Monday, October 24, 2022

Stargrave - Steam Vents of the Undercity

"The Gang took our credits, but the weapons they delivered were useless junk!"

 


On Sunday the fellows came over for our next Stargrave Campaign game. As the title says, we played the Steam Vents of the Undercity scenario.

 


We had 5 crews enter the fray (one of the guys had taken ill & couldn't attend). Chen made some vents & the Steam templates for us to use.

 


Well it sure didn't take long before everyone started popping smoke.

 


And before long, the center of the table is full of smoke. However we house ruled, that any smoke that was in the radius of a steam blast would automatically be removed, as it was sucked into the steam stream.

 


The Incorrigables contine to advance.

 


Chen's crew dashes into the smoke & steam to snag some objectives.

 


A struggle to take possession, after initially knocking one opponent back, I lost the next round & was taken out of action.

 


So another struggle that saw my crew not obtaining any loot tokens & lost 3 members of the crew. Luckily I still have enough credits on hand to replace those lost...

Chen & Chris spent the battle lobbing grenades at one another. The others snagged some loot & made their way back to their ships.


Our next campaign game is late November where we will play Data Vault.

5 comments:

  1. Great-looking table, looks like a lot of fun!

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    1. Thanks Bill! It was fun watching the guy's reaction when I dropped a force wall right in front of his exit location & he had to shoot it to get by!

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  2. What a great looking set-up and with five particpants it must have been great fun, despite your losses.

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    Replies
    1. Thanks Joe, we would normally have 6 players (hence the longer game table), but life happens & best these days if your not feeling well to stay away! The losses are easily replaced at this point, but I will need some cashflow soon!

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  3. Fab looking layout. Game sounds like it was a hoot!

    You could perhaps try a sort of ringed space hulk with crews starting in the outer ring and ever 2 turns fill a ring with poisonous gas. Then have some sort of boss beastie and a teleporter in the centre. See who fights others crews or if they work together to get to the centre defeat the boss and escape.

    You could also have sentry bots or other mercs to fight there way through

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