Wednesday, March 19, 2014

Bolt Action at EWG

Last night Dave brought out another game of Bolt Action. This time we played an early war scenario from Skirmish Games.

France 1940, Crossing the Meuse. Bruce played the French, while Dennis & I attempted to get  thru the defences (which meant destroying 4 bunkers). We started with 2 squads of engineers already on the French side of the river & their deployment was randomized as to which portion they would be in. Of course this was not determined until after the Germans had deployed.

As well the French had 3 bunkers containing AT guns, & 3 with MG's. These were unknown to the Germans.


The game started with a Stuka auto-destroying a random bunker. This did not count for the 4 further ones to obtain the objectives.


The Germans were surprisingly lucky, with having both Engineer Squads appear in the same quadrant, right in front of our infantry who were waiting to cross!

The first couple turns involved the engineers removing the wire obstacles & then swarming to the bunker attempting to destroy it with demo charges.


The French troops had to shift to where the weight of the German troops were located to bring fire onto them from their trenches.

As one of the Engineer squads was having disruption issues, I moved the second to assist with its destruction.


Meanwhile Dennis had surged into the trenches, resulting in mutual annihilation. The German 88 was able to destroy the other 3 bunkers to obtain our objectives.


This resulted in the Germans taking the win. With all the Germans being deployed at one end of the field, it made it hard for the French, as they were limited with what could bring fire onto the Germans.


Bruce certainly gave his best though, having rolled extremely well on several occasions. Thanks Dave for bringing it out.

2 comments:

  1. I wonder if it would give the French a better chance to not have the Germans start on their side of the river.

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    1. Scott, the scenario begins at a point where the German Engineers had crossed the Meuse. Their deployment is random in 1 of 4 start points, which is determined after the remainder of the German Forces are deployed. Had they started at the far end, it would indeed have caused grief as the remainder of the infantry crossing would have ended up with wire blocking their advance. Bruce did get a lot of dice before the germans on the first turn though which may have been detrimental.

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