We had Dan offer to bring out Aliens: Another Day in the Corps for another play. This time we had a full slate of 8 players & were using a modified system of 1 Motion Tracker card per 2 players. Thus we were drawing 4 per turn.
We opted to replay the scenario where we needed to find Newt & escape through the exit.
Once again, I played Cpl Hicks, opting for the Pulse Rifle / Grenade combo to start.
Starting off, we have the numbers! The Bugs are in for a fight!
Well that didn't take long. Some small groups of Xeno's rush us, but are readily dealt with.
Ripley comes face to face with a couple of Xeno's rushing through the door.
Gorman finds himself left behind as he was barricading a door
After a bit of computer work, Newt is found & Ripley is able to make it to her...to calm her down & have her follow us to the exit.
More Xeno's are spawning, right into the muzzle of the flamethrower!
Just my luck, "They Are in the Ceilings!" Xeno's fall into my lap
The mad run to the exit begins, some well placed grenades cleared a lot of these Alien swarms out. Multiples are chits stacked beneath an Alien Model to denote groups.
Everyone made it out alive! Our card stack was quite depleted by this point.
Thanks again to Dan for bringing out this fun game! Also thanks to all the folks who came out to the club, it was nice to see people making it out.
What a reversal of fortunes and another great game.
ReplyDeleteThanks Michael, it sure helped having players who started to understand their abilities & use them to advantage. Of course there are the hazard cards that can throw a wrench into everything. Luckily no-one took Burke, as I am sure that adds another whole level of pain to the group.
DeleteThat looked like a veyr tense game, especially on the 'return leg'. Definetly a good game, if people wanted to play it again Or tfor the first time). The painted models really do add to the general atmosphere too imo.
ReplyDeleteThanks Joe, yes, you never know whats going to happen, as the 'Motion Tracker' cards have various effects, like them popping out of a cieling tile, or burst through the floor. As the campaign continue, our activation deck gets smaller as we lose half the discarded cards for the next scenario. The usual way to recover cards from the exhausted to ready deck is by taking a rest action. Each time someone fires a weapon, a ready card becomes exhausted. It is quite an interesting mechanic.
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