Sunday, August 21, 2022

Stargrave - The Botched Deal

 The campaign has begun with "The Botched Deal". Normally I would have taken lots of photos & generated a comic book AAR of the scenario, but the fact remained, this was all of our first try at the game, so we were looking up various rules to ensure we were on the right track.

The scenario involved a central building containing a Physical Loot token. It is surrounded by other buildings.

 


Another view of the village. These are some of the most versatile buildings I picked up on an Ebay sale. They have been used in Old West, Desert Pulp & now Sci-Fi.

 


We had 5 Crews descend onto the table & scrambling to recover the various Data & Physical Loot tokens scattered about. Early on, some of the Ruffian/Townsfolks were dealt with, where others just wouldn't go down & caused grief for some crews, tying them up.


 

It's a good thing I made 8 Walls of Force!

 


We also discovered how painful it can be trying to unlock a Loot token without the special equipment.

 


We had quite a range of figures on the table, including some of Scott's Bombshell Miniatures

 


And SW Legion ones, which is likely one of the reasons this ruleset is so popular!

 


We called the game after turn 8 & had just 2 Ruffians arrive from the Unwanted Guests table. I think there were 3 locked loot counters which were lost as the crews returned to their ships. Apart from a few badly wounded soldiers, everyone survived to return for the next mission.

 

So some after game thoughts. I will need to search for some tokens to use for Stunned & Jammed weapons.

The Crew Experience tracker I got from the Facebook files worked well. I had reduced them down to where they fit into a Dragon Shield Card sleeve. 

I will also need to make some more interesting 'Smoke' counters.

 

Thanks as always for visiting!


4 comments:

  1. It looks so much much fun Terry! The walls of force look great on the table too.

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    1. Thanks Michael! Next I will need to generate some better smoke until someone stands within it, then use the existing template. Need to do this as the smoke has height & when trying to determine LOS is hard to do on a flat template. System is very similar to Frostgrave.

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  2. It does look like an excellent game and veyr 'busy', scenery and figures look great.

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    1. Thanks Joe, as learned from Frostgrave & the fact that in this game everyone has a ranged weapon, having lots of scatter to hide behind is helpful. Getting caught in the open never ends well for the target.

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