Sunday, October 25, 2026

Zombicide at EWG

I was ready to launch the EWG Zombicide Campaign at the club. Starting with the Day 0 scenario. The campaign will use the original 6 survivors.


I had 3 others out, plus myself. This would be better to have 6 players, each taking control of 1 survivor. Either way, it was easy enough that Chen & I each took a 2nd character.

As the scenario above states, this occurs just as the Zombie Apocalypse starts. Each of the survivors is going about their day.


Wanda is at the diner, cleaning up from the early morning breakfeast rush.


Ned is ranting to himself as he digs around in his pockets for the key to his prepper stash. Alas he forgot the key.


Phil is once again arresting Josh for more Graffiti, he just never learns.


Amy is doing some calisthenics before heading off to class.


Doug is already starting his day at the office.


Hearing gunshots & screams approaching, Phil & Josh head down the street. Phil stops to grab some gear from the police car.


Amy & Wanda manage to get with the other living survivors. Josh & Ned have gotten into the vault.


The first Fatty arrives with his entourage.


The group hangs out at the intersection, keeping the zombie numbers under control. Still no sign of Doug.


As the zombies continue to arrive, Doug found himself stuck inside his office building. He had to wait for his chance, but spent his time searching.


By this time, the survivors are no longer hearing distant gunfire, just the growing moans of arriving zombies.


The swarms have arrived, time for some close in combat to deal with the undead.


Oh Crap!... that was a painful reminder about allowing them to get to close.


Eventually Doug did make it to the others & they cleared the building.



Alas our time at the store was winding down & we had to wrap the game up, so were unable to finish it. I may need to think about running this at my place when we have more time available. Guess we will see.

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