several of the ships were quite battered, this caused a chain reaction where we saw numerous ships exploding.
Overall the first play of this game went well & everyone involved enjoyed it. The rules are fairly simple & easy to grasp. Looking forward to seeing more ships make it to the table for some larger battles! Thanks Dan for bringing this out!
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