Bruce brought out his Napeolonics to introduce us to Soldiers of Napeoleon. We played the struggle for La Haye Sainte in the center of the Waterloo battlefield.
Andy & I played the British whilst Chen & Daniel played the French.
The game uses cards which provide the players 3 options when played. They can use the value at the top to determine the number of actions they can take, the centre effect/event, or the bottom which will allow rally attempts (which will provide VP's to the opponent)
The plodding advance by the French on the Farm.
Of note is that the distance a commander is from the unit they wish to activate determines the number of actions that cost will incur. An example being, if within 10cm = 1 action, >10 - 20cm = 2 actions, etc.
The leaderless group of troops in the farm required me to send my brigade commander to lead them, otherwise they wouldn't do anything.
The British Heavy Calvary arrives to push back the French infantry assault. Oddly, Chen never moved his French Cavalry & they sat on the start line throughout the game. To be fair, apart from the 1 unit of troops that quickly died in the farm, I didn't do much with the troops on my flank either.
Meanwhile Daniel, had swept away the militia skirmishers that were a screening force & had managed to begin to breach the defence line of the other militia quality troops defending.
The British Rifles held up a staunch resistance in the pit, but were about to fall back when the game ended.
The British managed to eke out a victory, as the game is won by total VP's which can be garnered by completing Objectives, winning battles, winning the initiative, etc. We did manage 4VP's just from early initiative wins in the battle.
There were a couple of rules that need some tweaking, but I think the game went well for a first time trying it. Thanks Bruce for bringing it out to the club!
An interesting take on a small piece of the larger action. The game set-up looks great too.
ReplyDeleteThanks Joe, Bruce does a fine job of putting on games at our club!
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