So before the bell tolls midnight, here be a scurvy lot of crew for one of the pirate ships.
Three more are finished & off to swab the deck.
I gather these are a mix of Old Glory & Eureka Miniatures.
Many more Pirates are in light to sign up & are in various stages of painting.
I know, here we are, yet another site dedicated to gaming and gamers, Miniature painting and the wearing of funny hats. But like so many others, we will spend hours poring over the accomplishments of others....here are mine. Hope you enjoy the journey!
Thursday, September 19, 2013
Monday, September 9, 2013
Zombicide - Troy and Cardboard Tube Samurai
With Fallcon only a couple weeks away I have finished the commission in time...whew! I know, some of my gaming friends will laugh at this, as they churn out regiments, etc...
So here we have the last 2 characters, plus their Zombivore counterparts.
First is Troy (who sure looks a lot like Ash 'Bruce Campbell' from the Evil Dead.
Next up is the Cardboard Tube Samurai. I am not sure which character this fella is based on. Anyone?
Lastly its Booty Call! With a scurvy pirate making off with the Royal Jewels. This is a metal Foundry miniature.
Between now & Fallcon I will hopefully be working on more Pirates.
So here we have the last 2 characters, plus their Zombivore counterparts.
First is Troy (who sure looks a lot like Ash 'Bruce Campbell' from the Evil Dead.
Next up is the Cardboard Tube Samurai. I am not sure which character this fella is based on. Anyone?
Lastly its Booty Call! With a scurvy pirate making off with the Royal Jewels. This is a metal Foundry miniature.
Between now & Fallcon I will hopefully be working on more Pirates.
Wednesday, September 4, 2013
Zombicide Characters and their Zombivore Counterparts.
Its a busy blog night here, as I now type up my second blog entry....I was absent for some time actually working on these figures, but I hope the wait was worth it.
But what's this!?/ Who let these Pirates on deck?....
Mostly they were near finished & I wanted them done & off the table, so here they make an appearance. The fella on the right is another Marine for one of the merchant ships
And onto Zombivores! Here we have the 3 added figures from the Kickstarter. Namely Dave the Geek, El Cholo & Nick, or rather them as Zombies.
As the original characters had been sold, I had to go back & find the images of the painted ones so I could attempt to match their paintjobs.
First is Dave the Geek, who never did get the hang of playing with fire, hence his burning arm. The decal I used for his original shirt, I could not find another of, so I had to paint it on & then use liberal splatters of blood to hide my poor attempt.
Next is El Cholo, still wielding his machete's
And then there is Nick. I think he turned out the worst for wear of all of them, having lost a shoe. The figure is fantastic however
Once of the additional characters received in the Survivor's box set was their version of Chuck Norris aka Eagle Chad, the All American. Here he is as both Normal & Zombivore. The beauty of this of course being I can paint both at the same time to ensure colour matching. Not sure how he upgraded to an Uzi from his pistols however.
All of my Zombicide characters and their Zombivore counterparts are heading off to a new home later this month, so don't be surprised with a double take when I eventually paint up my own set & they again grace the frames of my blog.
I have 2 more Zombicide pairings to complete before I am off to Fall-con.
But what's this!?/ Who let these Pirates on deck?....
Mostly they were near finished & I wanted them done & off the table, so here they make an appearance. The fella on the right is another Marine for one of the merchant ships
And onto Zombivores! Here we have the 3 added figures from the Kickstarter. Namely Dave the Geek, El Cholo & Nick, or rather them as Zombies.
As the original characters had been sold, I had to go back & find the images of the painted ones so I could attempt to match their paintjobs.
First is Dave the Geek, who never did get the hang of playing with fire, hence his burning arm. The decal I used for his original shirt, I could not find another of, so I had to paint it on & then use liberal splatters of blood to hide my poor attempt.
Next is El Cholo, still wielding his machete's
And then there is Nick. I think he turned out the worst for wear of all of them, having lost a shoe. The figure is fantastic however
Once of the additional characters received in the Survivor's box set was their version of Chuck Norris aka Eagle Chad, the All American. Here he is as both Normal & Zombivore. The beauty of this of course being I can paint both at the same time to ensure colour matching. Not sure how he upgraded to an Uzi from his pistols however.
All of my Zombicide characters and their Zombivore counterparts are heading off to a new home later this month, so don't be surprised with a double take when I eventually paint up my own set & they again grace the frames of my blog.
I have 2 more Zombicide pairings to complete before I am off to Fall-con.
I'm now a fan of Fanticide!
Kevin ran a game of Fanticide at the club last night. He used forces from his LOTR Dwarves & Warriors of the Dead vs. a mixed bag of Goblins, Orcs & Trolls.

