Wednesday, October 19, 2022

EWG - Apocalypse Road

Gaston brought out Apocalypse Road by GMT Games to the club. We had 7 guys out & we all played.

 


Very similar to Thunder Alley, but with armed & armoured vehicles. The cars themselves have different stats of armor & weaponry, some of which shoots forward, backwards or in a turret for all around mayhem.

Here we are about to start...as you can see there was room for more. Each of us has 8 cars total & each player decides which of them he wants to start with.

 


At the end of Turn 1...this is the wrecked vehicle pile. Green isn't doing well, having 4 cars totalled already. Just seemed he was always in the wrong place at the right time...for everyone else.

 


Each car can take a total of 6 damage before being removed from play. Just like Thunder Alley, players play cards from their hand that will either Push cars ahead, or Pull those from behind. Some cards have a Star which will require the drawing of an event card. Event cards drawn may not even affect the car who just went.

 


Another card that can be used, is a Ram card. You pretty much ram the guy ahead of you & draw a card for damage to each. More often than not, the rammed vehicle took much more damage than recieved by weapons

The game was played until the first player got to 12xp. XP points were gained by crossing the lap line, & taking out opponents vehicles.

Bruce won the game. Thanks Gaston for bringing out a enjoyable game. It was a Smash Hit! 

1 comment:

  1. I have several race-car type games, but none as chaotic and lethal as this appears to be. I imagine a lot of laughs thogh was had by all present amongst the chaos of crashed vehicles.

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