Sunday, February 21, 2016

Busy Weekend: Cthulhu Wars & Frostgrave

Had a very eventful weekend, starting with seeing Deadpool Saturday (WOO-HOO!). Then it was off to Craig & Arlene's for a game of Cthulhu Wars.


Craig wanted to go through another game, to work out his briefing to new players at the Mayday games event. Scott also came out & below are the 4 starting locations. We used the Primeval Earth Map.


I randomly selected the Windwalker faction.


As each turn passed, more & more of the map became covered with Glaciers. If a gate was on a Glacial zone, no-one could control the gate, so all factions benefited.


Another image of a Glaciated Gate.


Below are 4 of the 5 Great Old Ones. 2 of which were mine.


As the huge battles at the game drew to a close & the points tallied, I was the winner with 42 pts, followed by Craig 33, Scott, 25 & Arlene at 10.


If readers recall, Arlene won the previous time we played.

Today was also the second game of our Frostgrave Campaign, where we once again vied for treasure & glory.

The Rival Warbands have stumbled across he Mausoleum of some ancient Necromancer, that is overflowing with both treasures & the Undead. 4 Special treasures are located at the corners of the Mausoleum & several wandering Skeletons begin on the board.


Ember leads her warband & after a successful Telekinesis, has a treasure pretty much ensured.


Scott's warband was also successful with 2 Telekinesis spells, drawing the special treasures away from the Mausoleum.


Jonathan's thief approaches a special treasure, but is engaged by a skeleton.


Jonathan's warhound attempts to prevent the escape of Scott's thief with a treasure, but is laid low.


A Werewolf found its way to the field & caught the scent of Scott's warband.


One of my thugs gets the first treasure off the board.


Meanwhile a battle between my Man-at-arms & my Thug, raged with Jonathan's thief & thug'. Down goes Jonathan's thief


Followed by his Thug. Fizzle then  cast a Telekinesis spell & drew the chest away.


The Werewolf was about to pounce when it suffered a heavy wound from an archer, reducing it to a single action.


Scott's construct was making its way towards Jonathan's archer.


Ember got caught in a melee with a skeleton & lost, taking her out of action.


Jonathan's Apprentice makes it off the board with a treasure.


We had a few more wandering monsters arrive, but all seemed to enter on the same side of the field & didn't get engaged.


Scott's Knight takes out the Werewolf, thus earning a 20gp bounty.


By this stage, all treasures were pretty much secured & headed off table. The results were as follows;

Jonathan snagged 1 normal treasure. Upon opening it revealed 20gp & a suit of Leather Armour (+1 to Armour). His dog was badly wounded & will miss the next game.

Scott snagged 1 normal treasure & 2 special treasures. Upon opening he received 120gp, +1 Fight Dagger, & scrolls of Invisibility, Possess, Familiar & Elemental Shield.

I also snagged 1 normal treasure & 2 special treasures. Upon opening I received 357gp, 2 scrolls -  Call Storm, Glow; & 2 Grimoires - Decay, Time Walk

So overall, apart from the badly wounded dog, no party suffered losses.
 

2 comments:

  1. So much to enjoy here, very envious on all counts.

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    1. Thanks Michael, its nice to enjoy playing with those things we spend so much time painting! In fact between now & end of May I have several gaming adventures to partake in.

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