Kevin created the forces, giving them stats and abilities and generated a scenario. The dwarves and undead warriors were to try to gather 3 dwarf treasures & then get them off the board. The Goblins had to prevent that, as well as seek out the slaying of the leaders of the Dwarf/Undead for Pride.
The game is card driven, with a card for each unit per side. As well Masters & Legends receive command cards, allowing for more moving of units. Another thing that occurs is a random event card that is added each pass thru the hand.
The games lasts 6 decks of the cards. As units are removed, so are their cards, thus by the last deck, it went very quickly.
Ahoy the Troll Chieftain. This behemoth withstood several volleys of arrows before succumbing.
Meanwhile one of my Undead Warrior Units managed to bag the Orc Warriors, below can be seen the last of them. The mechanics are very easy to pickup & indeed the rules make for a very Convention Friendly set.
The second troll and some Orcs advance. The green token seen at the bottom right of the image represents one of the Dwarf Treasure Troves. The Undead Warriors were unable to pick them up & the Dwarves never even got close.
The troll charged into the Undead, only to himself be brought low.
The Dwarves left the field with 1 of the troves, while the Goblins managed to bag all 3 of the Dwarf force leaders. The final tally was close with a score of 74 - 68 for the Goblins.
Thanks to Kevin for bringing out his excellent terrain & finely painted miniatures for us to play with.
As luck would have it, I arrived home to find the parcel containing my own copy of Fanticide sitting on the dining room table!
Kevin created the forces, giving them stats and abilities and generated a scenario. The dwarves and undead warriors were to try to gather 3 dwarf treasures & then get them off the board. The Goblins had to prevent that, as well as seek out the slaying of the leaders of the Dwarf/Undead for Pride.
The game is card driven, with a card for each unit per side. As well Masters & Legends receive command cards, allowing for more moving of units. Another thing that occurs is a random event card that is added each pass thru the hand.
The games lasts 6 decks of the cards. As units are removed, so are their cards, thus by the last deck, it went very quickly.
Ahoy the Troll Chieftain. This behemoth withstood several volleys of arrows before succumbing.
Meanwhile one of my Undead Warrior Units managed to bag the Orc Warriors, below can be seen the last of them. The mechanics are very easy to pickup & indeed the rules make for a very Convention Friendly set.
The second troll and some Orcs advance. The green token seen at the bottom right of the image represents one of the Dwarf Treasure Troves. The Undead Warriors were unable to pick them up & the Dwarves never even got close.
The troll charged into the Undead, only to himself be brought low.
The Dwarves left the field with 1 of the troves, while the Goblins managed to bag all 3 of the Dwarf force leaders. The final tally was close with a score of 74 - 68 for the Goblins.
Thanks to Kevin for bringing out his excellent terrain & finely painted miniatures for us to play with.
As luck would have it, I arrived home to find the parcel containing my own copy of Fanticide sitting on the dining room table!
Monday, August 19, 2013
More Descent Heroes
It seems indeed that no good deed goes unpunished HAHAHA!. I no sooner finish up with these last additional consignment figures when I receive an email that my client had managed to pick up the Zombicide survivors & Zombivores...sooo with Fallcon fast approaching has asked that I get mine painted & we could swap.
This round we have Dezra the Vile & Logan Lashley.
Dezra appears to be some sort of necromancer/sorceress.
Quite the dynamic pose! She is a shoe-in as a Caped Crusader.
Then there is Logan Lashley, some sort of great weapon fighter.
Lots of belts and straps on this lad.
It's off to the club tomorrow night & then I will begin working on the additions to the additions for Fallcon.
This round we have Dezra the Vile & Logan Lashley.
Dezra appears to be some sort of necromancer/sorceress.
Quite the dynamic pose! She is a shoe-in as a Caped Crusader.
Then there is Logan Lashley, some sort of great weapon fighter.
Lots of belts and straps on this lad.
It's off to the club tomorrow night & then I will begin working on the additions to the additions for Fallcon.
Wednesday, August 14, 2013
Descent Labyrinth of Ruin Characters and....what's this?!? More Pirates!
Working thru the consignment additions finds me completing 2 of the 4 characters from the Descent 2nd Ed Expansion, Labyrinth of Ruin.
Up first is Ulma Grimstone, who looks like some sort of Alchemist/Engineer
The Descent game figures are getting better with each addition.
Next is Pathfinder Durik, who looks like an Orc or Ogre. I am quite happy with how his fur cloak turned out, however I did have some issues with my matte spray not cooperating the first time...sigh
He does have a dynamic pose however & all the parts were thick enough that there was nothing bent out of shape.
And of course, I found time to finish 2 more of the many Pirates that await the brush. Here we have an Old Glory (left) & Foundry (right) miniature.
