This eve was our last club night for 2022. Evan brought out The Thing: Infection at Outpost 31. Funny enough the local weather added to the thematics as it was a balmy -35C w/o windchill.
So we had 7 brave souls travel to Red Claw to participate. As you can see from the background....there was noone else at the store except the staff!
This was most of the players first time with this game, so we needed to rely on Evan to keep us in line as there is a lot to take in.
After picking our characters, I had MacReady, we started with our first mission with me as the Captain. At this point we were also dealt a blood card, of which 1 would be infected.
The mission cards state how many members the Captain must take along & also shows which category of characters the team must be comprised of. Those not selected get to remain in the Rec Room.
If the mission is successful, the room token is flipped to see what is within. In this case it was "The Thing" & a battle with it would ensue. The goal of the missions is to collect needed equipment. Of course the requirements differ for each mission & as the cards played by the team members are shuffled...the guessing & blame game begin once the sabotage cards start showing up.
It smoke is detected, it will need to be dealt with. There are several ways to lose the game & having 4 rooms destroyed by fire is one of them. Just hope someone has a Fire Extinguisher!
If the mission succeeds the token is flipped...great its the Thing again!
And again! Failure to defeat the Thing, causes all the tokens to be reshuffled & distributed again on the on searched rooms. Adding to the fun, is that more infected blood cards get dealt out as certain milestones are hit, this creates more unknowns until the Flame Thrower is found & people are flamed! Hopefully not the humans amongst them.
Thanks Evan for bringing this out, we look forward to seeing it again!
Interesting looking game
ReplyDeleteThanks Matt, apparently this is one of several versions of this game. This one is very dependant on the players following the sequence so as not to give out to much info & thus having the players guessing throughout who the infected are.
Deleteit looks an excellent, if busy, looking game, with as you say a lot going on and a lot to take in. I'm sure having more players would make it great fun too - there are not many games that can have seven players (or more?).
ReplyDeleteThanks Joe, perhaps not as busy as you would think, as most of the play is the card mechanics, to determine if you succeed or fail missions. The team selected moves to the various room sites & the mission will require certain equipment which the team members supply hidden for the current captain to shuffle & then play.
DeleteI have been tempted by this for a while, just love the Carpenter movie. Might need to see if I can sneak it onto the Christmas list.
ReplyDeleteThanks Michael, we had lots of players & thats a must for the game, & it would be a wonderful thing to have every character in the game. The missions would still only take a few per each task, but that doesn't stop players left behind from discarding & redrawing a card themselves. The infected want to get all the sabatage cards they can....to sneak into missions to make them fail at just the right time....all the while pointing fingers at others as being the culprit
DeleteGreat lookin game, thanks for sharing!
ReplyDeleteThanks Phil! Hoping we get this to the table again soon
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