Wednesday, November 19, 2014

Chain of Command at EWG

Last night at the club, Dave hosted a game system I have been waiting to give a try for some time, Chain of Command.

The scenario pitted a platoon of US 29th Division troops trying to get inland. A troop of Shermans were in support. Our objective was to get at least 1 team off the far end of the board (which happens to be the end closest in this photo.

The US force was hindered by wide open fields & a great many German MG's. Below the Germans are deploying onto their jump off points.

Added into the mix for the Germans was a Pak AT gun, which destroyed 2 of my 3 Shermans before I could force the crew to abandon the gun.

The Shermans were forced to start coming in on the road, which created a bit of a bottleneck. The rifle squads didn't proceed past the stone wall nor the building in the centre. The German player Andy had hot dice & they were getting very good command rolls, which spelled a stalemate for the US troops.

Looking forward to giving this ruleset some more playtime. The command dice are a nice change from the usual card driven systems of the Lardies games.


  1. Replies
    1. Thanks Bob, Dave provided everything for the game which certainly made it easy for the players. It also ensures he has all the stuff & isn't relying on someone else to forget something.