So this finds me with 2 more Descent characters & then its all Pirates until Fallcon, when I should receive my next batch of consignment figures.
Up first is Ulma Grimstone, who looks like some sort of Alchemist/Engineer
The Descent game figures are getting better with each addition.
Next is Pathfinder Durik, who looks like an Orc or Ogre. I am quite happy with how his fur cloak turned out, however I did have some issues with my matte spray not cooperating the first time...sigh
He does have a dynamic pose however & all the parts were thick enough that there was nothing bent out of shape.
And of course, I found time to finish 2 more of the many Pirates that await the brush. Here we have an Old Glory (left) & Foundry (right) miniature.
So this finds me with 2 more Descent characters & then its all Pirates until Fallcon, when I should receive my next batch of consignment figures.
Wednesday, August 7, 2013
Fireball Forward - Round 2
Dave once again brought out Fireball Forward for us to play. This time around it was a larger battle
We played a scenario pitting elements of the Canadian 3rd Infantry Division squaring off against the 12 SS in the town of Rots. Scott & I played the Canadians, while Chen supported by Dave played the Germans.
The Canadians had 4 troops (squads) of 46th Royal Marine Commandoes with a Sqn of Sherman's from the Fort Garry Horse'. As well we had support from 3 Centaurs.
The Germans consisted of a troop of Panthers, 2 squads of infantry with MG's and a support unit with a mortar, infantry gun & AT gun.
All the forces began under blinds. The 3 objectives were the bridge, church & farmhouse (single building) at the top of the image. Needless to say from the deployment, the battle would be fought at the one side of the field.
Our tank Squadron took a battering from the Panthers, & although hitting several times in return, failed to penetrate the frontal armour of the Panthers. They eventually supported the assault on the church by hammering it with HE, driving out several of the German defenders.
Alas, Chen rolled a 6, which repulsed the infantry...what a shame after such a glorious surge.
With the Canadians holding 1 of the 3 objectives & the second 2 remaining contested, it was deemed a draw. I think we had 4 of the tanks on the battlefield sitting ammo less by the battles end.
We continue to learn the nuances of this system, one such is using leaders to rally & then move with other troops at key moments. This is very similar to the power of leaders in the Lardie's systems. Thanks again to Dave for bringing this out & I am sure we will see more of it in club nights to come.
We played a scenario pitting elements of the Canadian 3rd Infantry Division squaring off against the 12 SS in the town of Rots. Scott & I played the Canadians, while Chen supported by Dave played the Germans.
The Canadians had 4 troops (squads) of 46th Royal Marine Commandoes with a Sqn of Sherman's from the Fort Garry Horse'. As well we had support from 3 Centaurs.
The Germans consisted of a troop of Panthers, 2 squads of infantry with MG's and a support unit with a mortar, infantry gun & AT gun.
All the forces began under blinds. The 3 objectives were the bridge, church & farmhouse (single building) at the top of the image. Needless to say from the deployment, the battle would be fought at the one side of the field.
Our tank Squadron took a battering from the Panthers, & although hitting several times in return, failed to penetrate the frontal armour of the Panthers. They eventually supported the assault on the church by hammering it with HE, driving out several of the German defenders.
Having learned the lessons of the first running of Fireball Forward, we had hoped to get the infantry more involved. Unfortunately, we spent several turns of no one being able to spot anyone. Something else that occurred much to Chen's chagrin, is having many of the tanks run out of ammo! In order for this to occur, one of the dice rolled when firing is the designated ammo dice. If it rolls a 1, a reroll is made with a 1 or 2 putting the weapon out of ammo.
The Canadians did get into the church & engaged the single German Rifle element on the upper floor. After the rest of the Canadians were again pushed out of the lower floor, we managed to just have a leader holding the ground floor. The platoon you see outside the church was unable to 'go the distance' to make it into the church.
The Germans also got a single leader figure make it into the ground floor & we had the 2 leaders square off in a Webley vs Luger slugfest. Meanwhile a Panther made a rush for the bridge to contest the objective & although its main gun was without ammo, it still had some MG's. The Marines surged forward and had 2 rifle teams swarm the tank.
Alas, Chen rolled a 6, which repulsed the infantry...what a shame after such a glorious surge.
With the Canadians holding 1 of the 3 objectives & the second 2 remaining contested, it was deemed a draw. I think we had 4 of the tanks on the battlefield sitting ammo less by the battles end.
We continue to learn the nuances of this system, one such is using leaders to rally & then move with other troops at key moments. This is very similar to the power of leaders in the Lardie's systems. Thanks again to Dave for bringing this out & I am sure we will see more of it in club nights to come.
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