This past weekend our campaign continued as we began the Hunt for Golem mini-campaign.
The Attack Site: As the warbands make their way through the ruins, they come upon a scene of carnage. Amongst the rubble are the fresh corpses of several other warbands.
While such sights are not unusual, the sheer savagery that has been inflicted on the bodies gives pause to even the most hardened warriors.
The set-up was done prior to the players arriving. Instead of treasure tokens, there are casualty figures strewn about the game area.
Any figure that is in base contact with one of these bodies, may spend an action to see what is discovered.
As is usual, I've modified the scenario slightly with the use of a different table when searching corpses.
The warbands involved in this adventure were as follows;
What transpired is as follows...
So the aftermath yielded the following;
Bob (Scott) - 370xp, 1 treasure - 30gc, 3 scrolls: Raise Zombie, Mind Control, Glow. Trevor killed.
Innovar (Craig) - 390xp, 1 treasure - 60gc, Grimoire - Circle of Protection. Delva killed.
Ludwig (Chen) - 420xp, 2 treasures - 70gc, Gloves of Casting, Scrolls - Reveal Death, Circle of Protection, Write Scroll. Anonymous recieved permanent injury-Never Quite as Strong; Christophe, Hans miss game.
Eben (Me) - 520xp, 4 treasures - 370gc, Potions - Healing, Elixer of Speed, Grimoires - Forget, Reveal Secret, Leap. Aino, Marshman miss game.
So another bloody affair, though this time everyone got at least 1 treasure. Thanks to the guys for coming out!
Jonathan & Stephen hosted another gaming day in St Albert yesterday. It's a good chance to break muffins & drink coffee with like minded folks.
The morning had Dave running a France 1940 Flames of War game. Bruce & I played the French. As defenders we had 2 objectives to protect from the advancing Germans. There was another objective on the German side which we could attempt ourselves to capture.
I had a troop of H35/39's, a platoon of Lorraine borne Infantry, a Char B1 Command element
And a couple 75's holding the objective. We also had some reserves of Somua's, Char B's & an ambush element of 47mm AT guns. Bruce had the light company with H35/39's, Motor Cycle borne infantry, some 25mm AT guns & a troop of Panhards.
The initial German troops on the flank I was defending.
The Germans score the first kill with an Artillery Barrage, knocking out one of Bruce's H35's.
The race to get into town. At this point the German armour had no infantry support. However with the way Flames of War works, dismounting happens at the beginning of a move. Obviously the writers have never served in mechanized infantry.
Meanwhile on the other flank, the German armour has pushed into the town & is met with the French armour.
The Germans swung around the town on my flank & were decimated by the ambushing 47mm AT guns, my Char B & the 75's firing over open sights. The German M/C infantry can be seen barrelling down the road.
The German Stuka finally made an appearance & targetted the artillery & the Char B. Alas the French Spotter & 1 of the guns was knocked out.
With the loss of the German tanks on my flank, the remaining Germans headed off towards the other objective, leaving my infantry holding the town. Our reinforcements started to arrive, unfortunately all on the flank I was holding.
I remounted my infantry & sped towards the German artillery that was continuing to pound our forces on the other objective. After suffering some losses, I was able to assault the 1 group of German Artillery & wipe it out.
With our slower tanks we were unable to make it to recover the objective that was overrun by the Germans & thus the victory goes to them. Thanks Dave for bringing it out.
The afternoon had Bruce run a game of Congo. This time we played a new scenario which required us to gather clues as to the location of a treasure. The clues would provide either an exit, latitude or longitude. Thus the players had to make an effort to resolve numerous locations to get the intel needed.
My Pygmy warriors with the Chieftain
In the centre, Justin & Bruce begin to engage one another. A group of Bruce's Askari's makes for a clue point.
The Ruga-Ruga's engage some soldiers in hand to hand.
I was quite lucky & found an exit in the corner I entered, as well as both the Lat/Long clues needed. The treasure was close & I was able to snag it & make a run for it before Bruce's troops who were rushing towards it could stop me.
Thanks again to Jonathan & Stephen for hosting the games day & for those who ran the games.
Last night Dan brought out Shadows of Brimstone, to launch a campaign. We were light on numbers for the club members so it was just Dan & I playing. The character I chose for the campaign was the Gunslinger. He came with a pistol as starting equipment & then I got to choose a specialty card.
I also snagged a US Marshal for his Shotgun & went with Hardened Resolve to aid in healing our wounds & sanity.
Dan chose the Saloon girl & a wandering samurai.
We played the City of the Ancients scenario & were required to find a stable portal, collect 4 clues & defeat a boss monster.
As we started out
One of the actions available is scavenging. Our first scavenge was a bit more than we wanted as we got 3 successes.
We continued, the Saloon girl (who had a +2 movement due to items & ability) quickly advanced ahead
Where we were beset by a Night Fiend. Our dice started out quite horribly & it took several rounds before we could finish this guy.
2 tiles later we ran into a group of gas-mask wearing WW1 era troopers, obviously they were not from around these parts.
We successfully dealt with them & continued, only to run into a rock slide. This caused our group much grief & injury.
The stable portal is discovered! (Sorry for the poorly placed face on the magic mat)
We found ourselves in an icy world, where we discovered 2 pillars wanting to shoot frickin laser beams at us!
I suppose I should mention the Darkness track. Each turn we had to roll a number or higher to hold back the darkness. Failure made the tokens move down the track. Once the track was filled it was game over. By this stage we were getting quite close to having to make a run for it & then...
We ran into a band of Snake men, commanded by a Shaman. My Gunslinger was dropped in one round of attacks. The Saloon girl spent her action getting me back up, however I had to roll a grievous wound & managed to only get a concussion.
We did manage to beat the snake men, though it was a rough go & then decided to withdraw with what we had gained rather than attempt to push on. Dan has been doing the Town portion of the campaign at home & we are resolving any dice rolling through facebook.
Hopefully we get a couple more curious souls to join the campaign. Thanks Dan for bringing it out!