Tuesday night had 3 of us sit down to play Stationfall. We used the initial tutorial to teach the game that has a 4th player NPC that performs actions to teach us the various actions & things you can do. There were 12 characters in the game. Each of us is given 2 facedown cards at the beginning from those 12 to determine who our secret identity is. Until your revealed, players just use their activation to move about the characters peforming various tasks...with the idea of working towards your identity's goals.
Wouldn't you know it, the NPC player activated the anti-matter, attempting to blow the station up sooner than it was already going too! Each section of the station has various actions you can perform in them...assuming you have the right abilities in some cases, an example being, only an officer can print a gun at the print shop.
However activating the anti-matter did allow for the abandon ship to kick in for the use of the escape pods. Each character has certain goals to complete to earn points at end game...of course if your dead, then its all sort of moot.
We did manage to get most of the people off the station before it blew.
At the start it seemed like we would have lots of time to do things, but as we got closer to the end, it seemed the game became faster & faster.
We could see how having more players would make for a chaotically wild game, perhaps next time we will get a few more. Thanks for visiting.
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